[Tutorial] Pyke Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Pyke jungle 5v5 )

Attack: 62
Defense: 3
Magic: 1
Difficulty: 7
Health: 670
Move Speed: 330
Armor: 47
Range: 150
Health Regen: 7
Critical Strike: 0
Attack Speed: 0.667
Pyke
the Bloodharbor Ripper
Support
Assassin
Pyke 5v5 mid
Pyke 5v5 support
Pyke 5v5 adc
Pyke 5v5 jungle
Pyke 5v5 top
JUNGLE
- Tier: Off Meta
- Win: 33.26%
- Role: 0.30%
- Pick: 0.03%
- Ban: 13.78%
- Games: 218
- KDA: 2.24
- Score: 41.55
A renowned harpooner from the slaughter docks of Bilgewater, Pyke should have met his death in the belly of a gigantic jaull-fish… and yet, he returned. Now, stalking the dank alleys and backways of his former hometown, he uses his new supernatural gifts to bring a swift and gruesome end to those who make their fortune by exploiting others—and a city that prides itself on hunting monsters now finds a monster hunting them.
Pyke Tips (Ally)
- Pyke is very fragile so don't be afraid to temporarily run from a fight. You can regenerate a significant amount of health from Gift of the Drowned Ones when enemies can't see you.
- Hitting an enemy with the Hold version of Bone Skewer will always pull them the same distance. Use it in melee range to throw targets behind you.
- The Tap version of Bone Skewer is much faster and deals additional damage.
- A lot of your agressive spells are also your escapes. Make sure you always have a plan to get out of the fight.
Pyke Tips (Enemy)
- Pyke regenerates a significant amount of damage he has taken from enemy champions, but only when you can't see him!
- When Pyke is hidden nearby in his Ghostwater Dive, sharks will circle underneath your feet.
- Try not to stand near low health allies. If Pyke executes them using Death From Below, you might be next on the list.
Summoner Spells
![]() Consumable: 0 Cooldown: 15 Range: 500 Deals 600-1200 true damage to target monster. |
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Pyke Masteries
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![]() Gain 110% Attack Speed when you attack an enemy champion for up to 3 attacks. No more than 3s can elapse between attacks or this effect will end. Cooldown: 12s. Allows you to temporarily exceed the attack speed limit. |
![]() After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s. Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Your ultimate gains Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Deal 8% more damage to champions who have less than 40% health. |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Pyke Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Pyke Recommended Items (PROBUILD)
![]() BUY: 1000 SELL: 700 When out of combat for at least 5 seconds, increase this item's effect to |
![]() BUY: 3300 SELL: 2310 Attacks apply additional damage Deal physical damage to nearby enemies. This damage increases on low Health enemies. |
![]() BUY: 2600 SELL: 1820 Reveal traps and disable Wards around you. Your Attacks do increased damage to Wards. |
![]() BUY: 2700 SELL: 1890 Gain {{ Item_OnActivation }} {{ Item_Cooldown }} Gain |
![]() BUY: 3000 SELL: 2100 Whenever a Champion dies within 3 seconds of you having damaged them, refund part of your Ultimate Ability's total cooldown. |
![]() BUY: 2900 SELL: 2030 Dashes and Stealth stack Energized faster. Your Energized Attack deals bonus physical damage and slows enemies. |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Pyke Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() When Pyke is hidden from enemies, he regenerates damage that he has recently taken from champions. Pyke also cannot gain extra Maximum Health from any source, and instead gains Bonus AD. |
![]() Cooldown: 10/9.5/9/8.5/8 Consumable: 70/75/80/85/90 Range: 400 Pyke either stabs an enemy in front of him or pulls an enemy towards him. |
![]() Cooldown: 12/11/10/9/8 Consumable: 50 Range: 600 Pyke enters Camouflage and gains significant Move Speed that decays over time. |
![]() Cooldown: 15/14/13/12/11 Consumable: 40 Range: 550 Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path. |
![]() Cooldown: 100/85/70 Consumable: 100 Range: 750 Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists. |
Pyke SKINS









