[Tutorial] Zoe Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Zoe lane aram )

Zoe Zoe Stats

Attack: 58

Defense: 7

Magic: 8

Difficulty: 5

Health: 630

Move Speed: 340

Armor: 21

Range: 550

Health Regen: 7.5

Critical Strike: 0

Attack Speed: 0.658

Zoe

the Aspect of Twilight

Mage Mage Support Support


Zoe aram lane

LANE

  • Tier: B
  • Win: 47.40%
  • Pick: 5.92%
  • Games: 31640
  • KDA: 3.67
  • Score: 44.79

As the embodiment of mischief, imagination, and change, Zoe acts as the cosmic messenger of Targon, heralding major events that reshape worlds. Her mere presence warps the arcane mathematics governing realities, sometimes causing cataclysms without conscious effort or malice. This perhaps explains the breezy nonchalance with which Zoe approaches her duties, giving her plenty of time to focus on playing games, tricking mortals, or otherwise amusing herself. An encounter with Zoe can be joyous and life affirming, but it is always more than it appears and often extremely dangerous.

Zoe Tips (Ally)

  • Paddle Star deals more damage the further it has flown. Casting it behind yourself before redirecting can deal tons of damage.
  • Break Sleep with your biggest damage source, since enemies who are asleep take double damage.
  • Sleepy Trouble Bubble travels further over walls. Find a hiding spot to set up for a long distance kill.

Zoe Tips (Enemy)

  • Zoe's Paddle Star deals more damage the further it has flown.
  • Zoe must return to her starting point after casting Portal Jump, making her vulnerable to a counterattack.
  • Sleepy Trouble Bubble travels further over walls. Stop Zoe from hiding in fog of war to prevent her from setting the spell up.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Mark Mark

Consumable: 0

Cooldown: 80

Range: 1600


Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.


Zoe Masteries

Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Taste of Blood
Heal when you damage an enemy champion.

Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Treasure Hunter
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Zoe Starting Items (PROBUILD)

Lost Chapter Lost Chapter

BUY: 1200

SELL: 840

40 Ability Power
300 Mana
10 Ability Haste


Enlighten
Upon levelling up, restores 20% max Mana over 3 seconds.
Refillable Potion Refillable Potion

BUY: 150

SELL: 60



Active - Consume: Consumes a charge to restore 100 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.

Zoe Recommended Items (PROBUILD)

Luden's Companion Luden's Companion

BUY: 2900

SELL: 2030

95 Ability Power
600 Mana
20 Ability Haste


Load
Gain a Shot Charge every few seconds.

Fire
Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
Sorcerer's Shoes Sorcerer's Shoes

BUY: 1100

SELL: 770

18 Magic Penetration
45 Move Speed


Stormsurge Stormsurge

BUY: 2900

SELL: 2030

95 Ability Power
10 Magic Penetration
5% Move Speed


Stormraider
Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

Squall
After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
Shadowflame Shadowflame

BUY: 3200

SELL: 2240

120 Ability Power
12 Magic Penetration


Cinderbloom
Magic damage and true damage critically strikes low Health enemies.
Horizon Focus Horizon Focus

BUY: 2700

SELL: 1890

90 Ability Power
20 Ability Haste



  • Hypershot: Damaging a champion with a non-targeted Ability at over 600 range or Slowing or Immobilizing them Reveals them and increases their damage taken from you.

    The Ability that triggers Hypershot also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.
  • Rabadon's Deathcap Rabadon's Deathcap

    BUY: 3600

    SELL: 2520

    140 Ability Power

    Magical Opus
    Increases your total Ability Power by 35%.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200





    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Zoe Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    More Sparkles! More Sparkles!

    Zoe's next basic attack after casting a spell deals bonus magic damage.

    Paddle Star! Paddle Star!

    Cooldown: 8.5/8/7.5/7/6.5

    Consumable: 40/45/50/55/60

    Range: 800

    Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line.

    Spell Thief Spell Thief

    Cooldown: 0.25

    Consumable: 0

    Range: 3000/4500/6000/3000/3000

    Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target.

    Sleepy Trouble Bubble Sleepy Trouble Bubble

    Cooldown: 16/15/14/13/12

    Consumable: 80

    Range: 800

    Causes the target to become drowsy, then fall asleep. While asleep, the target's Magic Resist is reduced. The first source of damage that breaks the sleep is doubled, up to a cap.

    Portal Jump Portal Jump

    Cooldown: 11/8/5

    Consumable: 40

    Range: 575

    Blink to a nearby position for 1 second. Then blink back.

    Zoe SKINS

    Zoe default
    Cyber Pop Zoe
    Pool Party Zoe
    Star Guardian Zoe
    Arcanist Zoe
    Prestige Arcanist Zoe
    EDG Zoe
    Winterblessed Zoe

    Zoe Counters (Over 50% win rate)

    Zoe Countered By (Under 50% win rate)