[Tutorial] Zyra Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Zyra jungle 5v5 )

Attack: 53
Defense: 3
Magic: 8
Difficulty: 7
Health: 574
Move Speed: 340
Armor: 29
Range: 575
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.681
Zyra
Rise of the Thorns
Mage
Support
Zyra 5v5 support
Zyra 5v5 jungle
Zyra 5v5 mid
Zyra 5v5 adc
Zyra 5v5 top
JUNGLE
- Tier: Off Meta
- Win: 49.24%
- Role: 4.16%
- Pick: 0.18%
- Ban: 6.53%
- Games: 1243
- KDA: 2.78
- Score: 55.09
Born in an ancient, sorcerous catastrophe, Zyra is the wrath of nature given form—an alluring hybrid of plant and human, kindling new life with every step. She views the many mortals of Valoran as little more than prey for her seeded progeny, and thinks nothing of slaying them with flurries of deadly spines. Though her true purpose has not been revealed, Zyra wanders the world, indulging her most primal urges to colonize, and strangle all other life from it.
Zyra Tips (Ally)
- Placing a seed in your spell's path after you have cast it gives you the best chance of having a seed in the proper spot.
- Seeds grant vision to your team.
- Zyra is a great ambusher - look for opportunities to set a trap of seeds in brush, then lure enemies in.
Zyra Tips (Enemy)
- Zyra's seeds can be destroyed by stepping on them. If she tries to grow them as you do, dodge back at the last moment.
- Moving closer to Zyra can be a smart move if she places plants too far away from herself.
- Plants take fixed damage from attacks and effects, similar to wards. They also expire quickly on their own.
- Moving the fight to a different area will deprive Zyra of accumulated seeds.
- Seeds placed by Zyra's W are larger, a different color, and grant a small amount of vision to her team.
Summoner Spells
![]() Consumable: 0 Cooldown: 15 Range: 500 Deals 600-1200 true damage to target monster. |
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Zyra Masteries
![]() |
![]() Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
![]() Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Gain an additional Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() + + |
![]() You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Zyra Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Zyra Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3000 SELL: 2100 Dealing damage with Abilities causes enemies to burn. For each second in combat with enemy champions, gain increased damage. |
![]() BUY: 2600 SELL: 1820 Damaging Abilities |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 2850 SELL: 1995 Whenever you get a takedown on an enemy champion, create a nova on their location that heals allies. |
![]() BUY: 3250 SELL: 2275 Enter |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Zyra Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Seeds spawn around Zyra periodically, becoming faster with level. Zyra can cast Deadly Spines or Grasping Roots near seeds to grow plants, who fight for Zyra. |
![]() Cooldown: 7/6.5/6/5.5/5 Consumable: 55 Range: 800 Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar. |
![]() Cooldown: 0 Consumable: 0 Range: 850 Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time. |
![]() Cooldown: 12 Consumable: 70/75/80/85/90 Range: 1100 Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed. |
![]() Cooldown: 110/100/90 Consumable: 100 Range: 700 Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants within the thicket are enraged. |
Zyra SKINS










