[Tutorial] Seraphine Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Seraphine jungle 5v5 )

Attack: 55
Defense: 0
Magic: 0
Difficulty: 0
Health: 570
Move Speed: 325
Armor: 26
Range: 525
Health Regen: 6.5
Critical Strike: 0
Attack Speed: 0.669
Seraphine
the Starry-Eyed Songstress
Mage
Support
Seraphine 5v5 support
Seraphine 5v5 mid
Seraphine 5v5 adc
Seraphine 5v5 jungle
Seraphine 5v5 top
JUNGLE
- Tier: Off Meta
- Win: 34.72%
- Role: 0.06%
- Pick: 0.00%
- Ban: 2.53%
- Games: 25
- KDA: 2.09
- Score: 42.35
Born in Piltover to Zaunite parents, Seraphine can hear the souls of others—the world sings to her, and she sings back. Though these sounds overwhelmed her in her youth, she now draws on them for inspiration, turning the chaos into a symphony. She performs for the sister cities to remind their citizens that they're not alone, that they're stronger together, and that, in her eyes, their potential is limitless.
Seraphine Tips (Ally)
- NA
Seraphine Tips (Enemy)
- NA
Summoner Spells
![]() Consumable: 0 Cooldown: 15 Range: 500 Deals 600-1200 true damage to target monster. |
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Seraphine Masteries
![]() |
![]() Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+ Empower or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+ Aery cannot be sent out again until she returns to you. |
![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
![]() Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s |
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![]() + + |
![]() Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40. Manaless: Champions without mana restore 12% missing health instead. |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Seraphine Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Seraphine Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3000 SELL: 2100 Dealing damage with Abilities causes enemies to burn. For each second in combat with enemy champions, gain increased damage. |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 2600 SELL: 1820 Damaging Abilities |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 2900 SELL: 2030 Upon taking damage that would reduce your Health below 30%, gain a |
![]() BUY: 0 SELL: 0 |
Seraphine Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack. |
![]() Cooldown: 10/8.75/7.5/6.25/5 Consumable: 65/70/75/80/85 Range: 900 Seraphine deals damage in an area. |
![]() Cooldown: 28/25/22/19/16 Consumable: 80/85/90/95/100 Range: 800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. |
![]() Cooldown: 10 Consumable: 60/65/70/75/80 Range: 1300 Seraphine deals damage and impairs the movement of enemies in a line. |
![]() Cooldown: 160/130/100 Consumable: 100 Range: 25000 Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit. |
Seraphine SKINS








