[Tutorial] Darius Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Darius top 5v5 )

Darius Darius Stats

Attack: 64

Defense: 5

Magic: 1

Difficulty: 2

Health: 652

Move Speed: 340

Armor: 39

Range: 175

Health Regen: 10

Critical Strike: 0

Attack Speed: 0.625

TOP

  • Tier: S+
  • Win: 50.83%
  • Role: 95.07%
  • Pick: 8.99%
  • Ban: 17.44%
  • Games: 79570
  • KDA: 1.84
  • Score: 74.53

There is no greater symbol of Noxian might than Darius, the nation's most feared and battle-hardened commander. Rising from humble origins to become the Hand of Noxus, he cleaves through the empire's enemies—many of them Noxians themselves. Knowing that he never doubts his cause is just, and never hesitates once his axe is raised, those who stand against the leader of the Trifarian Legion can expect no mercy.

Darius Tips (Ally)

  • Decimate is a powerful harassment ability. Strike an enemy from maximum range for the greatest effect.
  • Noxian Guillotine does more damage the more attacks you can land prior to it. Use Noxian Might to deal maximum damage.
  • Darius benefits greatly from enhanced survivability. The longer you can prolong a fight, the more powerful he becomes.

Darius Tips (Enemy)

  • When Darius's axe grab is on cooldown, he is vulnerable to harassment attacks.
  • Darius's ability to escape from fights is limited. If you have an advantage against him, press your lead.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ghost Ghost

Consumable: 0

Cooldown: 210

Range: 200


Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds.


Darius Masteries

Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 55s
Unflinching
Gain 2 - 10 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Darius Starting Items (PROBUILD)

Doran's Blade Doran's Blade

BUY: 450

SELL: 180

10 Attack Damage
100 Health
3.5% Life Steal


Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Darius Recommended Items (PROBUILD)

Plated Steelcaps Plated Steelcaps

BUY: 1100

SELL: 770

20 Armor
45 Move Speed


Reduces incoming damage from Attacks by 12%.
Trinity Force Trinity Force

BUY: 3333

SELL: 2333

45 Attack Damage
33% Attack Speed
300 Health
20 Ability Haste


Spellblade
After using an Ability, your next Attack is enhanced with additional physical damage.

Quicken
Basic attacks grant Move Speed.

Stridebreaker Stridebreaker

BUY: 3300

SELL: 2310

50 Attack Damage
30% Attack Speed
450 Health


Cleave
Attacks deal {{ Item_Melee_Ranged_Split_Dynamic }} physical damage to nearby enemies.

Temper
Dealing physical damage grants 20 Move Speed for 2 seconds.{{ Item_OnActivation }} {{ Item_Cooldown }}
Breaking Shockwave
Deal 0 phyiscal damage and Slow nearby enemies by 35% and gain 35% bonus Move Speed per champion hit that decays over 3 seconds. Can move while casting.
Sterak's Gage Sterak's Gage

BUY: 3000

SELL: 2100

400 Health
20% Tenacity


The Claws that Catch
Gain bonus Attack Damage.

Lifeline (0s)
Upon taking damage that would reduce your Health below 30%, gain a Shield.
Dead Man's Plate Dead Man's Plate

BUY: 2900

SELL: 2030

300 Health
45 Armor
5% Move Speed


Shipwrecker
While moving, build up bonus Move Speed. Your next Attack discharges built up Move Speed to deal physical damage.

Unsinkable
The strength of movement slowing effects is reduced.
Force of Nature Force of Nature

BUY: 2800

SELL: 1960

400 Health
55 Magic Resist
5% Move Speed


Steadfast
Taking magic damage from enemy Champions grants a stack, up to 8. While at 8 stacks, gain 70 Magic Resist and 10% increased Move Speed.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
Elixir of Iron Elixir of Iron

BUY: 500

SELL: 200



Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

Drinking a different Elixir will replace the existing one's effects.

Darius Active Abilities

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PassiveQWER
Hemorrhage Hemorrhage

Darius' attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times. Darius enrages and gains massive Attack Damage when his target reaches max stacks.

Decimate Decimate

Cooldown: 9/8/7/6/5

Consumable: 25/30/35/40/45

Range: 1

Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions and large monsters hit by the blade.

Crippling Strike Crippling Strike

Cooldown: 5

Consumable: 40

Range: 300

Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Move Speed is slowed.

Apprehend Apprehend

Cooldown: 24/21.5/19/16.5/14

Consumable: 70/60/50/40/30

Range: 535

Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.

Noxian Guillotine Noxian Guillotine

Cooldown: 120/100/80

Consumable: 100/100/0

Range: 460

Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.

Darius SKINS

Darius default
Lord Darius
Bioforge Darius
Woad King Darius
Dunkmaster Darius
Academy Darius
Dreadnova Darius
God-King Darius
High Noon Darius
Lunar Beast Darius
Crime City Nightmare Darius
Spirit Blossom Darius

Darius Counters (Over 50% win rate)

Darius Countered By (Under 50% win rate)