[Tutorial] Milio Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Milio mid 5v5 )

Attack: 48
Defense: 4
Magic: 8
Difficulty: 5
Health: 560
Move Speed: 330
Armor: 26
Range: 525
Health Regen: 5
Critical Strike: 0
Attack Speed: 0.625
Milio
The Gentle Flame
Support
Milio 5v5 top
Milio 5v5 jungle
Milio 5v5 mid
Milio 5v5 adc
Milio 5v5 support
MID
- Tier: Off Meta
- Win: 17.61%
- Role: 0.13%
- Pick: 0.01%
- Ban: 4.65%
- Games: 60
- KDA: 2.25
- Score: 18.03
Milio is a warmhearted boy from Ixtal who has, despite his young age, mastered the fire axiom and discovered something new: soothing fire. With this newfound power, Milio plans to help his family escape their exile by joining the Yun Tal—just like his grandmother once did. Having traveled through the Ixtal jungles to the capital of Ixaocan, Milio now prepares to face the Vidalion and join the Yun Tal, unaware of the trials—and dangers—that await him.
Milio Tips (Ally)
- Milio requires allies near him to make the most out of his tools.
- Milio's dash speeds increase with his movement speed. Use the extra speed to surprise your enemies!
- Danger is as fun as you let it be.
Milio Tips (Enemy)
- Milio's movement abilities forecast their destination. Try to use this to your advantage.
- Champions with crowd control that can be applied quickly excel against Milio.
- Catching Milio with no allies around severely inhibits his mobility. Try to find him alone.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Milio Masteries
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![]() Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+ Empower or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+ Aery cannot be sent out again until she returns to you. |
![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
![]() Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s |
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![]() + + |
![]() Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40. Manaless: Champions without mana restore 12% missing health instead. |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Milio Starting Items (PROBUILD)
![]() BUY: 400 SELL: 160 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Milio Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2900 SELL: 2030 Gain a Shot Charge every few seconds. Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 3100 SELL: 2170 After using an Ability, your next Attack is enhanced with an additional |
![]() BUY: 3000 SELL: 2100 Damaging an enemy champion with an Ability grants |
![]() BUY: 2900 SELL: 2030 Upon taking damage that would reduce your Health below 30%, gain a |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Milio Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Milio's abilities enchant allies on touch, making their next damage deal a burst of extra damage and burn the target. |
![]() Cooldown: 12 Consumable: 50/55/60/65/70 Range: 1000 Kick a ball that knocks back an enemy. The ball launches upward on hit and falls toward the enemy, damaging and slowing enemies in the area upon impact. |
![]() Cooldown: 29/27/25/23/21 Consumable: 90/100/110/120/130 Range: 350 Create an empowering zone that heals allies and increases attack range to those inside. The zone follows the ally nearest to the cast point. |
![]() Cooldown: 0.5 Consumable: 50/60/70/80/90 Range: 650 Milio tosses a shield to an ally, temporarily increasing their movement speed. This ability has 2 charges. |
![]() Cooldown: 160/145/130 Consumable: 100 Range: 700 Milio unleashes a wave of soothing flames that heal and remove crowd control effects from allies in range. |
Milio SKINS

