[Tutorial] Zilean Urf, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Urf)

Champion Info (Zilean lane urf )

Zilean Zilean Stats

Attack: 52

Defense: 5

Magic: 8

Difficulty: 6

Health: 574

Move Speed: 335

Armor: 24

Range: 550

Health Regen: 5.5

Critical Strike: 0

Attack Speed: 0.658

Zilean

the Chronokeeper

Support Support Mage Mage


Zilean urf lane

LANE

  • Tier: C
  • Win: 44.37%
  • Pick: 4.28%
  • Ban: 2.51%
  • Games: 53045
  • KDA: 2.79
  • Score: 43.97

Once a powerful Icathian mage, Zilean became obsessed with the passage of time after witnessing his homeland's destruction by the Void. Unable to spare even a minute to grieve the catastrophic loss, he called upon ancient temporal magic to divine all possible outcomes. Having become functionally immortal, Zilean now drifts through the past, present, and future, bending and warping the flow of time around him, always searching for that elusive moment that will turn back the clock and undo Icathia's destruction.

Zilean Tips (Ally)

  • You can combine the use of Time Bomb and Rewind to place two Time Bombs on a target quickly. Placing the second bomb will detonate the first and stun all nearby enemies.
  • Time Warp is an effective way to enable allies to finish off enemies, or escape from a losing battle.
  • Chronoshift is a powerful deterrent to attacking your carries, but casting Chronoshift too early in a fight can cause the enemy to switch targets too soon, making it less effective.

Zilean Tips (Enemy)

  • If you're able to match Zilean's speed, it can sometimes be beneficial to wait until his ultimate has faded before landing the killing blow.
  • Zilean is fragile if a team focuses on him, but otherwise he's very difficult to kill. Commit to killing him as a team.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ghost Ghost

Consumable: 0

Cooldown: 210

Range: 200


Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds.


Zilean Masteries

Sorcery
Summon Aery
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD).

Empower or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+0.05 AP) (+0.1 bonus AD).

Aery cannot be sent out again until she returns to you.
Nullifying Orb
When you take magic damage that would reduce your health below 30%, first gain a shield that absorbs 35 to 110 (+14% bonus attack damage) + (9% ability power) magic damage based on level for 4s.

Cooldown: 60s
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Waterwalking
Gain 10 Move Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



May you be as swift as the rushing river and agile as a startled Rift Scuttler.
Domination
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Relentless Hunter
Gain 5 Move Speed out of combat plus 8 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Zilean Starting Items (PROBUILD)

Amplifying Tome Amplifying Tome

BUY: 400

SELL: 280

20 Ability Power

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Zilean Recommended Items (PROBUILD)

Sorcerer's Shoes Sorcerer's Shoes

BUY: 1100

SELL: 770

18 Magic Penetration
45 Move Speed


Shurelya's Battlesong Shurelya's Battlesong

BUY: 2200

SELL: 1540

55 Ability Power
15 Ability Haste
8% Move Speed
125% Base Mana Regen




ACTIVE (0s)
Inspiring Speech
Grants nearby allies Move Speed.

Luden's Companion Luden's Companion

BUY: 2900

SELL: 2030

95 Ability Power
600 Mana
20 Ability Haste


Load
Gain a Shot Charge every few seconds.

Fire
Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
Stormsurge Stormsurge

BUY: 2900

SELL: 2030

95 Ability Power
10 Magic Penetration
5% Move Speed


Stormraider
Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

Squall
After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
Cosmic Drive Cosmic Drive

BUY: 3000

SELL: 2100

80 Ability Power
250 Health
25 Ability Haste
5% Move Speed


Spelldance
Damaging an enemy champion with an Ability grants 0 Move Speed for 2s.
Rabadon's Deathcap Rabadon's Deathcap

BUY: 3600

SELL: 2520

140 Ability Power

Magical Opus
Increases your total Ability Power by 35%.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
Elixir of Sorcery Elixir of Sorcery

BUY: 500

SELL: 200





Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

Zilean Active Abilities

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QQQQQ
WWWWW
EEEEE
RRR
PassiveQWER
Time In A Bottle Time In A Bottle

Zilean stores time as Experience and can grant it to his allies. When he has enough Experience to finish an ally's level up, he can right-click them to impart it. Zilean receives as much Experience as he gives.

Time Bomb Time Bomb

Cooldown: 10/9.5/9/8.5/8

Consumable: 60/65/70/75/80

Range: 900

Tosses a bomb to target area that sticks to units that come near it (prioritizes Champions). It detonates after 3 seconds, dealing area of effect damage. If a Time Bomb is detonated early by another Time Bomb, it also stuns enemies.

Rewind Rewind

Cooldown: 14/12/10/8/6

Consumable: 35

Range: 600

Zilean can prepare himself for future confrontations, reducing the cooldowns of his other basic abilities.

Time Warp Time Warp

Cooldown: 15

Consumable: 50

Range: 550

Zilean bends time around any unit, decreasing an enemy's Move Speed or increasing an ally's Move Speed for a short time.

Chronoshift Chronoshift

Cooldown: 120/90/60

Consumable: 125/150/175

Range: 900

Zilean places a protective time rune on an allied champion, teleporting the champion back in time if they take lethal damage.

Zilean SKINS

Zilean default
Old Saint Zilean
Groovy Zilean
Shurima Desert Zilean
Time Machine Zilean
Blood Moon Zilean
Sugar Rush Zilean
Winterblessed Zilean

Zilean Counters (Over 50% win rate)

Zilean Countered By (Under 50% win rate)