[Tutorial] Kindred Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Kindred jungle 5v5 )

Kindred Kindred Stats

Attack: 65

Defense: 2

Magic: 2

Difficulty: 4

Health: 610

Move Speed: 325

Armor: 29

Range: 500

Health Regen: 7

Critical Strike: 0

Attack Speed: 0.625

JUNGLE

  • Tier: B
  • Win: 50.59%
  • Role: 96.40%
  • Pick: 3.75%
  • Ban: 1.83%
  • Games: 30194
  • KDA: 2.21
  • Score: 61.28

Separate, but never parted, Kindred represents the twin essences of death. Lamb's bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death.

Kindred Tips (Ally)

  • Moving around between attacks while jungling will help you avoid damage and also generate more heals from Wolf's Frenzy.
  • Pick which Hunts you want to pursue carefully; getting many of them is the key to success as the game goes on.
  • Don't go in first to a large team fight. Wait for your teammates to initiate.

Kindred Tips (Enemy)

  • Kindred is fragile - turn the pressure up on her, and she will be forced to play cautiously.
  • Clear the Hunts Wolf activates on jungle camps to slow down Kindred's damage output.
  • When Kindred uses Lamb's Respite get inside, it stops all champions from dying.

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster.

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Kindred Masteries

Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8% from all sources for 6s.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s.

Cooldown: 4s
Treasure Hunter
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Kindred Starting Items (PROBUILD)

Scorchclaw Pup Scorchclaw Pup

BUY: 450

SELL: 180



  • Jungle Companions: Summon an Scorchclaw to assist you in the jungle.
  • Scorchclaw's Slash: When fully grown your companion periodically imbues your next damaging effect to Slow and damage enemy champions.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Kindred Recommended Items (PROBUILD)

    Berserker's Greaves Berserker's Greaves

    BUY: 1100

    SELL: 770

    35% Attack Speed
    45 Move Speed


    Kraken Slayer Kraken Slayer

    BUY: 3000

    SELL: 2100

    40 Attack Damage
    35% Attack Speed
    20% Critical Strike Chance



  • Bring It Down: Every third basic attack deals additional physical damage on-hit, increasing when hitting the same target repeatedly.
  • Trinity Force Trinity Force

    BUY: 3333

    SELL: 2333

    45 Attack Damage
    33% Attack Speed
    300 Health
    20 Ability Haste


    Spellblade
    After using an Ability, your next Attack is enhanced with additional physical damage.

    Quicken
    Basic attacks grant Move Speed.

    Blade of The Ruined King Blade of The Ruined King

    BUY: 3200

    SELL: 2240

    40 Attack Damage
    25% Attack Speed
    8% Life Steal


    Mist's Edge
    Attacks apply an additional enemy current Health physical damage On-Hit.

    Clawing Shadows (0s)
    Your first basic attack against a champion Slows them.
    Terminus Terminus

    BUY: 3000

    SELL: 2100

    40 Attack Damage
    30% Attack Speed


    Shadow
    Attacks apply 30 magic damage On-Hit.

    Juxtaposition
    Alternate between Light and Dark on-hits when attacking champions:
  • Light attacks grant 0 Armor and Magic Resist (up to 0) for 5s.
  • Dark attacks grant 6% Armor Penetration and Magic Penetration (up to 30%) for 5s.
  • Wit's End Wit's End

    BUY: 2800

    SELL: 1960

    55% Attack Speed
    50 Magic Resist
    20% Tenacity


    Fray
    Attacks apply magic damage On-Hit.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Wrath Elixir of Wrath

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Kindred Active Abilities

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    PassiveQWER
    Mark of the Kindred Mark of the Kindred

    Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.

    Dance of Arrows Dance of Arrows

    Cooldown: 9

    Consumable: 35

    Range: 340

    Kindred tumbles and shoots up to three arrows at nearby targets.

    Wolf's Frenzy Wolf's Frenzy

    Cooldown: 18/17/16/15/14

    Consumable: 40

    Range: 560

    Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.

    Mounting Dread Mounting Dread

    Cooldown: 14/13/12/11/10

    Consumable: 0

    Range: 500

    Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.

    Lamb's Respite Lamb's Respite

    Cooldown: 180/150/120

    Consumable: 100

    Range: 500

    Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.

    Kindred SKINS

    Kindred default
    Shadowfire Kindred
    Super Galaxy Kindred
    Spirit Blossom Kindred
    Porcelain Kindred
    Woof and Lamb Kindred
    DRX Kindred

    Kindred Counters (Over 50% win rate)

    Kindred Countered By (Under 50% win rate)