[Tutorial] Milio Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Milio jungle 5v5 )

Attack: 48
Defense: 4
Magic: 8
Difficulty: 5
Health: 560
Move Speed: 330
Armor: 26
Range: 525
Health Regen: 5
Critical Strike: 0
Attack Speed: 0.625
Milio
The Gentle Flame
Support
Milio 5v5 top
Milio 5v5 jungle
Milio 5v5 mid
Milio 5v5 adc
Milio 5v5 support
JUNGLE
- Tier: Off Meta
- Win: 30.00%
- Role: 0.02%
- Pick: 0.00%
- Ban: 4.65%
- Games: 6
- KDA: 2.71
- Score: 39.66
Milio is a warmhearted boy from Ixtal who has, despite his young age, mastered the fire axiom and discovered something new: soothing fire. With this newfound power, Milio plans to help his family escape their exile by joining the Yun Tal—just like his grandmother once did. Having traveled through the Ixtal jungles to the capital of Ixaocan, Milio now prepares to face the Vidalion and join the Yun Tal, unaware of the trials—and dangers—that await him.
Milio Tips (Ally)
- Milio requires allies near him to make the most out of his tools.
- Milio's dash speeds increase with his movement speed. Use the extra speed to surprise your enemies!
- Danger is as fun as you let it be.
Milio Tips (Enemy)
- Milio's movement abilities forecast their destination. Try to use this to your advantage.
- Champions with crowd control that can be applied quickly excel against Milio.
- Catching Milio with no allies around severely inhibits his mobility. Try to find him alone.
Summoner Spells
![]() Consumable: 0 Cooldown: 15 Range: 500 Deals 600-1200 true damage to target monster. |
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Milio Masteries
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![]() Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s. Cooldown: Shield: Proc Threshold: |
![]() Impairing the movement of an enemy champion marks them for 4s. Ally champions who attack marked enemies heal for 5 + 0.9% of your max health over 2s. |
![]() After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage. Duration: 1.5s Cooldown: 55s |
![]() Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. |
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![]() + + |
![]() Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40. Manaless: Champions without mana restore 12% missing health instead. |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Milio Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Milio Recommended Items (PROBUILD)
![]() BUY: 900 SELL: 630 Gain 12 Summoner Spell Haste. |
![]() BUY: 2900 SELL: 2030 Gain a Shot Charge every few seconds. Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. |
![]() BUY: 3000 SELL: 2100 Damaging an enemy champion with an Ability grants |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 3000 SELL: 2100 Dealing damage with Abilities causes enemies to burn. For each second in combat with enemy champions, gain increased damage. |
![]() BUY: 2300 SELL: 1610 Target an area to restore Health to allied champions and deal true damage to enemy champions. |
![]() BUY: 0 SELL: 0 |
Milio Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Milio's abilities enchant allies on touch, making their next damage deal a burst of extra damage and burn the target. |
![]() Cooldown: 12 Consumable: 50/55/60/65/70 Range: 1000 Kick a ball that knocks back an enemy. The ball launches upward on hit and falls toward the enemy, damaging and slowing enemies in the area upon impact. |
![]() Cooldown: 29/27/25/23/21 Consumable: 90/100/110/120/130 Range: 350 Create an empowering zone that heals allies and increases attack range to those inside. The zone follows the ally nearest to the cast point. |
![]() Cooldown: 0.5 Consumable: 50/60/70/80/90 Range: 650 Milio tosses a shield to an ally, temporarily increasing their movement speed. This ability has 2 charges. |
![]() Cooldown: 160/145/130 Consumable: 100 Range: 700 Milio unleashes a wave of soothing flames that heal and remove crowd control effects from allies in range. |
Milio SKINS

