Champion Info (Bard support 5v5 patch 12.9)

Attack: 52
Defense: 4
Magic: 5
Difficulty: 9
Health: 560
Move Speed: 330
Armor: 34
Range: 500
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.625
SUPPORT
- Tier: A
- Win Rate: 51.08%
- Role Rate: 95.06%
- Pick Rate: 2.70%
- Ban Rate: 0.59%
- Games: 18734
- KDA: 2.95
- Score: 61.76
A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful spirit meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good... in his own odd way.
Bard Tips (Ally)
- It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
- Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
- Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!
Bard Tips (Enemy)
- Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe.
- You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight.
- Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Bard Masteries
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![]() Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s. Cooldown: Shield: Proc Threshold: |
![]() Impairing the movement of an enemy champion marks them for 4s. Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s. |
![]() After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage. Duration: 1.5s Cooldown: 45s |
![]() Gain 10% Tenacity and 10% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health. |
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![]() Gain an After spawning 10 Zombie Wards, additionally gain 10 adaptive force. Zombie Wards are visible, last for 120s and do not count towards your ward limit. |
![]() Gain Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
![]() +10% Attack Speed |
![]() +9 |
![]() +6 Armor |
Bard Starting Items (PROBUILD)
![]() BUY: 400 SELL: 160 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Bard Recommended Items (PROBUILD)
![]() BUY: 1000 SELL: 700 |
![]() BUY: 2500 SELL: 1750 Subsequent |
![]() BUY: 2900 SELL: 2030 |
![]() BUY: 2300 SELL: 1610 |
![]() BUY: 2300 SELL: 1610 |
![]() BUY: 400 SELL: 160 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Bard Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit. |
![]() Cooldown: 11/10/9/8/7 Consumable: 60 Range: 25000 Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both. |
![]() Cooldown: 14 Consumable: 70 Range: 800 Reveals a healing shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it. |
![]() Cooldown: 22/20.5/19/17.5/16 Consumable: 30 Range: 900 Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal. |
![]() Cooldown: 110/95/80 Consumable: 100 Range: 3400 Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time. |
Bard SKINS






Bard Counters (Over 50% win rate)

the Colossus

the Heart of the Freljord

the Noxian Grand General

Shard of the Monolith

the Desert Rose

the Minotaur

The River King

the Radiant Dawn

the Weapon of the Faithful

the Arrow of Retribution

the Twisted Treant

the Spear of Vengeance

the Tiny Master of Evil

the Demon Jester

the Shield of Valoran

the Unbreakable Spear

the Noxian Grand General

the Enlightened One

the Sheriff of Piltover

the Prodigal Explorer

the Chronokeeper

the Purifier
Bard Countered By (Under 50% win rate)

the Curious Chameleon

the Magus Ascendant

the Titan of the Depths

the Chem-Baroness

the Starry-Eyed Songstress

the Burning Vengeance

the Bounty Hunter

Daughter of the Void

the Tidecaller

the Yordle Gunner

the Redeemer

the Night Hunter

the Starchild

the Frost Archer

the Cryophoenix

the Great Steam Golem

the Mouth of the Abyss

the Starry-Eyed Songstress

Maven of the Strings

the Stoneweaver

the Unforgiven

Rise of the Thorns

the Deathsinger

the Sad Mummy

the Eye of the Void