[Tutorial] Rakan Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Rakan jungle 5v5 )

Rakan Rakan Stats

Attack: 62

Defense: 4

Magic: 8

Difficulty: 5

Health: 610

Move Speed: 335

Armor: 30

Range: 300

Health Regen: 5

Critical Strike: 0

Attack Speed: 0.635

JUNGLE

  • Tier: Off Meta
  • Win: 38.06%
  • Role: 0.06%
  • Pick: 0.00%
  • Ban: 1.17%
  • Games: 19
  • KDA: 1.93
  • Score: 44.62

As mercurial as he is charming, Rakan is an infamous vastayan troublemaker and the greatest battle-dancer in Lhotlan tribal history. To the humans of the Ionian highlands, his name has long been synonymous with wild festivals, uncontrollable parties, and anarchic music. Few would suspect this energetic, traveling showman is also partner to the rebel Xayah, and is dedicated to her cause.

Rakan Tips (Ally)

  • Rakan requires allies near him to make the most out of his tools.
  • Rakan's dash speeds increase with his Move Speed. Use the extra speed to surprise your enemies!
  • Danger is as fun as you let it be.

Rakan Tips (Enemy)

  • Rakan's movement abilities forecast their destination. Try to use this to your advantage.
  • Champions with crowd control that can be applied quickly excel against Rakan.
  • Catching Rakan with no allies around severely inhibits his mobility. Try to find him alone.

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster.

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Rakan Masteries

Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 5 Move Speed out of combat plus 8 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Ability Haste
+8 Ability Haste
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Rakan Starting Items (PROBUILD)

Mosstomper Seedling Mosstomper Seedling

BUY: 450

SELL: 180



  • Jungle Companions: Summon a Mosstomper to assist you while in the jungle.
  • Mosstomper's Courage: When fully grown your companion grants a permanent shield that regenerates either after killing monsters or out of combat. While the shield holds gain 0% Tenacity and Slow Resist.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Rakan Recommended Items (PROBUILD)

    Stormsurge Stormsurge

    BUY: 2900

    SELL: 2030

    95 Ability Power
    10 Magic Penetration
    5% Move Speed


    Stormraider
    Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

    Squall
    After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
    Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed


    Sunfire Aegis Sunfire Aegis

    BUY: 2700

    SELL: 1890

    450 Health
    50 Armor



  • Immolate: Taking or dealing damage causes you to begin dealing (12 + 1.75% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).
  • Cosmic Drive Cosmic Drive

    BUY: 3000

    SELL: 2100

    80 Ability Power
    250 Health
    25 Ability Haste
    5% Move Speed


    Spelldance
    Damaging an enemy champion with an Ability grants 0 Move Speed for 2s.
    Trailblazer Trailblazer

    BUY: 2500

    SELL: 1750

    200 Health
    40 Armor
    5% Move Speed


    Lead the Way
    While moving, gain 20 bonus Move Speed. At max speed, create a trail that speeds up allied champion's Move Speed by 15% of yours. Your next Attack discharges the bonus Move Speed and Melee champions Slow the target by 50% for 1 second.

    Frozen Heart Frozen Heart

    BUY: 2400

    SELL: 1680

    70 Armor
    400 Mana
    20 Ability Haste


    Winter's Caress
    Reduce the Attack Speed of nearby enemies by 20%.

    Rock Solid
    Reduce incoming damage from Attacks by up to 0, capped at 0% of the Attack's damage.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Rakan Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Fey Feathers Fey Feathers

    Rakan periodically gains a shield.

    Gleaming Quill Gleaming Quill

    Cooldown: 11/10/9/8/7

    Consumable: 45

    Range: 850

    Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.

    Grand Entrance Grand Entrance

    Cooldown: 16/14.5/13/11.5/10

    Consumable: 50/60/70/80/90

    Range: 600

    Dashes to a location, knocking up nearby enemies on arrival.

    Battle Dance Battle Dance

    Cooldown: 0

    Consumable: 40/45/50/55/60

    Range: 650

    Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.

    The Quickness The Quickness

    Cooldown: 130/110/90

    Consumable: 100

    Range: 150

    Gains Move Speed, charming and dealing magic damage to enemies touched.

    Rakan SKINS

    Rakan default
    Cosmic Dawn Rakan
    Sweetheart Rakan
    SSG Rakan
    iG Rakan
    Star Guardian Rakan
    Elderwood Rakan
    Arcana Rakan
    Broken Covenant Rakan
    Redeemed Star Guardian Rakan
    Dragonmancer Rakan
    Prestige Dragonmancer Rakan

    Rakan Counters (Over 50% win rate)

    Rakan Countered By (Under 50% win rate)