[Tutorial] Seraphine Adc, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Seraphine adc 5v5 )
Attack: 55
Defense: 0
Magic: 0
Difficulty: 0
Health: 570
Move Speed: 325
Armor: 26
Range: 525
Health Regen: 6.5
Critical Strike: 0
Attack Speed: 0.669
Seraphine
the Starry-Eyed Songstress
Mage Support
Seraphine 5v5 support
Seraphine 5v5 mid
Seraphine 5v5 adc
Seraphine 5v5 jungle
Seraphine 5v5 top
ADC
- Tier: A
- Win: 54.53%
- Role: 44.01%
- Pick: 2.58%
- Ban: 2.72%
- Games: 17615
- KDA: 2.96
- Score: 57.39
Born in Piltover to Zaunite parents, Seraphine can hear the souls of others—the world sings to her, and she sings back. Though these sounds overwhelmed her in her youth, she now draws on them for inspiration, turning the chaos into a symphony. She performs for the sister cities to remind their citizens that they're not alone, that they're stronger together, and that, in her eyes, their potential is limitless.
Seraphine Tips (Ally)
- NA
Seraphine Tips (Enemy)
- NA
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward. |
Seraphine Masteries
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Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+ Empower or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+ Aery cannot be sent out again until she returns to you. |
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
Every 10 min gain AP or AD, 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc... |
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+ + |
Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. |
+9 |
+9 |
+10-180 Health (based on level) |
Seraphine Starting Items (PROBUILD)
BUY: 400 SELL: 160 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Seraphine Recommended Items (PROBUILD)
BUY: 900 SELL: 630 Gain 12 Summoner Spell Haste. |
BUY: 2900 SELL: 2030 Gain Ability Power equal to your bonus Mana. Strike a target with an Ability to consume a charge and gain bonus Mana. Grants a maximum of 360 Mana at which point this item transforms into |
BUY: 2300 SELL: 1610 Healing or Shielding an ally grants you both |
BUY: 2600 SELL: 1820 Damaging Abilities |
BUY: 3000 SELL: 2100 Dealing damage with Abilities causes enemies to burn. For each second in combat with enemy champions, gain increased damage. |
BUY: 2200 SELL: 1540 Healing or shielding an ally chains to the nearest ally champion for a percentage of the original amount. |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Seraphine Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack. |
Cooldown: 10/8.75/7.5/6.25/5 Consumable: 65/70/75/80/85 Range: 900 Seraphine deals damage in an area. |
Cooldown: 28/25/22/19/16 Consumable: 80/85/90/95/100 Range: 800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. |
Cooldown: 10 Consumable: 60/65/70/75/80 Range: 1300 Seraphine deals damage and impairs the movement of enemies in a line. |
Cooldown: 160/130/100 Consumable: 100 Range: 25000 Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit. |