[Tutorial] Bard Adc, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Bard adc 5v5 )

Bard Bard Stats

Attack: 52

Defense: 4

Magic: 5

Difficulty: 9

Health: 630

Move Speed: 330

Armor: 34

Range: 500

Health Regen: 5.5

Critical Strike: 0

Attack Speed: 0.625

ADC

  • Tier: Off Meta
  • Win: 29.63%
  • Role: 0.29%
  • Pick: 0.01%
  • Ban: 3.37%
  • Games: 105
  • KDA: 2.21
  • Score: 37.36

A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful spirit meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good... in his own odd way.

Bard Tips (Ally)

  • It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
  • Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
  • Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!

Bard Tips (Enemy)

  • Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe.
  • You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight.
  • Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Bard Masteries

Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant 20% Move Speed for 1s.

Healing from minions is 10% effective for Ranged Champions, and 20% effective for Melee Champions.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.
Attack Speed
+10% Attack Speed
Health Scaling
+10-180 Health (based on level)
Health Scaling
+10-180 Health (based on level)

Bard Starting Items (PROBUILD)

Doran's Blade Doran's Blade

BUY: 450

SELL: 180

10 Attack Damage
100 Health
3.5% Life Steal


Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Bard Recommended Items (PROBUILD)

Berserker's Greaves Berserker's Greaves

BUY: 1100

SELL: 770

35% Attack Speed
45 Move Speed


Statikk Shiv Statikk Shiv

BUY: 2700

SELL: 1890

50 Attack Damage
30% Attack Speed
20% Critical Strike Chance


Electroshock
Your Energized Attack fires a chain lightning that deals magic damage.
Nashor's Tooth Nashor's Tooth

BUY: 3000

SELL: 2100

90 Ability Power
50% Attack Speed
15 Ability Haste


Icathian Bite
Attacks apply 0 magic damage On-Hit.
Frozen Heart Frozen Heart

BUY: 2400

SELL: 1680

70 Armor
400 Mana
20 Ability Haste


Winter's Caress
Reduce the Attack Speed of nearby enemies by 20%.

Rock Solid
Reduce incoming damage from Attacks by up to 0, capped at 0% of the Attack's damage.
Lich Bane Lich Bane

BUY: 3100

SELL: 2170

100 Ability Power
8% Move Speed
15 Ability Haste


Spellblade (0s)
After using an Ability, your next Attack is enhanced with an additional 0 magic damage On-Hit.
Rapid Firecannon Rapid Firecannon

BUY: 3000

SELL: 2100

30 Attack Damage
20% Attack Speed
20% Critical Strike Chance
7% Move Speed


Sharpshooter
Your Energized Attack deals bonus magic damage and gains bonus range.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
Elixir of Sorcery Elixir of Sorcery

BUY: 500

SELL: 200





Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

Bard Active Abilities

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QQQQQ
WWWWW
EEEEE
RRR
PassiveQWER
Traveler's Call Traveler's Call

Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.

Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.

Cosmic Binding Cosmic Binding

Cooldown: 11/10/9/8/7

Consumable: 60

Range: 25000

Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.

Caretaker's Shrine Caretaker's Shrine

Cooldown: 0

Consumable: 70

Range: 800

Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.

Magical Journey Magical Journey

Cooldown: 22/20.5/19/17.5/16

Consumable: 30

Range: 900

Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.

Tempered Fate Tempered Fate

Cooldown: 110/95/80

Consumable: 100

Range: 3400

Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.

Bard SKINS

Bard default
Elderwood Bard
Snow Day Bard
Bard Bard
Astronaut Bard
Cafe Cuties Bard
Shan Hai Scrolls Bard

Bard Counters (Over 50% win rate)

Bard Countered By (Under 50% win rate)