[Tutorial] Bard Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Bard jungle 5v5 )

Attack: 52
Defense: 4
Magic: 5
Difficulty: 9
Health: 630
Move Speed: 330
Armor: 34
Range: 500
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.625
Bard
the Wandering Caretaker
Support
Mage
Bard 5v5 support
Bard 5v5 adc
Bard 5v5 mid
Bard 5v5 jungle
Bard 5v5 top
JUNGLE
- Tier: Off Meta
- Win: 19.70%
- Role: 0.20%
- Pick: 0.01%
- Ban: 2.83%
- Games: 76
- KDA: 1.65
- Score: 29.88
A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful spirit meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good... in his own odd way.
Bard Tips (Ally)
- It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
- Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
- Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!
Bard Tips (Enemy)
- Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe.
- You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight.
- Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!
Summoner Spells
![]() Consumable: 0 Cooldown: 15 Range: 500 Deals 600-1200 true damage to target monster. |
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Bard Masteries
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![]() Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant Healing from minions is 10% effective for Ranged Champions, and 20% effective for Melee Champions. |
![]() Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Gain 5% tenacity plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() Deal 8% more damage to champions who have less than 40% health. |
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![]() Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s |
![]() Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
![]() +10% Attack Speed |
![]() +10-180 Health (based on level) |
![]() +10-180 Health (based on level) |
Bard Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Bard Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3000 SELL: 2100 Attacks apply |
![]() BUY: 3100 SELL: 2170 After using an Ability, your next Attack is enhanced with an additional |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 3000 SELL: 2100 Your Energized Attack deals bonus magic damage and gains bonus range. |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Bard Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit. |
![]() Cooldown: 11/10/9/8/7 Consumable: 60 Range: 25000 Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both. |
![]() Cooldown: 0 Consumable: 70 Range: 800 Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it. |
![]() Cooldown: 22/20.5/19/17.5/16 Consumable: 30 Range: 900 Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal. |
![]() Cooldown: 110/95/80 Consumable: 100 Range: 3400 Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time. |
Bard SKINS






