[Tutorial] Rakan Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Rakan top 5v5 )

Rakan Rakan Stats

Attack: 62

Defense: 4

Magic: 8

Difficulty: 5

Health: 610

Move Speed: 335

Armor: 30

Range: 300

Health Regen: 5

Critical Strike: 0

Attack Speed: 0.635

TOP

  • Tier: Off Meta
  • Win: 40.49%
  • Role: 0.30%
  • Pick: 0.01%
  • Ban: 1.32%
  • Games: 122
  • KDA: 2.41
  • Score: 39.50

As mercurial as he is charming, Rakan is an infamous vastayan troublemaker and the greatest battle-dancer in Lhotlan tribal history. To the humans of the Ionian highlands, his name has long been synonymous with wild festivals, uncontrollable parties, and anarchic music. Few would suspect this energetic, traveling showman is also partner to the rebel Xayah, and is dedicated to her cause.

Rakan Tips (Ally)

  • Rakan requires allies near him to make the most out of his tools.
  • Rakan's dash speeds increase with his Move Speed. Use the extra speed to surprise your enemies!
  • Danger is as fun as you let it be.

Rakan Tips (Enemy)

  • Rakan's movement abilities forecast their destination. Try to use this to your advantage.
  • Champions with crowd control that can be applied quickly excel against Rakan.
  • Catching Rakan with no allies around severely inhibits his mobility. Try to find him alone.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Teleport Teleport

Consumable: 0

Cooldown: 360

Range: 25000


After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward.


Rakan Masteries

Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heals you for 3 + 1.2% of your max health
  • Permanently increase your health by 7

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Second Wind
    After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.
    Revitalize
    Gain 5% Heal and Shield Power.

    Heals and shields you cast or receive are 10% stronger on targets below 40% health.
    Sorcery
    Nimbus Cloak
    After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.

    Increase: 5% - 25% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).
    Transcendence
    Gain bonuses upon reaching the following levels:
    Level 5: +5 Ability Haste
    Level 8: +5 Ability Haste
    Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
    Adaptive Force
    +9 Adaptive Force
    Adaptive Force
    +9 Adaptive Force
    Health Scaling
    +10-180 Health (based on level)

    Rakan Starting Items (PROBUILD)

    Doran's Shield Doran's Shield

    BUY: 450

    SELL: 180

    110 Health

    Enduring Focus
  • Attacks deal an additional 5 physical damage to minions.
  • Regenerate 4 Health every 5 seconds. After taking damage from a champion, large or epic jungle monster, restores up to 45 Health over 8 seconds. Restoration increases when you are low Health.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Rakan Recommended Items (PROBUILD)

    Ionian Boots of Lucidity Ionian Boots of Lucidity

    BUY: 900

    SELL: 630

    15 Ability Haste
    45 Move Speed


    Gain 12 Summoner Spell Haste.

    Malignance Malignance

    BUY: 2700

    SELL: 1890

    80 Ability Power
    600 Mana
    20 Ability Haste


    Scorn
    Your Ultimate spells gain Ability Haste.

    Hatefog
    Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist.
    Sunfire Aegis Sunfire Aegis

    BUY: 2700

    SELL: 1890

    450 Health
    50 Armor



  • Immolate: Taking or dealing damage causes you to begin dealing (12 + 1.75% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).
  • Stormsurge Stormsurge

    BUY: 2900

    SELL: 2030

    95 Ability Power
    10 Magic Penetration
    5% Move Speed


    Stormraider
    Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

    Squall
    After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
    Frozen Heart Frozen Heart

    BUY: 2400

    SELL: 1680

    70 Armor
    400 Mana
    20 Ability Haste


    Winter's Caress
    Reduce the Attack Speed of nearby enemies by 20%.

    Rock Solid
    Reduce incoming damage from Attacks by up to 0, capped at 0% of the Attack's damage.
    Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    70 Armor


    Thorns
    When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Rakan Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Fey Feathers Fey Feathers

    Rakan periodically gains a shield.

    Gleaming Quill Gleaming Quill

    Cooldown: 11/10/9/8/7

    Consumable: 45

    Range: 850

    Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.

    Grand Entrance Grand Entrance

    Cooldown: 16/14.5/13/11.5/10

    Consumable: 50/60/70/80/90

    Range: 600

    Dashes to a location, knocking up nearby enemies on arrival.

    Battle Dance Battle Dance

    Cooldown: 0

    Consumable: 40/45/50/55/60

    Range: 650

    Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.

    The Quickness The Quickness

    Cooldown: 130/110/90

    Consumable: 100

    Range: 150

    Gains Move Speed, charming and dealing magic damage to enemies touched.

    Rakan SKINS

    Rakan default
    Cosmic Dawn Rakan
    Sweetheart Rakan
    SSG Rakan
    iG Rakan
    Star Guardian Rakan
    Elderwood Rakan
    Arcana Rakan
    Broken Covenant Rakan
    Redeemed Star Guardian Rakan
    Dragonmancer Rakan
    Prestige Dragonmancer Rakan

    Rakan Counters (Over 50% win rate)

    Rakan Countered By (Under 50% win rate)