[Tutorial] Naafiri Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Naafiri support 5v5 )

Naafiri Naafiri Stats

Attack: 55

Defense: 5

Magic: 0

Difficulty: 2

Health: 635

Move Speed: 340

Armor: 30

Range: 125

Health Regen: 9

Critical Strike: 0

Attack Speed: 0.663

SUPPORT

  • Tier: Off Meta
  • Win: 37.41%
  • Role: 0.67%
  • Pick: 0.02%
  • Ban: 1.75%
  • Games: 154
  • KDA: 1.56
  • Score: 37.97

Across the sands of Shurima, a chorus of howls rings out. It is the call of the dune hounds, voracious predators who form packs and compete for the right to hunt in these barren lands. Among them, one pack stands above all, for they are driven not only by canine instincts, but by the ancient power of the Darkin.

Naafiri Tips (Ally)

  • Across the sands of Shurima, a chorus of howls rings out. It is the call of the dune hounds, voracious predators who form packs and compete for the right to hunt in these barren lands. Among them, one pack stands above all, for they are driven not only by canine instincts, but by the ancient power of the Darkin.

Naafiri Tips (Enemy)

  • NA

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Naafiri Masteries

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 220 (+0.1 bonus AD, +0.05 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Treasure Hunter
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Naafiri Starting Items (PROBUILD)

World Atlas World Atlas

BUY: 400

SELL: 160

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Naafiri Recommended Items (PROBUILD)

Ionian Boots of Lucidity Ionian Boots of Lucidity

BUY: 900

SELL: 630

15 Ability Haste
45 Move Speed


Gain 12 Summoner Spell Haste.

Umbral Glaive Umbral Glaive

BUY: 2600

SELL: 1820

50 Attack Damage
15 Lethality
15 Ability Haste


Blackout
Reveal traps and disable Wards around you. Your Attacks do increased damage to Wards.
Eclipse Eclipse

BUY: 2800

SELL: 1960

70 Attack Damage
15 Ability Haste


Ever Rising Moon
Hitting a champion with 3 separate Attacks or Abilities within 2 seconds deals additional damage, and grants you a Shield.

Bloodsong Bloodsong

BUY: 400

SELL: 160

5 Gold Per 10 Seconds
75% Base Health Regen
75% Base Mana Regen
200 Health


Spellblade
After using an ability, your next basic attack within 10 seconds deals 150% base AD bonus physical damage on-hit and increases damage taken by the inflicted enemy champion for 6s.



ACTIVE
Ward
Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
The Collector The Collector

BUY: 3100

SELL: 2170

55 Attack Damage
20% Critical Strike Chance
16 Lethality


Death
Your damage executes champions that are below 5% Health.

Taxes
Champion kills grant an additional 25 gold.
Serylda's Grudge Serylda's Grudge

BUY: 3200

SELL: 2240

45 Attack Damage
15 Lethality
15 Ability Haste


Rancor
Gain 0 Armor Penetration.

Bitter Cold
Damaging Abilities Slow enemies under 50% Health by 30% for 1 second.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
Elixir of Wrath Elixir of Wrath

BUY: 500

SELL: 200



Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

Drinking a different Elixir will replace the existing one's effects.

Naafiri Active Abilities

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QQQQQ
WWWWW
EEEEE
RRR
PassiveQWER
We Are More We Are More

Naafiri spawns packmates that attack the targets of her attacks and abilities.

Darkin Daggers Darkin Daggers

Cooldown: 11/10/9/8/7

Consumable: 55/60/65/70/75

Range: 900

Naafiri hurls up to two daggers, each inflicting bleed, or each inflicting bonus damage if the target is already bleeding.

Packmates leap to attack champions hit by this skill.

Hounds' Pursuit Hounds' Pursuit

Cooldown: 22/20/18/16/14

Consumable: 70/60/50/40/30

Range: 700

Naafiri and her packmates dash at an enemy, colliding with the first champion hit and dealing damage.

Eviscerate Eviscerate

Cooldown: 10/9.5/9/8.5/8

Consumable: 35

Range: 350

Naafiri dashes and damages enemies in an area around her, recalling her packmates and fully healing them.

The Call of the Pack The Call of the Pack

Cooldown: 120/110/100

Consumable: 100

Range: 400

Naafiri empowers her pack and spawns additional packmates, instantly receiving a burst of speed and vision and gaining a shield the first time she hits another champion.

After killing another champion for the first time, all effects are refreshed.

Naafiri SKINS

Naafiri default
Soul Fighter Naafiri

Naafiri Counters (Over 50% win rate)

Naafiri Countered By (Under 50% win rate)