[Tutorial] Alistar Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Alistar mid 5v5 )

Attack: 62
Defense: 9
Magic: 5
Difficulty: 7
Health: 685
Move Speed: 330
Armor: 47
Range: 125
Health Regen: 8.5
Critical Strike: 0
Attack Speed: 0.625
Alistar
the Minotaur
Tank
Support
Alistar 5v5 support
Alistar 5v5 top
Alistar 5v5 jungle
Alistar 5v5 mid
Alistar 5v5 adc
MID
- Tier: Off Meta
- Win: 40.41%
- Role: 2.29%
- Pick: 0.07%
- Ban: 1.35%
- Games: 517
- KDA: 2.47
- Score: 39.86
Always a mighty warrior with a fearsome reputation, Alistar seeks revenge for the death of his clan at the hands of the Noxian empire. Though he was enslaved and forced into the life of a gladiator, his unbreakable will was what kept him from truly becoming a beast. Now, free of the chains of his former masters, he fights in the name of the downtrodden and the disadvantaged, his rage as much a weapon as his horns, hooves and fists.
Alistar Tips (Ally)
- Using Pulverize can allow you to establish better positioning for Headbutt.
- Move Speed is very important on Alistar. Consider which boots to buy carefully.
- Using Flash can allow you catch your target off guard to knock them back into your allies with Pulverize and Headbutt.
Alistar Tips (Enemy)
- Alistar is very disruptive but very tough - try to target more fragile damage dealers.
- Watch out for the Pulverize-Headbutt combo when around turrets.
- When Alistar uses his ultimate, it's often better to move back and wait until the effect wears off before attacking him.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Alistar Masteries
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![]() Hitting a champion with 3 separate attacks or abilities within 3s deals bonus Damage: 30 - 220 (+0.1 bonus AD, +0.05 AP) damage. Cooldown: 25 - 20s 'We called them the Thunderlords, for to speak of their lightning was to invite disaster.' |
![]() After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s. Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Gain Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Alistar Starting Items (PROBUILD)
![]() BUY: 400 SELL: 160 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Alistar Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2500 SELL: 1750 Dash in target direction, unleashing an arc of magic missiles that deal magic damage. |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 1500 SELL: 1050 |
![]() BUY: 3100 SELL: 2170 After using an Ability, your next Attack is enhanced with an additional |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Alistar Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions. |
![]() Cooldown: 14/13/12/11/10 Consumable: 50/55/60/65/70 Range: 365 Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air. |
![]() Cooldown: 14/13/12/11/10 Consumable: 50/55/60/65/70 Range: 650 Alistar rams a target with his head, dealing damage and knocking the target back. |
![]() Cooldown: 12/11.5/11/10.5/10 Consumable: 50/55/60/65/70 Range: 350 Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them. |
![]() Cooldown: 120/100/80 Consumable: 100 Range: 1 Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration. |
Alistar SKINS














