[Tutorial] Seraphine Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Seraphine jungle 5v5 )

Seraphine Seraphine Stats

Attack: 55

Defense: 0

Magic: 0

Difficulty: 0

Health: 570

Move Speed: 325

Armor: 26

Range: 525

Health Regen: 6.5

Critical Strike: 0

Attack Speed: 0.669

JUNGLE

  • Tier: Off Meta
  • Win: 34.72%
  • Role: 0.06%
  • Pick: 0.00%
  • Ban: 2.53%
  • Games: 25
  • KDA: 2.09
  • Score: 42.35

Born in Piltover to Zaunite parents, Seraphine can hear the souls of others—the world sings to her, and she sings back. Though these sounds overwhelmed her in her youth, she now draws on them for inspiration, turning the chaos into a symphony. She performs for the sister cities to remind their citizens that they're not alone, that they're stronger together, and that, in her eyes, their potential is limitless.

Seraphine Tips (Ally)

  • NA

Seraphine Tips (Enemy)

  • NA

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster.

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Seraphine Masteries

Sorcery
Summon Aery
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD).

Empower or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+0.05 AP) (+0.1 bonus AD).

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

Manaless: Champions without mana restore 12% missing health instead.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Seraphine Starting Items (PROBUILD)

Mosstomper Seedling Mosstomper Seedling

BUY: 450

SELL: 180



  • Jungle Companions: Summon a Mosstomper to assist you while in the jungle.
  • Mosstomper's Courage: When fully grown your companion grants a permanent shield that regenerates either after killing monsters or out of combat. While the shield holds gain 0% Tenacity and Slow Resist.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Seraphine Recommended Items (PROBUILD)

    Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed


    Liandry's Torment Liandry's Torment

    BUY: 3000

    SELL: 2100

    90 Ability Power
    300 Health


    Torment
    Dealing damage with Abilities causes enemies to burn.

    Suffering
    For each second in combat with enemy champions, gain increased damage.
    Stormsurge Stormsurge

    BUY: 2900

    SELL: 2030

    95 Ability Power
    10 Magic Penetration
    5% Move Speed


    Stormraider
    Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

    Squall
    After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
    Rylai's Crystal Scepter Rylai's Crystal Scepter

    BUY: 2600

    SELL: 1820

    75 Ability Power
    400 Health


    Rimefrost
    Damaging Abilities Slow enemies by 30% for 1 second.
    Shadowflame Shadowflame

    BUY: 3200

    SELL: 2240

    120 Ability Power
    12 Magic Penetration


    Cinderbloom
    Magic damage and true damage critically strikes low Health enemies.
    Seraph's Embrace Seraph's Embrace

    BUY: 2900

    SELL: 2030

    80 Ability Power
    1000 Mana
    20 Ability Haste


    Awe Gain Ability Power equal to 2% bonus Mana.
    Lifeline (90(0s))
    Upon taking damage that would reduce your Health below 30%, gain a 250 + 20% current Mana Shield for 3s.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Seraphine Active Abilities

    123456789101112131415161718
    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Stage Presence Stage Presence

    Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.

    High Note High Note

    Cooldown: 10/8.75/7.5/6.25/5

    Consumable: 65/70/75/80/85

    Range: 900

    Seraphine deals damage in an area.

    Surround Sound Surround Sound

    Cooldown: 28/25/22/19/16

    Consumable: 80/85/90/95/100

    Range: 800

    Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.

    Beat Drop Beat Drop

    Cooldown: 10

    Consumable: 60/65/70/75/80

    Range: 1300

    Seraphine deals damage and impairs the movement of enemies in a line.

    Encore Encore

    Cooldown: 160/130/100

    Consumable: 100

    Range: 25000

    Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.

    Seraphine SKINS

    Seraphine default
    K/DA ALL OUT Seraphine Indie
    K/DA ALL OUT Seraphine Rising Star
    K/DA ALL OUT Seraphine Superstar
    Graceful Phoenix Seraphine
    Ocean Song Seraphine
    Prestige Ocean Song Seraphine
    Faerie Court Seraphine
    Star Guardian Seraphine

    Seraphine Counters (Over 50% win rate)

    Seraphine Countered By (Under 50% win rate)