[Tutorial] Alistar Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Alistar support 5v5 )

Alistar Alistar Stats

Attack: 62

Defense: 9

Magic: 5

Difficulty: 7

Health: 670

Move Speed: 330

Armor: 44

Range: 125

Health Regen: 8.5

Critical Strike: 0

Attack Speed: 0.625

Alistar

the Minotaur

Tank Tank Support Support


Alistar 5v5 support
Alistar 5v5 top

SUPPORT

  • Tier: A
  • Win: 41.58%
  • Role: 73.20%
  • Pick: 6.39%
  • Ban: 3.05%
  • Games: 486
  • KDA: 2.53
  • Score: 53.74

Always a mighty warrior with a fearsome reputation, Alistar seeks revenge for the death of his clan at the hands of the Noxian empire. Though he was enslaved and forced into the life of a gladiator, his unbreakable will was what kept him from truly becoming a beast. Now, free of the chains of his former masters, he fights in the name of the downtrodden and the disadvantaged, his rage as much a weapon as his horns, hooves and fists.

Alistar Tips (Ally)

  • Using Pulverize can allow you to establish better positioning for Headbutt.
  • Move Speed is very important on Alistar. Consider which boots to buy carefully.
  • Using Flash can allow you catch your target off guard to knock them back into your allies with Pulverize and Headbutt.

Alistar Tips (Enemy)

  • Alistar is very disruptive but very tough - try to target more fragile damage dealers.
  • Watch out for the Pulverize-Headbutt combo when around turrets.
  • When Alistar uses his ultimate, it's often better to move back and wait until the effect wears off before attacking him.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Alistar Masteries

Inspiration
Glacial Augment
Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen zones for 3 (+ 100% of the immobilizing effect's duration) seconds that slow enemies for 30% (+9% per 10% Heal and Shield Power) (+3% per 100 Ability Power) (+4% per 100 bonus Attack Damage) and reduce their damage by 15% against your allies (not including yourself).

Cooldown: 25s
Hextech Flashtraption
While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel for 2s to blink to a new location.

Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.
Minion Dematerializer
Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 55s
Unflinching
Gain 5% Tenacity and 5% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health.
Ability Haste
+8 Ability Haste
Armor
+6 Armor
Armor
+6 Armor

Alistar Starting Items (PROBUILD)

Relic Shield Relic Shield

BUY: 400

SELL: 160

5 Ability Power
30 Health
25% Base Health Regen
2 Gold Per 10 Seconds
  • Spoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).
  • Quest: Earn 500 gold from this item to transform it into Targon's Buckler, gaining Active - Warding.

    This item grants reduced gold from minions if you kill excessive numbers of them.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Alistar Recommended Items (PROBUILD)

    Mobility Boots Mobility Boots

    BUY: 1000

    SELL: 700

    25 Move Speed
  • When out of combat for at least 5 seconds, increase this item's effect to 115.
  • Locket of the Iron Solari Locket of the Iron Solari

    BUY: 2500

    SELL: 1750

    200 Health
    20 Ability Haste
    30 Armor
    30 Magic Resist


    Active - Devotion: Grant nearby allies a Shield, decaying over time.
  • Consecrate: Grant nearby allied champions Armor and Magic Resist.

    Mythic Passive: Grants all other Legendary items Armor and Magic Resist increase to Consecrate.


  • Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    70 Armor

  • Thorns: When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.
  • Knight's Vow Knight's Vow

    BUY: 2300

    SELL: 1610

    400 Health
    20 Ability Haste
    200% Base Health Regen


    Active - Pledge: Designate an ally who is Worthy..
  • Sacrifice: While your Worthy ally is nearby, redirect damage they take to you and heal based on the damage dealt by your Worthy ally to Champions.

  • Zeke's Convergence Zeke's Convergence

    BUY: 2400

    SELL: 1680

    250 Health
    35 Armor
    250 Mana
    20 Ability Haste


    Active - Conduit: Designate an Accomplice.
  • Convergence: After you Immobilize an enemy, your Accomplice's Attacks and Ability hits apply additional damage to that enemy.

    Champions can only be linked by one Zeke's Convergence at a time.
  • Bulwark of the Mountain Bulwark of the Mountain

    BUY: 400

    SELL: 160

    20 Ability Power
    250 Health
    100% Base Health Regen
    3 Gold Per 10 Seconds


    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 4 Stealth Wards, which refill upon visiting the shop.

    Oracle Lens Oracle Lens

    BUY: 0

    SELL: 0

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Alistar Active Abilities

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    Triumphant Roar Triumphant Roar

    Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions.

    Pulverize Pulverize

    Cooldown: 14/13/12/11/10

    Consumable: 50/55/60/65/70

    Range: 365

    Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.

    Headbutt Headbutt

    Cooldown: 14/13/12/11/10

    Consumable: 50/55/60/65/70

    Range: 650

    Alistar rams a target with his head, dealing damage and knocking the target back.

    Trample Trample

    Cooldown: 12/11.5/11/10.5/10

    Consumable: 50/55/60/65/70

    Range: 350

    Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them.

    Unbreakable Will Unbreakable Will

    Cooldown: 120/100/80

    Consumable: 100

    Range: 1

    Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.

    Alistar SKINS

    Alistar default
    Black Alistar
    Golden Alistar
    Matador Alistar
    Longhorn Alistar
    Unchained Alistar
    Infernal Alistar
    Sweeper Alistar
    Marauder Alistar
    SKT T1 Alistar
    Moo Cow Alistar
    Hextech Alistar
    Conqueror Alistar
    Blackfrost Alistar
    Lunar Beast Alistar