[Tutorial] Ornn Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Ornn jungle 5v5 )

Attack: 69
Defense: 9
Magic: 3
Difficulty: 5
Health: 660
Move Speed: 335
Armor: 33
Range: 175
Health Regen: 9
Critical Strike: 0
Attack Speed: 0.625
Ornn
The Fire below the Mountain
Tank
Fighter
Ornn 5v5 top
Ornn 5v5 support
Ornn 5v5 jungle
Ornn 5v5 mid
Ornn 5v5 adc
JUNGLE
- Tier: Off Meta
- Win: 46.32%
- Role: 0.56%
- Pick: 0.02%
- Ban: 0.62%
- Games: 160
- KDA: 2.33
- Score: 51.71
Ornn is the Freljordian spirit of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion items of unsurpassed quality. When other deities—especially Volibear—walk the earth and meddle in mortal affairs, Ornn arises to put these impetuous beings back in their place, either with his trusty hammer or the fiery power of the mountains themselves.
Ornn Tips (Ally)
- Learning build paths of items can help quickly select upgrades in lane.
- Volcanic Rupture can be used to set up zoning areas to threaten enemies.
- The order of your abilties matters! Try to optimize Brittle usage.
Ornn Tips (Enemy)
- Try to stay away from walls. Ornn is much less strong if he cannot stun you.
- Attack Ornn to keep him from creating items in lane.
Summoner Spells
![]() Consumable: 0 Cooldown: 15 Range: 500 Deals 600-1200 true damage to target monster. |
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Ornn Masteries
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![]() Every 4s in combat, your next basic attack on a champion will: |
![]() Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage. Cooldown: 45s |
![]() After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%. |
![]() Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health. |
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![]() Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Gain 5% tenacity plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() +10% Attack Speed |
![]() +10-180 Health (based on level) |
![]() +10-180 Health (based on level) |
Ornn Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Ornn Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 Reduces incoming damage from Attacks by 12%. |
![]() BUY: 2700 SELL: 1890 |
![]() BUY: 2700 SELL: 1890 When struck by an Attack, deal damage to the attacker and apply 40% |
![]() BUY: 3000 SELL: 2100 Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health. Gain increased size based on Total Health. |
![]() BUY: 2900 SELL: 2030 After not taking |
![]() BUY: 3200 SELL: 2240 During combat with champions become empowered, increasing your bonus |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Ornn Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Ornn gains an additional bonus Armor and Magic Resist from all sources. |
![]() Cooldown: 9/8.5/8/7.5/7 Consumable: 45 Range: 800 Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location. |
![]() Cooldown: 12/11.5/11/10.5/10 Consumable: 45/50/55/60/65 Range: 25000 Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. |
![]() Cooldown: 16/15/14/13/12 Consumable: 35/40/45/50/55 Range: 450 Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. |
![]() Cooldown: 140/120/100 Consumable: 100 Range: 2500 Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle. |
Ornn SKINS



