[Tutorial] Nocturne Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Nocturne jungle 5v5 )

Nocturne Nocturne Stats

Attack: 62

Defense: 5

Magic: 2

Difficulty: 4

Health: 655

Move Speed: 345

Armor: 38

Range: 125

Health Regen: 7

Critical Strike: 0

Attack Speed: 0.721

JUNGLE

  • Tier: S+
  • Win: 51.79%
  • Role: 98.43%
  • Pick: 8.25%
  • Ban: 14.15%
  • Games: 79789
  • KDA: 2.61
  • Score: 72.94

A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure evil. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking blades. After freeing itself from the spirit realm, Nocturne descended upon the waking world, to feed upon the kind of terror that can only thrive in true darkness.

Nocturne Tips (Ally)

  • Using Paranoia at a critical moment is well worth it even if you cannot use the dash.
  • Duskbringer isn't only an offensive ability. It can be used to close distance out of combat or escape from certain death.
  • Use Shroud of Darkness in tandem with Paranoia's dash. Your opponents may panic and waste a critical disable on your spell shield.

Nocturne Tips (Enemy)

  • Stay close to your allies when Paranoia is cast - there is strength in numbers!
  • Nocturne's Unspeakable Horror is broken with range, so try to save your movement abilities for when he casts it.

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster.

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Nocturne Masteries

Precision
Lethal Tempo
Gain [54% - 81%] (Melee) or [21% - 48%] (Ranged) Attack Speed for 6 seconds when you attack an enemy champion. This effect stacks up to 6 times.

While this effect fully stacked, your Attack Speed can exceed 2.5 and you gain 50 Attack Range.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Nocturne Starting Items (PROBUILD)

Scorchclaw Pup Scorchclaw Pup

BUY: 450

SELL: 180



  • Jungle Companions: Summon an Scorchclaw to assist you in the jungle.
  • Scorchclaw's Slash: When fully grown your companion periodically imbues your next damaging effect to Slow and damage enemy champions.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Nocturne Recommended Items (PROBUILD)

    Experimental Hexplate Experimental Hexplate

    BUY: 3000

    SELL: 2100

    55 Attack Damage
    25% Attack Speed
    300 Health


    Hexcharged
    Your Ultimate spells gain Ability Haste.

    Overdrive
    After casting your Ultimate, gain Attack Speed and bonus Move Speed for a short duration.
    Plated Steelcaps Plated Steelcaps

    BUY: 1100

    SELL: 770

    20 Armor
    45 Move Speed


    Reduces incoming damage from Attacks by 12%.
    Profane Hydra Profane Hydra

    BUY: 3300

    SELL: 2310

    60 Attack Damage
    18 Lethality
    20 Ability Haste


    Cleave
    Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target.

    ACTIVE
    Heretical Cleave
    Deal physical damage to nearby enemies. This damage increases on low Health enemies.
    Eclipse Eclipse

    BUY: 2800

    SELL: 1960

    70 Attack Damage
    15 Ability Haste


    Ever Rising Moon
    Hitting a champion with 3 separate Attacks or Abilities within 2 seconds deals additional damage, and grants you a Shield.

    Axiom Arc Axiom Arc

    BUY: 3000

    SELL: 2100

    55 Attack Damage
    18 Lethality
    25 Ability Haste


    Flux
    Whenever a Champion dies within 3 seconds of you having damaged them, refund part of your Ultimate Ability's total cooldown.
    Black Cleaver Black Cleaver

    BUY: 3000

    SELL: 2100

    55 Attack Damage
    400 Health
    20 Ability Haste


    Carve
    Dealing physical damage to a champion applies a stack of Armor reduction.

    Fervor
    Dealing physical damage grants Move Speed.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Wrath Elixir of Wrath

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Nocturne Active Abilities

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    EEEEE
    RRR
    PassiveQWER
    Umbra Blades Umbra Blades

    Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself.

    Nocturne's basic attacks reduce this cooldown.

    Duskbringer Duskbringer

    Cooldown: 8

    Consumable: 60/65/70/75/80

    Range: 1125

    Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage.

    Shroud of Darkness Shroud of Darkness

    Cooldown: 20/18/16/14/12

    Consumable: 50

    Range: 20

    Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.

    Unspeakable Horror Unspeakable Horror

    Cooldown: 15/14/13/12/11

    Consumable: 60/65/70/75/80

    Range: 425

    Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.

    Paranoia Paranoia

    Cooldown: 140/115/90

    Consumable: 100

    Range: 2500/3250/4000

    Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.

    Nocturne SKINS

    Nocturne default
    Frozen Terror Nocturne
    Void Nocturne
    Ravager Nocturne
    Haunting Nocturne
    Eternum Nocturne
    Cursed Revenant Nocturne
    Old God Nocturne
    Hextech Nocturne
    Broken Covenant Nocturne

    Nocturne Counters (Over 50% win rate)

    Nocturne Countered By (Under 50% win rate)