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[Tutorial Patch 12.9] Darius Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Darius top 5v5 patch 12.9)

Darius Darius Stats

Attack: 64

Defense: 5

Magic: 1

Difficulty: 2

Health: 582

Move Speed: 340

Armor: 39

Range: 175

Health Regen: 10

Critical Strike: 0

Attack Speed: 0.625

Darius

the Hand of Noxus

Fighter Fighter Tank Tank


Darius 5v5 top

TOP

  • Tier: S+
  • Win Rate: 49.48%
  • Role Rate: 94.63%
  • Pick Rate: 6.58%
  • Ban Rate: 14.29%
  • Games: 59592
  • KDA: 1.78
  • Score: 69.63

There is no greater symbol of Noxian might than Darius, the nation's most feared and battle-hardened commander. Rising from humble origins to become the Hand of Noxus, he cleaves through the empire's enemies—many of them Noxians themselves. Knowing that he never doubts his cause is just, and never hesitates once his axe is raised, those who stand against the leader of the Trifarian Legion can expect no mercy.

Darius Tips (Ally)

  • Decimate is a powerful harassment ability. Strike an enemy from maximum range for the greatest effect.
  • Noxian Guillotine does more damage the more attacks you can land prior to it. Use Noxian Might to deal maximum damage.
  • Darius benefits greatly from enhanced survivability. The longer you can prolong a fight, the more powerful he becomes.

Darius Tips (Enemy)

  • When Darius's axe grab is on cooldown, he is vulnerable to harassment attacks.
  • Darius's ability to escape from fights is limited. If you have an advantage against him, press your lead.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ghost Ghost

Consumable: 0

Cooldown: 210

Range: 200


For 10 seconds, your champion can move through units and gains 24 - 48% Move Speed (depending on champion level). Ghost extends its duration on takedown.


Darius Masteries

Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
Gain 10% Tenacity and 10% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health.
AttackSpeed
+10% Attack Speed
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Darius Starting Items (PROBUILD)

Doran's Blade Doran's Blade

BUY: 450

SELL: 180

8 Attack Damage
80 Health

  • Warmonger: Gain 2.5% Omnivamp.

    Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 150 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

    Darius Recommended Items (PROBUILD)

    Plated Steelcaps Plated Steelcaps

    BUY: 1100

    SELL: 770

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
  • Trinity Force Trinity Force

    BUY: 3333

    SELL: 2333

    35 Attack Damage
    30% Attack Speed
    300 Health
    20 Ability Haste

  • Threefold Strike: Attacks grant 20 Move Speed for 3 seconds. If the target is a champion, increase your base Attack Damage by 4% for 3 seconds, stacking up to 5 times (Max increase 20% AD).
  • Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage On-Hit (1.5s cooldown).

    Mythic Passive: Grants all other Legendary items 3 Attack Damage, 3 Ability Haste, and 3 Move Speed
  • Sterak's Gage Sterak's Gage

    BUY: 3100

    SELL: 2170

    400 Health
  • The Claws that Catch: Gain 40% of base AD as bonus Attack Damage.
  • Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 75% Bonus HP Shield for 3.75 seconds (60s ).
  • Dead Man's Plate Dead Man's Plate

    BUY: 2900

    SELL: 2030

    300 Health
    45 Armor
    5% Move Speed
  • Shipwrecker: While moving, build up to 40 bonus Move Speed. Your next Attack discharges built up Move Speed to deal up to 40 (+100% base Attack Damage) physical damage. If dealt by a Melee champion at top speed, the Attack also Slows the target by 50% for 1 second.

    ''There's only one way you'll get this armor from me...'' - forgotten namesake
  • Death's Dance Death's Dance

    BUY: 3300

    SELL: 2310

    55 Attack Damage
    45 Armor
    15 Ability Haste

  • Ignore Pain: 30% (10% for Ranged users) of damage taken is dealt to you over 3 seconds instead.
  • Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore 175% bonus AD in Health over 2 seconds.
  • Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    60 Armor

  • Thorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Darius Active Abilities

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    Hemorrhage Hemorrhage

    Darius' attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times. Darius enrages and gains massive Attack Damage when his target reaches max stacks.

    Decimate Decimate

    Cooldown: 9/8/7/6/5

    Consumable: 30/35/40/45/50

    Range: 1

    Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions and large monsters hit by the blade.

    Crippling Strike Crippling Strike

    Cooldown: 5

    Consumable: 40

    Range: 300

    Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Move Speed is slowed.

    Apprehend Apprehend

    Cooldown: 24/21.5/19/16.5/14

    Consumable: 70/60/50/40/30

    Range: 535

    Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.

    Noxian Guillotine Noxian Guillotine

    Cooldown: 120/100/80

    Consumable: 100/100/0

    Range: 460

    Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.

    Darius SKINS

    Darius default
    Lord Darius
    Bioforge Darius
    Woad King Darius
    Dunkmaster Darius
    Academy Darius
    Dreadnova Darius
    God-King Darius
    High Noon Darius
    Lunar Beast Darius
    Crime City Nightmare Darius