[Tutorial] Darius Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Darius top 5v5 )

Darius Darius Stats

Attack: 64

Defense: 5

Magic: 1

Difficulty: 2

Health: 652

Move Speed: 340

Armor: 39

Range: 175

Health Regen: 10

Critical Strike: 0

Attack Speed: 0.625

Darius

the Hand of Noxus

Fighter Fighter Tank Tank


Darius 5v5 top

TOP

  • Tier: S+
  • Win: 45.93%
  • Role: 93.84%
  • Pick: 8.54%
  • Ban: 18.80%
  • Games: 793
  • KDA: 1.74
  • Score: 62.77

There is no greater symbol of Noxian might than Darius, the nation's most feared and battle-hardened commander. Rising from humble origins to become the Hand of Noxus, he cleaves through the empire's enemies—many of them Noxians themselves. Knowing that he never doubts his cause is just, and never hesitates once his axe is raised, those who stand against the leader of the Trifarian Legion can expect no mercy.

Darius Tips (Ally)

  • Decimate is a powerful harassment ability. Strike an enemy from maximum range for the greatest effect.
  • Noxian Guillotine does more damage the more attacks you can land prior to it. Use Noxian Might to deal maximum damage.
  • Darius benefits greatly from enhanced survivability. The longer you can prolong a fight, the more powerful he becomes.

Darius Tips (Enemy)

  • When Darius's axe grab is on cooldown, he is vulnerable to harassment attacks.
  • Darius's ability to escape from fights is limited. If you have an advantage against him, press your lead.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ghost Ghost

Consumable: 0

Cooldown: 210

Range: 200


For 10 seconds, your champion can move through units and gains 24 - 48% Move Speed (depending on champion level). Ghost extends its duration on takedown.


Darius Masteries

Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Triumph
Takedowns restore 10% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 55s
Unflinching
Gain 5% Tenacity and 5% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Armor
+6 Armor

Darius Starting Items (PROBUILD)

Doran's Shield Doran's Shield

BUY: 450

SELL: 180

80 Health
  • Focus: Attacks deal additional damage to minions.
  • Recovery: Restores Health over time.
  • Endure: Restores Health after taking damage from a champion, large jungle monster, or epic jungle monster. Restoration increases when you are low Health.

    Endure 66% effective when owned by Ranged champions or when taking damage from area of effect or periodic damage sources.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Darius Recommended Items (PROBUILD)

    Plated Steelcaps Plated Steelcaps

    BUY: 1100

    SELL: 770

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
  • Stridebreaker Stridebreaker

    BUY: 3300

    SELL: 2310

    50 Attack Damage
    20% Attack Speed
    300 Health
    20 Ability Haste


    Active - Halting Slash: Deal damage to nearby enemies, Slowing them. Can be cast while moving.
  • Heroic Gait: Dealing physical damage grants Move Speed.

    Mythic Passive: Grants all other Legendary items Move Speed.
  • Dead Man's Plate Dead Man's Plate

    BUY: 2900

    SELL: 2030

    300 Health
    45 Armor
    5% Move Speed
  • Shipwrecker: While moving, build up Move Speed. Your next Attack discharges built up Move Speed to deal damage. If dealt by a Melee champion at top speed, the Attack also Slows the target.

    ''There's only one way you'll get this armor from me...'' - forgotten namesake
  • Death's Dance Death's Dance

    BUY: 3300

    SELL: 2310

    65 Attack Damage
    50 Armor

  • Ignore Pain: Damage taken is dealt to you over time instead.
  • Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore Health over time.
  • Force of Nature Force of Nature

    BUY: 2900

    SELL: 2030

    350 Health
    70 Magic Resist
    5% Move Speed

  • Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast. Enemy Immobilizing effects grant additional stacks.
  • Dissipate: While at max stacks of Steadfast, take reduced magic damage and gain increased Move Speed.
  • Sterak's Gage Sterak's Gage

    BUY: 3100

    SELL: 2170

    400 Health
  • The Claws that Catch: Gain base AD as bonus Attack Damage.
  • Lifeline: Upon taking damage that would reduce your Health below 30%, gain a Shield, decaying over time.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Darius Active Abilities

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    Hemorrhage Hemorrhage

    Darius' attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times. Darius enrages and gains massive Attack Damage when his target reaches max stacks.

    Decimate Decimate

    Cooldown: 9/8/7/6/5

    Consumable: 30/35/40/45/50

    Range: 1

    Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions and large monsters hit by the blade.

    Crippling Strike Crippling Strike

    Cooldown: 5

    Consumable: 40

    Range: 300

    Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Move Speed is slowed.

    Apprehend Apprehend

    Cooldown: 24/21.5/19/16.5/14

    Consumable: 70/60/50/40/30

    Range: 535

    Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.

    Noxian Guillotine Noxian Guillotine

    Cooldown: 120/100/80

    Consumable: 100/100/0

    Range: 460

    Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.

    Darius SKINS

    Darius default
    Lord Darius
    Bioforge Darius
    Woad King Darius
    Dunkmaster Darius
    Academy Darius
    Dreadnova Darius
    God-King Darius
    High Noon Darius
    Lunar Beast Darius
    Crime City Nightmare Darius
    Spirit Blossom Darius