Champion Info (Ornn top 5v5 patch 12.9)

Attack: 69
Defense: 9
Magic: 3
Difficulty: 5
Health: 590
Move Speed: 335
Armor: 33
Range: 175
Health Regen: 9
Critical Strike: 0
Attack Speed: 0.625
TOP
- Tier: A
- Win Rate: 49.62%
- Role Rate: 93.62%
- Pick Rate: 3.44%
- Ban Rate: 0.65%
- Games: 30642
- KDA: 2.22
- Score: 57.99
Ornn is the Freljordian spirit of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion items of unsurpassed quality. When other deities—especially Volibear—walk the earth and meddle in mortal affairs, Ornn arises to put these impetuous beings back in their place, either with his trusty hammer or the fiery power of the mountains themselves.
Ornn Tips (Ally)
- Learning build paths of items can help quickly select upgrades in lane.
- Volcanic Rupture can be used to set up zoning areas to threaten enemies.
- The order of your abilties matters! Try to optimize Brittle usage.
Ornn Tips (Enemy)
- Try to stay away from walls. Ornn is much less strong if he cannot stun you.
- Attack Ornn to keep him from creating items in lane.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 14 minutes, which teleports your champion to target allied structure, minion, or ward. |
Ornn Masteries
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![]() Every 4s in combat, your next basic attack on a champion will: |
![]() Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage. Cooldown: 45s |
![]() After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage. Duration: 1.5s Cooldown: 45s |
![]() Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health. |
![]() |
![]() Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50. Manaless: Champions without mana restore 12% missing health instead. |
![]() You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
![]() +10% Attack Speed |
![]() +6 Armor |
![]() +6 Armor |
Ornn Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Ornn Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 2600 SELL: 1820 |
![]() BUY: 2700 SELL: 1890 |
![]() BUY: 2900 SELL: 2030 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Ornn Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Ornn gains an additional bonus Armor and Magic Resistance from all sources. |
![]() Cooldown: 9/8.5/8/7.5/7 Consumable: 45 Range: 800 Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location. |
![]() Cooldown: 12/11.5/11/10.5/10 Consumable: 45/50/55/60/65 Range: 25000 Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. |
![]() Cooldown: 16/15/14/13/12 Consumable: 35/40/45/50/55 Range: 450 Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. |
![]() Cooldown: 140/120/100 Consumable: 100 Range: 2500 Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle. |
Ornn SKINS



Ornn Counters (Over 50% win rate)

the Berserker

the Serpent's Embrace

the Revered Inventor

the Rabble Rouser

the Uncaged Wrath of Zaun

the Butcher of the Sands

the Saltwater Scourge

the Heart of the Tempest

Shard of the Monolith

the Rogue Sentinel

the Rogue Assassin

the Missing Link

the Hand of Noxus

The Undead Juggernaut

the Exile

the Mechanized Menace

the Outlaw

Grandmaster at Arms

the Steel Shadow

the Defender of Tomorrow

The River King

the Pridestalker

the Relentless Storm

the Madman of Zaun

the Cantankerous Cavalier
Ornn Countered By (Under 50% win rate)

the Kraken Priestess

the Unforgotten

Fury of the North

the Dreadnought

the Eye of Twilight

the Iron Revenant

the Curator of the Sands

Keeper of the Hammer

Shepherd of Souls

The Hallowed Seamstress

the Unbreakable Spear

the Bashful Bloom

the Monkey King

the Troll King

the Mad Chemist

the Half-Dragon

the Night Hunter