[Tutorial] Illaoi Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Illaoi top 5v5 )

Illaoi Illaoi Stats

Attack: 68

Defense: 6

Magic: 3

Difficulty: 4

Health: 656

Move Speed: 350

Armor: 35

Range: 125

Health Regen: 9.5

Critical Strike: 0

Attack Speed: 0.625

TOP

  • Tier: S
  • Win: 54.82%
  • Role: 95.93%
  • Pick: 5.51%
  • Ban: 9.32%
  • Games: 52314
  • KDA: 1.62
  • Score: 67.75

Illaoi's powerful physique is dwarfed only by her indomitable faith. As the prophet of the Great Kraken, she uses a huge, golden idol to rip her foes' spirits from their bodies and shatter their perception of reality. All who challenge the “Truth Bearer of Nagakabouros” soon discover Illaoi never battles alone—the god of the Serpent Isles fights by her side.

Illaoi Tips (Ally)

  • Tentacles are an immense source of power. Don't fight without them.
  • Spirits inherit their target's current health. If making a
  • Vessel
  • is your goal, try whittling your opponent's health down a bit first to make killing the spirit easier.
  • Leap of Faith is best used to follow-up a strong engage or when being engaged upon. Be careful about being the first one into a fight.

Illaoi Tips (Enemy)

  • Killing Tentacles whenever possible will make it much easier to win a fight against Illaoi.
  • When your spirit gets pulled out, fight back if you can. Dealing damage to Illaoi reduces the spirit's duration.
  • Avoid grouping up for Leap of Faith to reduce the number of Tentacles available to Illaoi.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Teleport Teleport

Consumable: 0

Cooldown: 360

Range: 25000


After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward.


Illaoi Masteries

Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heals you for 3 + 1.2% of your max health
  • Permanently increase your health by 7

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 55s
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Precision
    Last Stand
    Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
    Presence of Mind
    Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

    Takedowns restore 15% of your maximum mana or energy.
    Adaptive Force
    +9 Adaptive Force
    Adaptive Force
    +9 Adaptive Force
    Health Scaling
    +10-180 Health (based on level)

    Illaoi Starting Items (PROBUILD)

    Corrupting Potion Corrupting Potion

    BUY: 500

    SELL: 200



    Active - Consume: Consumes a charge to restore 100 Health and 75 Mana over 12 seconds. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. Holds up to 3 charges and refills upon visiting the shop.

    Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Illaoi Recommended Items (PROBUILD)

    Plated Steelcaps Plated Steelcaps

    BUY: 1100

    SELL: 770

    20 Armor
    45 Move Speed


    Reduces incoming damage from Attacks by 12%.
    Iceborn Gauntlet Iceborn Gauntlet

    BUY: 2600

    SELL: 1820

    300 Health
    50 Armor
    15 Ability Haste


    Spellblade (0s)
    After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2s. Enemies that move across the field are Slowed.
    Sundered Sky Sundered Sky

    BUY: 3100

    SELL: 2170

    45 Attack Damage
    450 Health
    15 Ability Haste


    Lightshield Strike
    The first Attack against a champion Crits and heals.

    Excess healing is granted as temporary bonus Health.
    Spear of Shojin Spear of Shojin

    BUY: 3100

    SELL: 2170

    55 Attack Damage
    300 Health
    20 Ability Haste


    Dragonforce
    Your Non-Ultimate spells gain Ability Haste.

    Focused Will
    Spell hits grant stacks. Your spells deal increased damage for each stack.
    Black Cleaver Black Cleaver

    BUY: 3000

    SELL: 2100

    55 Attack Damage
    400 Health
    20 Ability Haste


    Carve
    Dealing physical damage to a champion applies a stack of Armor reduction.

    Fervor
    Dealing physical damage grants Move Speed.
    Sterak's Gage Sterak's Gage

    BUY: 3000

    SELL: 2100

    400 Health
    20% Tenacity


    The Claws that Catch
    Gain bonus Attack Damage.

    Lifeline (0s)
    Upon taking damage that would reduce your Health below 30%, gain a Shield.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Illaoi Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Prophet of an Elder God Prophet of an Elder God

    Illaoi and the Vessels she creates spawn Tentacles on nearby impassible terrain. Tentacles swing at spirits, Vessels, and victims of Illaoi's Harsh lesson. Tentacles deal physical damage to enemies hit, and will heal Illaoi if they damage a champion.

    Tentacle Smash Tentacle Smash

    Cooldown: 10/9/8/7/6

    Consumable: 40/45/50/55/60

    Range: 850

    Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage.

    Harsh Lesson Harsh Lesson

    Cooldown: 4

    Consumable: 30

    Range: 400

    Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target.

    Test of Spirit Test of Spirit

    Cooldown: 16/15/14/13/12

    Consumable: 35/40/45/50/55

    Range: 900

    Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles.

    Leap of Faith Leap of Faith

    Cooldown: 120/95/70

    Consumable: 100

    Range: 450

    Illaoi smashes her idol into the ground, dealing physical damage to nearby enemies. A Tentacle spawns for each enemy champion hit.

    Illaoi SKINS

    Illaoi default
    Void Bringer Illaoi
    Resistance Illaoi
    Cosmic Invoker Illaoi
    Snow Moon Illaoi

    Illaoi Counters (Over 50% win rate)

    Illaoi Countered By (Under 50% win rate)