[Tutorial] Shyvana Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Shyvana jungle 5v5 )

Attack: 66
Defense: 6
Magic: 3
Difficulty: 4
Health: 665
Move Speed: 350
Armor: 38
Range: 125
Health Regen: 8.5
Critical Strike: 0
Attack Speed: 0.658
Shyvana
the Half-Dragon
Fighter
Tank
Shyvana 5v5 jungle
Shyvana 5v5 top
Shyvana 5v5 adc
Shyvana 5v5 mid
Shyvana 5v5 support
JUNGLE
- Tier: B
- Win: 51.45%
- Role: 88.28%
- Pick: 2.22%
- Ban: 0.35%
- Games: 20804
- KDA: 2.39
- Score: 59.47
Shyvana is a creature with the magic of a rune shard burning within her heart. Though she often appears humanoid, she can take her true form as a fearsome dragon, incinerating her foes with fiery breath. Having saved the life of the crown prince Jarvan IV, Shyvana now serves uneasily in his royal guard, struggling to find acceptance among the suspicious people of Demacia.
Shyvana Tips (Ally)
- Shyvana's abilities all benefit from attacking units. As a result, Attack Speed items are more valuable on her than most champions.
- Flame Breath is great to level-up against difficult lane opponents.
- Burnout is an ideal choice for jungling. Monsters will be hit by the full duration, and the speed boost improves her ganking potential.
- It can be valuable to purchase one of the items that can slow enemies: Frozen Mallet, Dead Man's Plate, or Entropy.
Shyvana Tips (Enemy)
- A significant portion of Shyvana's power is generated through aggression, making her weak against opponents who are able to keep their distance.
- All of Shyvana's basic abilities hit multiple enemies in dragon form. It's important for opposing champions to not cluster while fighting her.
- Shyvana's Fury Bar indicate her ultimate can be activated. Harassing her when she's low on Fury can be very effective.
Summoner Spells
![]() Consumable: 0 Cooldown: 15 Range: 500 Deals 600-1200 true damage to target monster. |
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Shyvana Masteries
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![]() Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
![]() After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s. Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Gain an additional Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() Every 10 min gain AP or AD, 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc... |
![]() Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
![]() +10% Attack Speed |
![]() +9 |
![]() +10-180 Health (based on level) |
Shyvana Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Shyvana Recommended Items (PROBUILD)
![]() BUY: 3000 SELL: 2100 Attacks apply |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3300 SELL: 2310 Attacks apply additional damage, creating a shockwave that deals damage to enemies behind the target. On your next attack, |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 3600 SELL: 2520 Increases your total |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Shyvana Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Shyvana deals bonus damage to dragons and gains Armor and Magic Resistance. As Shyvana and her allies slay more dragons, she gains more bonus Armor and Magic Resistance. |
![]() Cooldown: 8/7.5/7/6.5/6 Consumable: 0 Range: 650 Shyvana strikes twice on her next attack and grants herself Attack Speed for her next attacks. Basic attacks reduce the cooldown of Twin Bite by 0.5 seconds. |
![]() Cooldown: 12 Consumable: 0 Range: 325 Shyvana surrounds herself in fire, dealing magic damage per second to nearby enemies and moving faster for 3 seconds, part of this damage is applied again when Shyvana basic attacks an enemy with Burnout active. The Move Speed reduces over the duration of the spell. Basic attacks extend the duration of Burnout. |
![]() Cooldown: 12/11/10/9/8 Consumable: 0 Range: 925 Shyvana unleashes a fireball that deals damage to all enemies it encounters and leaves cinders on the target, marking them for 5 seconds. Shyvana's basic attacks on marked targets deal a percentage of their maximum Health as damage on-hit. |
![]() Cooldown: 0 Consumable: 0 Range: 850 Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take damage and are knocked toward her target location. |
Shyvana SKINS








