[Tutorial] Seraphine Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Seraphine support 5v5 )

Seraphine Seraphine Stats

Attack: 55

Defense: 0

Magic: 0

Difficulty: 0

Health: 570

Move Speed: 325

Armor: 26

Range: 525

Health Regen: 6.5

Critical Strike: 0

Attack Speed: 0.669

SUPPORT

  • Tier: B
  • Win: 47.20%
  • Role: 49.51%
  • Pick: 3.26%
  • Ban: 2.71%
  • Games: 32212
  • KDA: 2.50
  • Score: 57.35

Born in Piltover to Zaunite parents, Seraphine can hear the souls of others—the world sings to her, and she sings back. Though these sounds overwhelmed her in her youth, she now draws on them for inspiration, turning the chaos into a symphony. She performs for the sister cities to remind their citizens that they're not alone, that they're stronger together, and that, in her eyes, their potential is limitless.

Seraphine Tips (Ally)

  • NA

Seraphine Tips (Enemy)

  • NA

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Seraphine Masteries

Sorcery
Summon Aery
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD).

Empower or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+0.05 AP) (+0.1 bonus AD).

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

Manaless: Champions without mana restore 12% missing health instead.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Seraphine Starting Items (PROBUILD)

World Atlas World Atlas

BUY: 400

SELL: 160

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Seraphine Recommended Items (PROBUILD)

Ionian Boots of Lucidity Ionian Boots of Lucidity

BUY: 900

SELL: 630

15 Ability Haste
45 Move Speed


Gain 12 Summoner Spell Haste.

Moonstone Renewer Moonstone Renewer

BUY: 2200

SELL: 1540

30 Ability Power
250 Health
20 Ability Haste
125% Base Mana Regen


Starlit Grace
Healing or shielding an ally chains to the nearest ally champion for a percentage of the original amount.
Archangel's Staff Archangel's Staff

BUY: 2900

SELL: 2030

80 Ability Power
600 Mana
20 Ability Haste


Awe
Gain Ability Power equal to your bonus Mana.

Manaflow
Strike a target with an Ability to consume a charge and gain bonus Mana. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.

Rylai's Crystal Scepter Rylai's Crystal Scepter

BUY: 2600

SELL: 1820

75 Ability Power
400 Health


Rimefrost
Damaging Abilities Slow enemies by 30% for 1 second.
Staff of Flowing Water Staff of Flowing Water

BUY: 2300

SELL: 1610

40 Ability Power
8% Heal and Shield Power
125% Base Mana Regen
15 Ability Haste


Rapids
Healing or Shielding an ally grants you both 30 Ability Power and 10% Move Speed for 4 seconds.
Zaz'Zak's Realmspike Zaz'Zak's Realmspike

BUY: 400

SELL: 160

5 Gold Per 10 Seconds
75% Base Health Regen
75% Base Mana Regen
200 Health


Void Explosion
Dealing ability damage causes an explosion dealing magic damage and damage based on the targets max Health.



ACTIVE
Ward
Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
Oracle Lens Oracle Lens

BUY: 0

SELL: 0



Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards. Has 2 recharges.
Elixir of Sorcery Elixir of Sorcery

BUY: 500

SELL: 200





Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

Seraphine Active Abilities

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QQQQQ
WWWWW
EEEEE
RRR
PassiveQWER
Stage Presence Stage Presence

Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.

High Note High Note

Cooldown: 10/8.75/7.5/6.25/5

Consumable: 65/70/75/80/85

Range: 900

Seraphine deals damage in an area.

Surround Sound Surround Sound

Cooldown: 28/25/22/19/16

Consumable: 80/85/90/95/100

Range: 800

Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.

Beat Drop Beat Drop

Cooldown: 10

Consumable: 60/65/70/75/80

Range: 1300

Seraphine deals damage and impairs the movement of enemies in a line.

Encore Encore

Cooldown: 160/130/100

Consumable: 100

Range: 25000

Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.

Seraphine SKINS

Seraphine default
K/DA ALL OUT Seraphine Indie
K/DA ALL OUT Seraphine Rising Star
K/DA ALL OUT Seraphine Superstar
Graceful Phoenix Seraphine
Ocean Song Seraphine
Prestige Ocean Song Seraphine
Faerie Court Seraphine
Star Guardian Seraphine

Seraphine Counters (Over 50% win rate)

Seraphine Countered By (Under 50% win rate)