[Tutorial] Nautilus Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Nautilus support 5v5 )

Attack: 61
Defense: 6
Magic: 6
Difficulty: 6
Health: 646
Move Speed: 325
Armor: 39
Range: 175
Health Regen: 8.5
Critical Strike: 0
Attack Speed: 0.706
SUPPORT
- Tier: S
- Win: 49.36%
- Role: 95.92%
- Pick: 10.12%
- Ban: 8.50%
- Games: 838
- KDA: 2.26
- Score: 59.15
A lonely legend as old as the first piers sunk in Bilgewater, the armored goliath known as Nautilus roams the dark waters off the coast of the Blue Flame Isles. Driven by a forgotten betrayal, he strikes without warning, swinging his enormous anchor to save the wretched, and drag the greedy to their doom. It is said he comes for those who forget to pay the “Bilgewater tithe”, pulling them down beneath the waves with him—an iron-clad reminder that none can escape the depths.
Nautilus Tips (Ally)
- While ganking, consider aiming Dredge Line at nearby terrain and following it up with Riptide for a higher hit rate.
- Riptide has a delayed blast timing on activation - you can use this while running away or when enemies are incoming to serve as a deterrent.
Nautilus Tips (Enemy)
- If Nautilus uses Riptide right next to you, hold in place until the ripple effect finishes before running. Running early will run straight into the secondary explosions, causing you to take additional damage and slow.
- While Nautilus is shielded, he is capable of dealing large amounts of area of effect damage with his basic attacks - consider taking down the shield if you have time.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Nautilus Masteries
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![]() Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen zones for 3 (+ 100% of the immobilizing effect's duration) seconds that slow enemies for 30% (+9% per 10% Heal and Shield Power) (+3% per 100 Ability Power) (+4% per 100 bonus Attack Damage) and reduce their damage by 15% against your allies (not including yourself). Cooldown: 25s |
![]() While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel for 2s to blink to a new location. Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat. |
![]() Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game. Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed. |
![]() + + |
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![]() After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage. Duration: 1.5s Cooldown: 55s |
![]() Gain 5% Tenacity and 5% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health. |
![]() +10% Attack Speed |
![]() +6 Armor |
![]() +6 Armor |
Nautilus Starting Items (PROBUILD)
![]() BUY: 400 SELL: 160 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Nautilus Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2500 SELL: 1750 |
![]() BUY: 2700 SELL: 1890 |
![]() BUY: 2400 SELL: 1680 |
![]() BUY: 2300 SELL: 1610 |
![]() BUY: 400 SELL: 160 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Nautilus Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Nautilus' first Attack against a target deals increased physical damage and roots them briefly. |
![]() Cooldown: 14/13/12/11/10 Consumable: 60 Range: 1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. |
![]() Cooldown: 12 Consumable: 60 Range: 350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. |
![]() Cooldown: 7/6.5/6/5.5/5 Consumable: 50/60/70/80/90 Range: 600 Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies. |
![]() Cooldown: 120/100/80 Consumable: 100 Range: 825 Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them. |
Nautilus SKINS









Nautilus Counters (Over 50% win rate)

the Bounty Hunter

the Yordle Gunner

the Dark Child

the Plague Rat

the Night Hunter

the Bounty Hunter

the Lady of Luminosity

the Burning Vengeance

the Enlightened One

the Frost Archer

the Minotaur

the Spear of Vengeance

the Unbreakable Spear

the Glorious Executioner

the Desert Rose

the Virtuoso

Rise of the Thorns

the Sheriff of Piltover

the Bloodharbor Ripper

the Battle Mistress

the Starry-Eyed Songstress

the Starchild

the Arrow of Retribution

the Redeemer

the Prodigal Explorer
Nautilus Countered By (Under 50% win rate)

the Magus Ascendant

the Rebel

the Sad Mummy

the Chem-Baroness

the Fae Sorceress

the Great Steam Golem

the Loose Cannon

the Chain Warden

the Tidecaller

the Fallen

The Charmer

the Eye of the Void

the Radiant Dawn

the Twisted Treant

the Purifier

the Wandering Caretaker

Shard of the Monolith

the Noxian Grand General

the Joy Unbound

the Magical Cat