[Tutorial] Zyra Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Zyra support 5v5 )
Attack: 53
Defense: 3
Magic: 8
Difficulty: 7
Health: 574
Move Speed: 340
Armor: 29
Range: 575
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.681
Zyra
Rise of the Thorns
Mage Support
Zyra 5v5 support
Zyra 5v5 jungle
Zyra 5v5 mid
Zyra 5v5 adc
Zyra 5v5 top
SUPPORT
- Tier: S
- Win: 52.54%
- Role: 92.56%
- Pick: 6.53%
- Ban: 6.52%
- Games: 59310
- KDA: 2.35
- Score: 70.16
Born in an ancient, sorcerous catastrophe, Zyra is the wrath of nature given form—an alluring hybrid of plant and human, kindling new life with every step. She views the many mortals of Valoran as little more than prey for her seeded progeny, and thinks nothing of slaying them with flurries of deadly spines. Though her true purpose has not been revealed, Zyra wanders the world, indulging her most primal urges to colonize, and strangle all other life from it.
Zyra Tips (Ally)
- Placing a seed in your spell's path after you have cast it gives you the best chance of having a seed in the proper spot.
- Seeds grant vision to your team.
- Zyra is a great ambusher - look for opportunities to set a trap of seeds in brush, then lure enemies in.
Zyra Tips (Enemy)
- Zyra's seeds can be destroyed by stepping on them. If she tries to grow them as you do, dodge back at the last moment.
- Moving closer to Zyra can be a smart move if she places plants too far away from herself.
- Plants take fixed damage from attacks and effects, similar to wards. They also expire quickly on their own.
- Moving the fight to a different area will deprive Zyra of accumulated seeds.
- Seeds placed by Zyra's W are larger, a different color, and grant a small amount of vision to her team.
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Zyra Masteries
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Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown. Cooldown: 20 - 8s Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%. |
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s |
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Heal when you damage an enemy champion. Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level) Cooldown: 20s |
Gain Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
+9 |
+9 |
+10-180 Health (based on level) |
Zyra Starting Items (PROBUILD)
BUY: 400 SELL: 160 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Zyra Recommended Items (PROBUILD)
BUY: 1100 SELL: 770 |
BUY: 3000 SELL: 2100 Dealing damage with Abilities causes enemies to burn. For each second in combat with enemy champions, gain increased damage. |
BUY: 2600 SELL: 1820 Damaging Abilities |
BUY: 400 SELL: 160 Dealing ability damage causes an explosion dealing magic damage and damage based on the targets max Health. Place an |
BUY: 2700 SELL: 1890 Your Ultimate spells gain Ability Haste. Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist. |
BUY: 2200 SELL: 1540 Dealing magic damage applies |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Zyra Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Seeds spawn around Zyra periodically, becoming faster with level. Zyra can cast Deadly Spines or Grasping Roots near seeds to grow plants, who fight for Zyra. |
Cooldown: 7/6.5/6/5.5/5 Consumable: 55 Range: 800 Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar. |
Cooldown: 0 Consumable: 0 Range: 850 Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time. |
Cooldown: 12 Consumable: 70/75/80/85/90 Range: 1100 Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed. |
Cooldown: 110/100/90 Consumable: 100 Range: 700 Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants within the thicket are enraged. |