[Tutorial] Nocturne Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Nocturne jungle 5v5 )

Nocturne Nocturne Stats

Attack: 62

Defense: 5

Magic: 2

Difficulty: 4

Health: 655

Move Speed: 345

Armor: 38

Range: 125

Health Regen: 7

Critical Strike: 0

Attack Speed: 0.721

Nocturne

the Eternal Nightmare

Assassin Assassin Fighter Fighter


Nocturne 5v5 jungle
Nocturne 5v5 top
Nocturne 5v5 mid

JUNGLE

  • Tier: B
  • Win: 52.91%
  • Role: 91.52%
  • Pick: 4.07%
  • Ban: 2.22%
  • Games: 420
  • KDA: 4.74
  • Score: 55.77

A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure evil. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking blades. After freeing itself from the spirit realm, Nocturne descended upon the waking world, to feed upon the kind of terror that can only thrive in true darkness.

Nocturne Tips (Ally)

  • Using Paranoia at a critical moment is well worth it even if you cannot use the dash.
  • Duskbringer isn't only an offensive ability. It can be used to close distance out of combat or escape from certain death.
  • Use Shroud of Darkness in tandem with Paranoia's dash. Your opponents may panic and waste a critical disable on your spell shield.

Nocturne Tips (Enemy)

  • Stay close to your allies when Paranoia is cast - there is strength in numbers!
  • Nocturne's Unspeakable Horror is broken with range, so try to save your movement abilities for when he casts it.

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster or minion.

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Nocturne Masteries

Precision
Lethal Tempo
Gain [60% - 90%] (Melee) or [30% - 54%] (Ranged) Attack Speed for 6 seconds when you attack an enemy champion. This effect stacks up to 6 times.

While this effect fully stacked, your Attack Speed can exceed 2.5 and you gain 50 Attack Range.
Triumph
Takedowns restore 10% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Armor
+6 Armor

Nocturne Starting Items (PROBUILD)

Scorchclaw Pup Scorchclaw Pup

BUY: 450

SELL: 180

  • Jungle Companions: Summon an Scorchclaw to assist you in the jungle.
  • Scorchclaw's Slash: When fully grown your companion periodically imbues your next damaging effect to Slow and damage enemy champions.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Nocturne Recommended Items (PROBUILD)

    Stridebreaker Stridebreaker

    BUY: 3300

    SELL: 2310

    50 Attack Damage
    20% Attack Speed
    300 Health
    20 Ability Haste


    Active - Halting Slash: Deal damage to nearby enemies, Slowing them. Can be cast while moving.
  • Heroic Gait: Dealing physical damage grants Move Speed.

    Mythic Passive: Grants all other Legendary items Move Speed.
  • Mercury's Treads Mercury's Treads

    BUY: 1100

    SELL: 770

    25 Magic Resist
    45 Move Speed
    30% Tenacity


    Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.

    Axiom Arc Axiom Arc

    BUY: 3000

    SELL: 2100

    55 Attack Damage
    18 Lethality
    25 Ability Haste

  • Flux: Whenever a Champion dies within 3 seconds of you having damaged them, refund 20% of your Ultimate Ability's total cooldown.
  • Black Cleaver Black Cleaver

    BUY: 3100

    SELL: 2170

    50 Attack Damage
    400 Health
    30 Ability Haste

  • Carve: Dealing physical damage to a champion applies a stack of Armor reduction.
  • Rage: Dealing physical damage to a champion grants Move Speed per stack of Carve on them.
  • Edge of Night Edge of Night

    BUY: 2900

    SELL: 2030

    50 Attack Damage
    10 Lethality
    325 Health

  • Annul: Gain a Spell Shield that blocks the next enemy Ability.

    Item's cooldown is restarted if you take damage before it is completed.
  • Death's Dance Death's Dance

    BUY: 3300

    SELL: 2310

    65 Attack Damage
    50 Armor

  • Ignore Pain: Damage taken is dealt to you over time instead.
  • Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore Health over time.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Wrath Elixir of Wrath

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Nocturne Active Abilities

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    EEEEE
    RRR
    PassiveQWER
    Umbra Blades Umbra Blades

    Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself.

    Nocturne's basic attacks reduce this cooldown.

    Duskbringer Duskbringer

    Cooldown: 8

    Consumable: 60/65/70/75/80

    Range: 1125

    Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage.

    Shroud of Darkness Shroud of Darkness

    Cooldown: 20/18/16/14/12

    Consumable: 50

    Range: 20

    Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.

    Unspeakable Horror Unspeakable Horror

    Cooldown: 15/14/13/12/11

    Consumable: 60/65/70/75/80

    Range: 425

    Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.

    Paranoia Paranoia

    Cooldown: 140/115/90

    Consumable: 100

    Range: 2500/3250/4000

    Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.

    Nocturne SKINS

    Nocturne default
    Frozen Terror Nocturne
    Void Nocturne
    Ravager Nocturne
    Haunting Nocturne
    Eternum Nocturne
    Cursed Revenant Nocturne
    Old God Nocturne
    Hextech Nocturne