[Tutorial] Shaco Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Shaco support 5v5 )

Shaco Shaco Stats

Attack: 63

Defense: 4

Magic: 6

Difficulty: 9

Health: 630

Move Speed: 345

Armor: 30

Range: 125

Health Regen: 8.5

Critical Strike: 0

Attack Speed: 0.694

SUPPORT

  • Tier: C
  • Win: 47.10%
  • Role: 23.06%
  • Pick: 1.73%
  • Ban: 14.17%
  • Games: 15105
  • KDA: 2.36
  • Score: 54.19

Crafted long ago as a plaything for a lonely prince, the enchanted marionette Shaco now delights in murder and mayhem. Corrupted by dark magic and the loss of his beloved charge, the once-kind puppet finds pleasure only in the misery of the poor souls he torments. He uses toys and simple tricks to deadly effect, finding the results of his bloody “games” hilarious—and for those who hear a dark chuckle in the dead of night, the Demon Jester may have marked them as his next plaything.

Shaco Tips (Ally)

  • Using Deceive over terrain can help you make a clean escape.
  • Try getting items with on-hit effects. These will also benefit your Hallucination clone.
  • Backstab's damage can be increased with increased Critical Damage effects like Infinity Edge.

Shaco Tips (Enemy)

  • If Shaco is doing well early-game, it is worth the investment to place Stealth Wards near his Jungle camps.
  • If Shaco uses Deceive to enter a fight he won't be able to quickly use it again to get away. Work with your team to quickly focus him down.

Summoner Spells

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Exhaust Exhaust

Consumable: 0

Cooldown: 210

Range: 650


Exhausts target enemy champion, reducing their Move Speed by 30%, and their damage dealt by 35% for 3 seconds.


Shaco Masteries

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 130 based on level (+0.05 AP and +0.1 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

Manaless: Champions without mana restore 12% missing health instead.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Shaco Starting Items (PROBUILD)

World Atlas World Atlas

BUY: 400

SELL: 160

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Shaco Recommended Items (PROBUILD)

Ionian Boots of Lucidity Ionian Boots of Lucidity

BUY: 900

SELL: 630

15 Ability Haste
45 Move Speed


Gain 12 Summoner Spell Haste.

Luden's Companion Luden's Companion

BUY: 2900

SELL: 2030

95 Ability Power
600 Mana
20 Ability Haste


Load
Gain a Shot Charge every few seconds.

Fire
Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
Youmuu's Ghostblade Youmuu's Ghostblade

BUY: 2700

SELL: 1890

60 Attack Damage
18 Lethality


Haunt
Gain {{Item_Melee_Ranged_Split_Dynamic}} Move Speed while out of combat.
{{ Item_OnActivation }} {{ Item_Cooldown }}
Wraith Step
Gain Move Speed and Ghosting.
Voltaic Cyclosword Voltaic Cyclosword

BUY: 2900

SELL: 2030

55 Attack Damage
18 Lethality
15 Ability Haste


Galvanize
Dashes and Stealth stack Energized faster.

Firmament
Your Energized Attack deals bonus physical damage and slows enemies.
Liandry's Torment Liandry's Torment

BUY: 3000

SELL: 2100

90 Ability Power
300 Health


Torment
Dealing damage with Abilities causes enemies to burn.

Suffering
For each second in combat with enemy champions, gain increased damage.
Zaz'Zak's Realmspike Zaz'Zak's Realmspike

BUY: 400

SELL: 160

5 Gold Per 10 Seconds
75% Base Health Regen
75% Base Mana Regen
200 Health


Void Explosion
Dealing ability damage causes an explosion dealing magic damage and damage based on the targets max Health.



ACTIVE
Ward
Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
Oracle Lens Oracle Lens

BUY: 0

SELL: 0



Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards. Has 2 recharges.
Elixir of Wrath Elixir of Wrath

BUY: 500

SELL: 200



Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

Drinking a different Elixir will replace the existing one's effects.

Shaco Active Abilities

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Backstab Backstab

Shaco's basic attacks and Two-Shiv Poison deal additional damage when striking from behind.

Deceive Deceive

Cooldown: 12/11.5/11/10.5/10

Consumable: 40

Range: 400

Shaco becomes Invisible and teleports to target location.

His first attack while Invisible is empowered, dealing bonus damage and critically striking if he attacks from behind.

Jack In The Box Jack In The Box

Cooldown: 15

Consumable: 70/65/60/55/50

Range: 500

Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies.

Two-Shiv Poison Two-Shiv Poison

Cooldown: 8

Consumable: 75

Range: 625

Shaco's Shivs passively poison targets on hit, slowing their Move Speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage if the target is below 30% health.

Hallucinate Hallucinate

Cooldown: 100/90/80

Consumable: 100

Range: 200

Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies.

Shaco SKINS

Shaco default
Mad Hatter Shaco
Royal Shaco
Nutcracko
Workshop Shaco
Asylum Shaco
Masked Shaco
Wild Card Shaco
Dark Star Shaco
Arcanist Shaco
Crime City Nightmare Shaco
Winterblessed Shaco
Soul Fighter Shaco
Prestige Soul Fighter Shaco

Shaco Counters (Over 50% win rate)

Shaco Countered By (Under 50% win rate)