[Tutorial] Zyra Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)
Champion Info (Zyra lane aram )
Attack: 53
Defense: 3
Magic: 8
Difficulty: 7
Health: 574
Move Speed: 340
Armor: 29
Range: 575
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.681
LANE
- Tier: A
- Win: 49.57%
- Pick: 6.90%
- Games: 40668
- KDA: 3.85
- Score: 54.35
Born in an ancient, sorcerous catastrophe, Zyra is the wrath of nature given form—an alluring hybrid of plant and human, kindling new life with every step. She views the many mortals of Valoran as little more than prey for her seeded progeny, and thinks nothing of slaying them with flurries of deadly spines. Though her true purpose has not been revealed, Zyra wanders the world, indulging her most primal urges to colonize, and strangle all other life from it.
Zyra Tips (Ally)
- Placing a seed in your spell's path after you have cast it gives you the best chance of having a seed in the proper spot.
- Seeds grant vision to your team.
- Zyra is a great ambusher - look for opportunities to set a trap of seeds in brush, then lure enemies in.
Zyra Tips (Enemy)
- Zyra's seeds can be destroyed by stepping on them. If she tries to grow them as you do, dodge back at the last moment.
- Moving closer to Zyra can be a smart move if she places plants too far away from herself.
- Plants take fixed damage from attacks and effects, similar to wards. They also expire quickly on their own.
- Moving the fight to a different area will deprive Zyra of accumulated seeds.
- Seeds placed by Zyra's W are larger, a different color, and grant a small amount of vision to her team.
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 210 Range: 650 Exhausts target enemy champion, reducing their Move Speed by 30%, and their damage dealt by 35% for 3 seconds. |
Zyra Masteries
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Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s |
Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
Your ultimate gains Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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Deal 8% more damage to champions who have less than 40% health. |
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or energy. |
+9 |
+9 |
+10-180 Health (based on level) |
Zyra Starting Items (PROBUILD)
BUY: 1300 SELL: 910 For each second in combat with enemy champions, deal increased damage. |
BUY: 50 SELL: 20 |
Zyra Recommended Items (PROBUILD)
BUY: 3000 SELL: 2100 Dealing damage with Abilities causes enemies to burn. For each second in combat with enemy champions, gain increased damage. |
BUY: 1100 SELL: 770 |
BUY: 2700 SELL: 1890 Your Ultimate spells gain Ability Haste. Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist. |
BUY: 2600 SELL: 1820 Damaging Abilities |
BUY: 2200 SELL: 1540 Dealing magic damage applies |
BUY: 3200 SELL: 2240 |
BUY: 500 SELL: 200 |
Zyra Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Seeds spawn around Zyra periodically, becoming faster with level. Zyra can cast Deadly Spines or Grasping Roots near seeds to grow plants, who fight for Zyra. |
Cooldown: 7/6.5/6/5.5/5 Consumable: 55 Range: 800 Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar. |
Cooldown: 0 Consumable: 0 Range: 850 Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time. |
Cooldown: 12 Consumable: 70/75/80/85/90 Range: 1100 Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed. |
Cooldown: 110/100/90 Consumable: 100 Range: 700 Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants within the thicket are enraged. |