[Tutorial] Nocturne Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Nocturne top 5v5 )

Attack: 62
Defense: 5
Magic: 2
Difficulty: 4
Health: 655
Move Speed: 345
Armor: 38
Range: 125
Health Regen: 7
Critical Strike: 0
Attack Speed: 0.721
Nocturne
the Eternal Nightmare
Assassin
Fighter
Nocturne 5v5 jungle
Nocturne 5v5 top
Nocturne 5v5 mid
Nocturne 5v5 adc
Nocturne 5v5 support
TOP
- Tier: Off Meta
- Win: 36.11%
- Role: 0.74%
- Pick: 0.07%
- Ban: 14.76%
- Games: 571
- KDA: 1.73
- Score: 31.92
A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure evil. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking blades. After freeing itself from the spirit realm, Nocturne descended upon the waking world, to feed upon the kind of terror that can only thrive in true darkness.
Nocturne Tips (Ally)
- Using Paranoia at a critical moment is well worth it even if you cannot use the dash.
- Duskbringer isn't only an offensive ability. It can be used to close distance out of combat or escape from certain death.
- Use Shroud of Darkness in tandem with Paranoia's dash. Your opponents may panic and waste a critical disable on your spell shield.
Nocturne Tips (Enemy)
- Stay close to your allies when Paranoia is cast - there is strength in numbers!
- Nocturne's Unspeakable Horror is broken with range, so try to save your movement abilities for when he casts it.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward. |
Nocturne Masteries
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![]() Gain [54% - 81%] (Melee) or [21% - 48%] (Ranged) Attack Speed for 6 seconds when you attack an enemy champion. This effect stacks up to 6 times. While this effect fully stacked, your Attack Speed can exceed 2.5 and you gain 50 Attack Range. |
![]() Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Gain 3% attack speed plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() Deal 8% more damage to champions who have less than 40% health. |
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![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Your ultimate gains Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
![]() +10% Attack Speed |
![]() +9 |
![]() +10-180 Health (based on level) |
Nocturne Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Nocturne Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 Reduces incoming damage from Attacks by 12%. |
![]() BUY: 3300 SELL: 2310 Attacks deal physical damage to nearby enemies. Deal physical damage to enemies around you. |
![]() BUY: 3200 SELL: 2240 Attacks apply an additional enemy current Health physical damage Your first basic attack against a champion Slows them. |
![]() BUY: 3000 SELL: 2100 Your Ultimate spells gain Ability Haste. After casting your Ultimate, gain Attack Speed and bonus Move Speed for a short duration. |
![]() BUY: 3000 SELL: 2100 Dealing physical damage to a champion applies a stack of Armor reduction. Dealing physical damage grants Move Speed. |
![]() BUY: 2800 SELL: 1960 Hitting a champion with 3 separate Attacks or Abilities within 2 seconds deals additional damage, and grants you a Shield. |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Nocturne Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself. |
![]() Cooldown: 8 Consumable: 60/65/70/75/80 Range: 1125 Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage. |
![]() Cooldown: 20/18/16/14/12 Consumable: 50 Range: 20 Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful. |
![]() Cooldown: 15/14/13/12/11 Consumable: 60/65/70/75/80 Range: 425 Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration. |
![]() Cooldown: 140/115/90 Consumable: 100 Range: 2500/3250/4000 Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion. |
Nocturne SKINS









