[Tutorial] Kha'Zix Adc, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Kha'Zix adc 5v5 )

Attack: 60
Defense: 4
Magic: 3
Difficulty: 6
Health: 643
Move Speed: 350
Armor: 36
Range: 125
Health Regen: 7.5
Critical Strike: 0
Attack Speed: 0.668
Kha'Zix
the Voidreaver
Assassin
Kha'Zix 5v5 jungle
Kha'Zix 5v5 adc
Kha'Zix 5v5 top
Kha'Zix 5v5 support
Kha'Zix 5v5 mid
ADC
- Tier: Off Meta
- Win: 8.33%
- Role: 0.04%
- Pick: 0.00%
- Ban: 4.76%
- Games: 14
- KDA: 1.44
- Score: 21.90
The Void grows, and the Void adapts—in none of its myriad spawn are these truths more apparent than Kha'Zix. Evolution drives the core of this mutating horror, born to survive and to slay the strong. Where it struggles to do so, it grows new, more effective ways to counter and kill its prey. Initially a mindless beast, Kha'Zix's intelligence has developed as much as its form. Now, the creature plans out its hunts, and even utilizes the visceral terror it engenders in its victims.
Kha'Zix Tips (Ally)
- Enemies are considered isolated if they have no allies within a short distance. The damage of Taste Their Fear is massively increased against these targets.
- Unseen Threat activates when Kha'Zix cannot be seen by the enemy team. Reactivate by using brush or Void Assault. Don't forget to apply Unseen Threat by autoattacking enemy champions.
- Kha'Zix has a great deal of freedom to choose where and when to fight. Pick your battles carefully to succeed.
Kha'Zix Tips (Enemy)
- Taste Their Fear deals bonus damage to targets that are isolated. Gain an advantage by fighting near allied minions, champions, or turrets.
- Leap and Void Assault have long cooldowns. Kha'Zix is very vulnerable when these are not available.
Summoner Spells
![]() Consumable: 0 Cooldown: 240 Range: 850 Restores 80-318 Health and grants 30% Move Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal. |
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Kha'Zix Masteries
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![]() Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
![]() After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s. Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Gain an additional Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() Every 10 min gain AP or AD, 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc... |
![]() While above 70% health, gain an Grants 1.8 Attack Damage or 3 Ability Power at level 1. |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Kha'Zix Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Kha'Zix Recommended Items (PROBUILD)
![]() BUY: 900 SELL: 630 Gain 12 Summoner Spell Haste. |
![]() BUY: 2900 SELL: 2030 Dashes and Stealth stack Energized faster. Your Energized Attack deals bonus physical damage and slows enemies. |
![]() BUY: 3300 SELL: 2310 Attacks apply additional damage Deal physical damage to nearby enemies. This damage increases on low Health enemies. |
![]() BUY: 2700 SELL: 1890 Gain {{ Item_OnActivation }} {{ Item_Cooldown }} Gain |
![]() BUY: 2900 SELL: 2030 After using an Ability, your next Attack deals additional damage and restores Mana. |
![]() BUY: 2900 SELL: 2030 Gain bonus Attack Damage based on Mana. Strike a target with an Ability or Attack to gain bonus Mana. Grants a maximum of Mana at which point this item transforms into |
![]() BUY: 0 SELL: 0 |
Kha'Zix Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Nearby enemies that are Isolated from their allies are marked. Kha'Zix's abilities have interactions with Isolated targets. |
![]() Cooldown: 4 Consumable: 20 Range: 325 Deals physical damage to the target. Damage increased on Isolated targets. If he chooses to Evolve Reaper Claws, this refunds a percent of it's cooldown against Isolated targets. Kha'Zix also gains increased range on his basic attacks and Taste Their Fear. |
![]() Cooldown: 9 Consumable: 55/60/65/70/75 Range: 1000 Kha'Zix fires exploding spikes that deal physical damage to enemies hit. Kha'Zix is healed if he is also within the explosion radius. If he chooses to Evolve Spike Racks, Void Spike now fires three spikes in a cone, slow enemies hit, and reveals enemy champions hit for 2 seconds. Isolated targets are slowed for extra. |
![]() Cooldown: 20/18/16/14/12 Consumable: 50 Range: 700 Kha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to Evolve Wings, Leap's range increases by 200 and the cooldown resets on champion kill or assist. |
![]() Cooldown: 100/85/70 Consumable: 100 Range: 25000 Each rank allows Kha'Zix to evolve one of his abilities, giving it a unique additional effect. When activated, Kha'Zix becomes Invisible, triggering Unseen Threat and increasing Move Speed. If he chooses to Evolve Adaptive Cloaking, Void Assault gains increased Invisibility duration, and an additional use. |
Kha'Zix SKINS







