[Tutorial] Illaoi Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Illaoi jungle 5v5 )

Attack: 68
Defense: 6
Magic: 3
Difficulty: 4
Health: 656
Move Speed: 350
Armor: 35
Range: 125
Health Regen: 9.5
Critical Strike: 0
Attack Speed: 0.625
Illaoi
the Kraken Priestess
Fighter
Tank
Illaoi 5v5 top
Illaoi 5v5 support
Illaoi 5v5 jungle
Illaoi 5v5 adc
Illaoi 5v5 mid
JUNGLE
- Tier: Off Meta
- Win: 49.03%
- Role: 0.14%
- Pick: 0.01%
- Ban: 10.91%
- Games: 59
- KDA: 1.59
- Score: 52.41
Illaoi's powerful physique is dwarfed only by her indomitable faith. As the prophet of the Great Kraken, she uses a huge, golden idol to rip her foes' spirits from their bodies and shatter their perception of reality. All who challenge the “Truth Bearer of Nagakabouros” soon discover Illaoi never battles alone—the god of the Serpent Isles fights by her side.
Illaoi Tips (Ally)
- Tentacles are an immense source of power. Don't fight without them.
- Spirits inherit their target's current health. If making a
- Vessel
- is your goal, try whittling your opponent's health down a bit first to make killing the spirit easier.
- Leap of Faith is best used to follow-up a strong engage or when being engaged upon. Be careful about being the first one into a fight.
Illaoi Tips (Enemy)
- Killing Tentacles whenever possible will make it much easier to win a fight against Illaoi.
- When your spirit gets pulled out, fight back if you can. Dealing damage to Illaoi reduces the spirit's duration.
- Avoid grouping up for Leap of Faith to reduce the number of Tentacles available to Illaoi.
Summoner Spells
![]() Consumable: 0 Cooldown: 15 Range: 500 Deals 600-1200 true damage to target monster. |
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Illaoi Masteries
![]() |
![]() Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions). |
![]() Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Gain 5% tenacity plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health. |
![]() |
![]() Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage. Cooldown: 45s |
![]() After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%. |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Illaoi Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Illaoi Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 Reduces incoming damage from Attacks by 12%. |
![]() BUY: 2600 SELL: 1820 After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2s. Enemies that move across the field are |
![]() BUY: 3000 SELL: 2100 Dealing physical damage to a champion applies a stack of Armor reduction. Dealing physical damage grants Move Speed. |
![]() BUY: 3100 SELL: 2170 The first Attack against a champion Crits and heals. |
![]() BUY: 3000 SELL: 2100 Gain bonus Attack Damage. Upon taking damage that would reduce your Health below 30%, gain a Shield. |
![]() BUY: 2900 SELL: 2030 Increases all Healing and Shielding effectiveness on you by 25%. |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Illaoi Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Illaoi and the Vessels she creates spawn Tentacles on nearby impassible terrain. Tentacles swing at spirits, Vessels, and victims of Illaoi's Harsh lesson. Tentacles deal physical damage to enemies hit, and will heal Illaoi if they damage a champion. |
![]() Cooldown: 10/9/8/7/6 Consumable: 40/45/50/55/60 Range: 850 Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage. |
![]() Cooldown: 4 Consumable: 30 Range: 400 Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target. |
![]() Cooldown: 16/15/14/13/12 Consumable: 35/40/45/50/55 Range: 900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. |
![]() Cooldown: 120/95/70 Consumable: 100 Range: 450 Illaoi smashes her idol into the ground, dealing physical damage to nearby enemies. A Tentacle spawns for each enemy champion hit. |
Illaoi SKINS




