[Tutorial] Kindred Adc, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Kindred adc 5v5 )

Attack: 65
Defense: 2
Magic: 2
Difficulty: 4
Health: 610
Move Speed: 325
Armor: 29
Range: 500
Health Regen: 7
Critical Strike: 0
Attack Speed: 0.625
Kindred
The Eternal Hunters
Marksman
Kindred 5v5 jungle
Kindred 5v5 support
Kindred 5v5 mid
Kindred 5v5 adc
Kindred 5v5 top
ADC
- Tier: Off Meta
- Win: 45.29%
- Role: 1.78%
- Pick: 0.07%
- Ban: 1.52%
- Games: 590
- KDA: 2.03
- Score: 47.76
Separate, but never parted, Kindred represents the twin essences of death. Lamb's bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death.
Kindred Tips (Ally)
- Moving around between attacks while jungling will help you avoid damage and also generate more heals from Wolf's Frenzy.
- Pick which Hunts you want to pursue carefully; getting many of them is the key to success as the game goes on.
- Don't go in first to a large team fight. Wait for your teammates to initiate.
Kindred Tips (Enemy)
- Kindred is fragile - turn the pressure up on her, and she will be forced to play cautiously.
- Clear the Hunts Wolf activates on jungle camps to slow down Kindred's damage output.
- When Kindred uses Lamb's Respite get inside, it stops all champions from dying.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 240 Range: 850 Restores 80-318 Health and grants 30% Move Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal. |
Kindred Masteries
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![]() Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus |
![]() Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Gain 3% attack speed plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() Deal 8% more damage to champions who have less than 40% health. |
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![]() After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s. Cooldown: 4s |
![]() Gain an additional Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
![]() +10% Attack Speed |
![]() +9 |
![]() +10-180 Health (based on level) |
Kindred Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Kindred Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 3200 SELL: 2240 Attacks apply an additional enemy current Health physical damage Your first basic attack against a champion Slows them. |
![]() BUY: 3333 SELL: 2333 After using an Ability, your next Attack is enhanced with additional physical damage. Basic attacks grant Move Speed. |
![]() BUY: 3100 SELL: 2170 Your damage executes champions that are below 5% Health. Champion kills grant an additional |
![]() BUY: 3000 SELL: 2100 Attacks apply Alternate between |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Kindred Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range. |
![]() Cooldown: 9 Consumable: 35 Range: 340 Kindred tumbles and shoots up to three arrows at nearby targets. |
![]() Cooldown: 18/17/16/15/14 Consumable: 40 Range: 560 Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health. |
![]() Cooldown: 14/13/12/11/10 Consumable: 0 Range: 500 Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage. |
![]() Cooldown: 180/150/120 Consumable: 100 Range: 500 Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed. |
Kindred SKINS






