[Tutorial] Nautilus Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Nautilus support 5v5 )

Nautilus Nautilus Stats

Attack: 61

Defense: 6

Magic: 6

Difficulty: 6

Health: 646

Move Speed: 325

Armor: 39

Range: 175

Health Regen: 8.5

Critical Strike: 0

Attack Speed: 0.706

SUPPORT

  • Tier: S
  • Win: 47.73%
  • Role: 96.31%
  • Pick: 8.29%
  • Ban: 10.26%
  • Games: 70594
  • KDA: 2.37
  • Score: 69.65

A lonely legend as old as the first piers sunk in Bilgewater, the armored goliath known as Nautilus roams the dark waters off the coast of the Blue Flame Isles. Driven by a forgotten betrayal, he strikes without warning, swinging his enormous anchor to save the wretched, and drag the greedy to their doom. It is said he comes for those who forget to pay the “Bilgewater tithe”, pulling them down beneath the waves with him—an iron-clad reminder that none can escape the depths.

Nautilus Tips (Ally)

  • While ganking, consider aiming Dredge Line at nearby terrain and following it up with Riptide for a higher hit rate.
  • Riptide has a delayed blast timing on activation - you can use this while running away or when enemies are incoming to serve as a deterrent.

Nautilus Tips (Enemy)

  • If Nautilus uses Riptide right next to you, hold in place until the ripple effect finishes before running. Running early will run straight into the secondary explosions, causing you to take additional damage and slow.
  • While Nautilus is shielded, he is capable of dealing large amounts of area of effect damage with his basic attacks - consider taking down the shield if you have time.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Nautilus Masteries

Inspiration
Glacial Augment
Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen zones for 3 (+ 100% of the immobilizing effect's duration) seconds that slow enemies for 20% (+9% per 10% Heal and Shield Power) (+6% per 100 Ability Power) (+7% per 100 bonus Attack Damage) and reduce their damage by 15% against your allies (not including yourself).

Cooldown: 25s
Hextech Flashtraption
While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel for 2s to blink to a new location.

Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 55s
Unflinching
Gain 2 - 10 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.
Attack Speed
+10% Attack Speed
Health Scaling
+10-180 Health (based on level)
Health Scaling
+10-180 Health (based on level)

Nautilus Starting Items (PROBUILD)

World Atlas World Atlas

BUY: 400

SELL: 160

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Nautilus Recommended Items (PROBUILD)

Plated Steelcaps Plated Steelcaps

BUY: 1100

SELL: 770

20 Armor
45 Move Speed


Reduces incoming damage from Attacks by 12%.
Locket of the Iron Solari Locket of the Iron Solari

BUY: 2200

SELL: 1540

200 Health
30 Armor
30 Magic Resist
10 Ability Haste


Active -
Devotion
Grant nearby allies a Shield, decaying over time.
Zeke's Convergence Zeke's Convergence

BUY: 2200

SELL: 1540

200 Health
250 Mana
30 Armor
20 Ability Haste


Frostfire Tempest (0s)
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 50 magic damage per second to enemy Champions and Slows them by 30%.
Frozen Heart Frozen Heart

BUY: 2400

SELL: 1680

70 Armor
400 Mana
20 Ability Haste


Winter's Caress
Reduce the Attack Speed of nearby enemies by 20%.

Rock Solid
Reduce incoming damage from Attacks by up to 0, capped at 0% of the Attack's damage.
Solstice Sleigh Solstice Sleigh

BUY: 400

SELL: 160

5 Gold Per 10 Seconds
75% Base Health Regen
75% Base Mana Regen
200 Health


Going Sledding
Slowing or Immobilizing an enemy champion grants you and a nearby ally with lowest Health bonus Health and Move Speed.

ACTIVE
Ward
Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
Thornmail Thornmail

BUY: 2700

SELL: 1890

350 Health
70 Armor


Thorns
When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.

Oracle Lens Oracle Lens

BUY: 0

SELL: 0



Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards. Has 2 recharges.
Elixir of Iron Elixir of Iron

BUY: 500

SELL: 200



Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

Drinking a different Elixir will replace the existing one's effects.

Nautilus Active Abilities

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Staggering Blow Staggering Blow

Nautilus' first Attack against a target deals increased physical damage and roots them briefly.

Dredge Line Dredge Line

Cooldown: 14/13/12/11/10

Consumable: 60

Range: 1150

Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.

Titan's Wrath Titan's Wrath

Cooldown: 12

Consumable: 60

Range: 350

Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.

Riptide Riptide

Cooldown: 7/6.5/6/5.5/5

Consumable: 50/60/70/80/90

Range: 600

Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.

Depth Charge Depth Charge

Cooldown: 120/100/80

Consumable: 100

Range: 825

Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.

Nautilus SKINS

Nautilus default
Abyssal Nautilus
Subterranean Nautilus
AstroNautilus
Warden Nautilus
Worldbreaker Nautilus
Conqueror Nautilus
Shan Hai Scrolls Nautilus
Fright Night Nautilus
Cosmic Paladin Nautilus

Nautilus Counters (Over 50% win rate)

Nautilus Countered By (Under 50% win rate)