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[Tutorial Patch 12.9] Ornn Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Ornn top 5v5 patch 12.9)

Ornn Ornn Stats

Attack: 69

Defense: 9

Magic: 3

Difficulty: 5

Health: 590

Move Speed: 335

Armor: 33

Range: 175

Health Regen: 9

Critical Strike: 0

Attack Speed: 0.625

Ornn

The Fire below the Mountain

Tank Tank Fighter Fighter


Ornn 5v5 top

TOP

  • Tier: A
  • Win Rate: 49.62%
  • Role Rate: 93.62%
  • Pick Rate: 3.44%
  • Ban Rate: 0.65%
  • Games: 30642
  • KDA: 2.22
  • Score: 57.99

Ornn is the Freljordian spirit of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion items of unsurpassed quality. When other deities—especially Volibear—walk the earth and meddle in mortal affairs, Ornn arises to put these impetuous beings back in their place, either with his trusty hammer or the fiery power of the mountains themselves.

Ornn Tips (Ally)

  • Learning build paths of items can help quickly select upgrades in lane.
  • Volcanic Rupture can be used to set up zoning areas to threaten enemies.
  • The order of your abilties matters! Try to optimize Brittle usage.

Ornn Tips (Enemy)

  • Try to stay away from walls. Ornn is much less strong if he cannot stun you.
  • Attack Ornn to keep him from creating items in lane.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Teleport Teleport

Consumable: 0

Cooldown: 360

Range: 25000


After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 14 minutes, which teleports your champion to target allied structure, minion, or ward.


Ornn Masteries

Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Inspiration
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Magical Footwear
    You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Footwear grants you an additional 10 Move Speed.
    AttackSpeed
    +10% Attack Speed
    Armor
    +6 Armor
    Armor
    +6 Armor

    Ornn Starting Items (PROBUILD)

    Doran's Shield Doran's Shield

    BUY: 450

    SELL: 180

    80 Health
  • Focus: Attacks deal an additional 5 physical damage to minions.
  • Recovery: Restores 6 Health every 5 seconds.
  • Endure: Restores up to 40 Health over 8 seconds after taking damage from a champion, large jungle monster, or epic jungle monster. Restoration increases when you are low Health.

    Endure 66% effective when owned by Ranged champions or when taking damage from area of effect or periodic damage sources.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 150 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

    Ornn Recommended Items (PROBUILD)

    Plated Steelcaps Plated Steelcaps

    BUY: 1100

    SELL: 770

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
  • Sunfire Aegis Sunfire Aegis

    BUY: 3200

    SELL: 2240

    350 Health
    35 Armor
    35 Magic Resist
    20 Ability Haste

  • Immolate: Taking or dealing damage causes you to begin dealing (12 - 30 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (max stacks 6).
  • Flametouch: At maximum Immolate stacks, your Attacks burn nearby enemies for your Immolate damage per second for 3 seconds.

    Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist and 50 Health.
  • Winter's Approach Winter's Approach

    BUY: 2600

    SELL: 1820

    400 Health
    500 Mana
    15 Ability Haste

  • Awe: Gain bonus Health equal to 8% Total Mana.
  • Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Fimbulwinter.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    60 Armor

  • Thorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.
  • Force of Nature Force of Nature

    BUY: 2900

    SELL: 2030

    350 Health
    70 Magic Resist
    5% Move Speed

  • Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast (max 6) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks.
  • Dissipate: While at 6 stacks of Steadfast, take 25% reduced magic damage and gain 10% increased Move Speed.

    One spell can add a new stack of Steadfast every 1 second.
  • Warmog's Armor Warmog's Armor

    BUY: 3000

    SELL: 2100

    800 Health
    10 Ability Haste
    200% Base Health Regen

  • Warmog's Heart: If you have at least 1100 bonus Health, restore 5% max Health per second if damage hasn't been taken within 6 seconds (3 seconds for non-Champions).
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Ornn Active Abilities

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    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Living Forge Living Forge

    Ornn gains an additional bonus Armor and Magic Resistance from all sources.

    Ornn can spend gold to forge non-consumable items anywhere.

    Additionally, he can create masterwork items for himself and for his allies.

    Volcanic Rupture Volcanic Rupture

    Cooldown: 9/8.5/8/7.5/7

    Consumable: 45

    Range: 800

    Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.

    Bellows Breath Bellows Breath

    Cooldown: 12/11.5/11/10.5/10

    Consumable: 45/50/55/60/65

    Range: 25000

    Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.

    Searing Charge Searing Charge

    Cooldown: 16/15/14/13/12

    Consumable: 35/40/45/50/55

    Range: 450

    Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.

    Call of the Forge God Call of the Forge God

    Cooldown: 140/120/100

    Consumable: 100

    Range: 2500

    Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.

    Ornn SKINS

    Ornn default
    Thunder Lord Ornn
    Elderwood Ornn