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[Tutorial Patch 12.9] Senna Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Senna support 5v5 patch 12.9)

Senna Senna Stats

Attack: 50

Defense: 2

Magic: 6

Difficulty: 7

Health: 520

Move Speed: 330

Armor: 28

Range: 600

Health Regen: 3.5

Critical Strike: 0

Attack Speed: 0.625

Senna

the Redeemer

Marksman Marksman Support Support


Senna 5v5 adc
Senna 5v5 support

SUPPORT

  • Tier: S
  • Win Rate: 51.95%
  • Role Rate: 79.18%
  • Pick Rate: 8.74%
  • Ban Rate: 5.83%
  • Games: 76738
  • KDA: 2.68
  • Score: 67.81

Cursed from childhood to be haunted by the supernatural Black Mist, Senna joined a sacred order known as the Sentinels of Light, and fiercely fought back—only to be killed, her soul imprisoned in a lantern by the cruel wraith Thresh. But refusing to lose hope, within the lantern Senna learned to use the Mist, and reemerged to new life, forever changed. Now wielding darkness along with light, Senna seeks to end the Black Mist by turning it against itself—with every blast of her relic weapon, redeeming the souls lost within.

Senna Tips (Ally)

  • NA

Senna Tips (Enemy)

  • NA

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Exhaust Exhaust

Consumable: 0

Cooldown: 210

Range: 650


Exhausts target enemy champion, reducing their Move Speed by 30%, and their damage dealt by 40% for 3 seconds.


Senna Masteries

Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 10 - 100 (+0.4 Bonus AD, +0.3 AP) and grant 20% Move Speed for 1s.

Healing from minions is 10% effective for Ranged Champions, and 20% effective for Melee Champions.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @[email protected] (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Cut Down
Deal 5% to 15% more damage to champions, based on how much more max health they have than you.

Bonus damage scales up linearly against enemies with 10% to 100% more max health than you.
Inspiration
Approach Velocity
Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Move Speed for any enemy champion that you impair.

Activation Range for CC from allies: 1000
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
AttackSpeed
+10% Attack Speed
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Senna Starting Items (PROBUILD)

Spectral Sickle Spectral Sickle

BUY: 400

SELL: 160

5 Attack Damage
10 Health
25% Base Mana Regen
2 Gold Per 10 Seconds

  • Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 30 seconds.
  • Quest: Earn 500 gold from this item to transform it into Harrowing Crescent, gaining Active - Warding.

    This item grants reduced gold from minions if you kill excessive numbers of them.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 150 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

    Senna Recommended Items (PROBUILD)

    Boots of Swiftness Boots of Swiftness

    BUY: 900

    SELL: 630

    60 Move Speed
  • The strength of movement slowing effects is reduced by 25%.
  • Eclipse Eclipse

    BUY: 3100

    SELL: 2170

    55 Attack Damage
    18 Lethality
    8% Omnivamp


  • Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (180 + 40% bonus Attack Damage) Shield (50% shield for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).

    Mythic Passive: Grants all other Legendary items 4% Armor Penetration
  • Manamune Manamune

    BUY: 2900

    SELL: 2030

    35 Attack Damage
    500 Mana
    15 Ability Haste

  • Awe: Gain bonus Attack Damage equal to 2.5% max Mana.
  • Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Muramana.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Rapid Firecannon Rapid Firecannon

    BUY: 2500

    SELL: 1750

    35% Attack Speed
    20% Critical Strike Chance
    7% Move Speed

  • Energized: Moving and Attacking will generate an Energized Attack.
  • Sharpshooter: Your Energized Attack applies 120 bonus magic damage. In addition, Energized attacks gain up to 35% bonus Attack Range.

    Attack Range cannot increase more than 150 units.
  • The Collector The Collector

    BUY: 3000

    SELL: 2100

    55 Attack Damage
    20% Critical Strike Chance
    12 Lethality

  • Death and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Champion kills grant an additional 25 gold.
  • Black Mist Scythe Black Mist Scythe

    BUY: 400

    SELL: 160

    20 Attack Damage
    75 Health
    100% Base Mana Regen
    3 Gold Per 10 Seconds


    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 4 Stealth Wards, which refill upon visiting the shop.

    Oracle Lens Oracle Lens

    BUY: 0

    SELL: 0

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).
    Elixir of Wrath Elixir of Wrath

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 30 Attack Damage and 15% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Senna Active Abilities

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    Absolution Absolution

    When units die near Senna, their souls are periodically trapped by the Black Mist. Senna can attack these souls to free them, absorbing the Mist that held them in death. Mist fuels her Relic Cannon's power with increased Attack Damage, Attack Range, and Critical Strike Chance.

    Attacks from Senna's Relic Cannon take longer to fire, deal bonus damage, and briefly grant her a portion of her target's Move Speed.

    Piercing Darkness Piercing Darkness

    Cooldown: 15

    Consumable: 70/80/90/100/110

    Range: 600

    From the twin barrels of her Relic Cannon, Senna fires a unified beam of light and shadow through a target, healing allies and damaging enemies.

    Last Embrace Last Embrace

    Cooldown: 11

    Consumable: 50/55/60/65/70

    Range: 1250

    Senna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay.

    Curse of the Black Mist Curse of the Black Mist

    Cooldown: 26/24.5/23/21.5/20

    Consumable: 70

    Range: 400

    Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased Move Speed, are unselectable, and hide their identities.

    Dawning Shadow Dawning Shadow

    Cooldown: 160/140/120

    Consumable: 100

    Range: 25000

    Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center.

    Senna SKINS

    Senna default
    True Damage Senna
    True Damage Senna Prestige Edition
    High Noon Senna
    PROJECT: Senna