[Tutorial] Quinn Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Quinn jungle 5v5 )

Quinn Quinn Stats

Attack: 59

Defense: 4

Magic: 2

Difficulty: 5

Health: 565

Move Speed: 330

Armor: 28

Range: 525

Health Regen: 5.5

Critical Strike: 0

Attack Speed: 0.668

JUNGLE

  • Tier: Off Meta
  • Win: 30.27%
  • Role: 2.83%
  • Pick: 0.04%
  • Ban: 0.86%
  • Games: 430
  • KDA: 1.77
  • Score: 38.31

Quinn is an elite ranger-knight of Demacia, who undertakes dangerous missions deep in enemy territory. She and her legendary eagle, Valor, share an unbreakable bond, and their foes are often slain before they realize they are fighting not one, but two of the kingdom's greatest heroes. Nimble and acrobatic when required, Quinn takes aim with her crossbow while Valor marks their elusive targets from above, making them a deadly pair on the battlefield.

Quinn Tips (Ally)

  • Attacking a
  • Vulnerable
  • target marked by Valor will put Harrier on cooldown. Quickly consuming Harrier marks will allow you to generate them faster.
  • Vault is powerful but must be used with caution, as enemies can attack Quinn when she strikes them. Vault can sometimes be used to cross terrain if your back is to a wall.
  • Use Behind Enemy Lines for traveling very long distances quickly, for farming minions around the map, or for chasing wounded targets.

Quinn Tips (Enemy)

  • After being marked, move away from Quinn so she can't take advantage of it.
  • Keep tabs on Quinn's position. Behind Enemy Lines can enable Valor to cross the map very quickly and attack you by surprise.
  • When Quinn is using Behind Enemy Lines, damaging her removes her Move Speed bonus temporarily.

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster.

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Quinn Masteries

Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant 20% Move Speed for 1s.

Healing from minions is 10% effective for Ranged Champions, and 20% effective for Melee Champions.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Cut Down
Deal 5% to 15% more damage to champions, based on how much more max health they have than you.

Bonus damage scales up linearly against enemies with 10% to 100% more max health than you.
Sorcery
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Quinn Starting Items (PROBUILD)

Scorchclaw Pup Scorchclaw Pup

BUY: 450

SELL: 180



  • Jungle Companions: Summon an Scorchclaw to assist you in the jungle.
  • Scorchclaw's Slash: When fully grown your companion periodically imbues your next damaging effect to Slow and damage enemy champions.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Quinn Recommended Items (PROBUILD)

    Berserker's Greaves Berserker's Greaves

    BUY: 1100

    SELL: 770

    35% Attack Speed
    45 Move Speed


    Youmuu's Ghostblade Youmuu's Ghostblade

    BUY: 2700

    SELL: 1890

    60 Attack Damage
    18 Lethality


    Haunt
    Gain {{Item_Melee_Ranged_Split_Dynamic}} Move Speed while out of combat.
    {{ Item_OnActivation }} {{ Item_Cooldown }}
    Wraith Step
    Gain Move Speed and Ghosting.
    Kraken Slayer Kraken Slayer

    BUY: 3000

    SELL: 2100

    40 Attack Damage
    35% Attack Speed
    20% Critical Strike Chance



  • Bring It Down: Every third basic attack deals additional physical damage on-hit, increasing when hitting the same target repeatedly.
  • The Collector The Collector

    BUY: 3100

    SELL: 2170

    55 Attack Damage
    20% Critical Strike Chance
    16 Lethality


    Death
    Your damage executes champions that are below 5% Health.

    Taxes
    Champion kills grant an additional 25 gold.
    Voltaic Cyclosword Voltaic Cyclosword

    BUY: 2900

    SELL: 2030

    55 Attack Damage
    18 Lethality
    15 Ability Haste


    Galvanize
    Dashes and Stealth stack Energized faster.

    Firmament
    Your Energized Attack deals bonus physical damage and slows enemies.
    Lord Dominik's Regards Lord Dominik's Regards

    BUY: 3000

    SELL: 2100

    40 Attack Damage
    20% Critical Strike Chance
    30% Armor Penetration


    Giant Slayer
    Deal bonus damage against champions with greater max Health than you.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Wrath Elixir of Wrath

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Quinn Active Abilities

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    RRR
    PassiveQWER
    Harrier Harrier

    Valor, Quinn's Demacian eagle, periodically marks enemies as Vulnerable. Quinn's first basic attack against Vulnerable targets will deal bonus physical damage.

    Blinding Assault Blinding Assault

    Cooldown: 11/10.5/10/9.5/9

    Consumable: 50/55/60/65/70

    Range: 1025

    Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area.

    Heightened Senses Heightened Senses

    Cooldown: 50/45/40/35/30

    Consumable: 0

    Range: 2100

    Passively grants Quinn Attack Speed and Move Speed after she attacks a Vulnerable target. Activate to have Valor reveal a large area nearby.

    Vault Vault

    Cooldown: 12/11/10/9/8

    Consumable: 50

    Range: 675

    Quinn dashes to an enemy, dealing physical damage and slowing the target's Move Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target.

    Behind Enemy Lines Behind Enemy Lines

    Cooldown: 3

    Consumable: 100/50/0

    Range: 700

    Quinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions as Vulnerable.

    Quinn SKINS

    Quinn default
    Phoenix Quinn
    Woad Scout Quinn
    Corsair Quinn
    Heartseeker Quinn
    Warden Quinn
    Star Guardian Quinn

    Quinn Counters (Over 50% win rate)

    Quinn Countered By (Under 50% win rate)