[Tutorial] Ornn Adc, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Ornn adc 5v5 )

Attack: 69
Defense: 9
Magic: 3
Difficulty: 5
Health: 660
Move Speed: 335
Armor: 33
Range: 175
Health Regen: 9
Critical Strike: 0
Attack Speed: 0.625
Ornn
The Fire below the Mountain
Tank
Fighter
Ornn 5v5 top
Ornn 5v5 support
Ornn 5v5 jungle
Ornn 5v5 mid
Ornn 5v5 adc
ADC
- Tier: Off Meta
- Win: 42.83%
- Role: 2.75%
- Pick: 0.05%
- Ban: 0.57%
- Games: 392
- KDA: 2.45
- Score: 46.72
Ornn is the Freljordian spirit of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion items of unsurpassed quality. When other deities—especially Volibear—walk the earth and meddle in mortal affairs, Ornn arises to put these impetuous beings back in their place, either with his trusty hammer or the fiery power of the mountains themselves.
Ornn Tips (Ally)
- Learning build paths of items can help quickly select upgrades in lane.
- Volcanic Rupture can be used to set up zoning areas to threaten enemies.
- The order of your abilties matters! Try to optimize Brittle usage.
Ornn Tips (Enemy)
- Try to stay away from walls. Ornn is much less strong if he cannot stun you.
- Attack Ornn to keep him from creating items in lane.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward. |
Ornn Masteries
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![]() Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 25s (initial swap cooldown is at 5 mins). Your first swap becomes available at 6 mins. Summoner Spells can only be swapped while out of combat. After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again. Smite damage increases after two Summoner Spell swaps. |
![]() You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
![]() Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40. Manaless: Champions without mana restore 12% missing health instead. |
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![]() Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health. |
![]() After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s. |
![]() +10% Attack Speed |
![]() +10-180 Health (based on level) |
![]() +10-180 Health (based on level) |
Ornn Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Ornn Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 Reduces incoming damage from Attacks by 12%. |
![]() BUY: 2700 SELL: 1890 |
![]() BUY: 2400 SELL: 1680 Reduce the Reduce incoming damage from Attacks by up to 0, capped at 0% of the Attack's damage. |
![]() BUY: 2700 SELL: 1890 When struck by an Attack, deal damage to the attacker and apply 40% |
![]() BUY: 2900 SELL: 2030 After not taking |
![]() BUY: 3200 SELL: 2240 During combat with champions become empowered, increasing your bonus |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Ornn Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Ornn gains an additional bonus Armor and Magic Resist from all sources. |
![]() Cooldown: 9/8.5/8/7.5/7 Consumable: 45 Range: 800 Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location. |
![]() Cooldown: 12/11.5/11/10.5/10 Consumable: 45/50/55/60/65 Range: 25000 Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. |
![]() Cooldown: 16/15/14/13/12 Consumable: 35/40/45/50/55 Range: 450 Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. |
![]() Cooldown: 140/120/100 Consumable: 100 Range: 2500 Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle. |
Ornn SKINS



