[Tutorial] Zilean Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Zilean jungle 5v5 )

Attack: 52
Defense: 5
Magic: 8
Difficulty: 6
Health: 574
Move Speed: 335
Armor: 24
Range: 550
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.658
Zilean
the Chronokeeper
Support
Mage
Zilean 5v5 mid
Zilean 5v5 support
Zilean 5v5 top
Zilean 5v5 adc
Zilean 5v5 jungle
JUNGLE
- Tier: Off Meta
- Win: 16.67%
- Role: 0.20%
- Pick: 0.00%
- Ban: 0.46%
- Games: 24
- KDA: 1.48
- Score: 26.55
Once a powerful Icathian mage, Zilean became obsessed with the passage of time after witnessing his homeland's destruction by the Void. Unable to spare even a minute to grieve the catastrophic loss, he called upon ancient temporal magic to divine all possible outcomes. Having become functionally immortal, Zilean now drifts through the past, present, and future, bending and warping the flow of time around him, always searching for that elusive moment that will turn back the clock and undo Icathia's destruction.
Zilean Tips (Ally)
- You can combine the use of Time Bomb and Rewind to place two Time Bombs on a target quickly. Placing the second bomb will detonate the first and stun all nearby enemies.
- Time Warp is an effective way to enable allies to finish off enemies, or escape from a losing battle.
- Chronoshift is a powerful deterrent to attacking your carries, but casting Chronoshift too early in a fight can cause the enemy to switch targets too soon, making it less effective.
Zilean Tips (Enemy)
- If you're able to match Zilean's speed, it can sometimes be beneficial to wait until his ultimate has faded before landing the killing blow.
- Zilean is fragile if a team focuses on him, but otherwise he's very difficult to kill. Commit to killing him as a team.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 15 Range: 500 Deals 600-1200 true damage to target monster. |
Zilean Masteries
![]() |
![]() Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen zones for 3 (+ 100% of the immobilizing effect's duration) seconds that slow enemies for 20% (+9% per 10% Heal and Shield Power) (+6% per 100 Ability Power) (+7% per 100 bonus Attack Damage) and reduce their damage by 15% against your allies (not including yourself). Cooldown: 25s |
![]() You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
![]() Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40. Manaless: Champions without mana restore 12% missing health instead. |
![]() Gain Activation Range for CC from allies: 1000 |
![]() |
![]() All movement bonuses are 7% more effective on you and gain |
![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() +10% Attack Speed |
![]() +2% |
![]() +10% Tenacity and Slow Resist |
Zilean Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Zilean Recommended Items (PROBUILD)
![]() BUY: 900 SELL: 630 Gain 12 Summoner Spell Haste. |
![]() BUY: 2900 SELL: 2030 Gain a Shot Charge every few seconds. Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. |
![]() BUY: 2300 SELL: 1610 |
![]() BUY: 2900 SELL: 2030 Gain Ability Power equal to your bonus Mana. Strike a target with an Ability to consume a charge and gain bonus Mana. Grants a maximum of 360 Mana at which point this item transforms into |
![]() BUY: 2600 SELL: 1820 Damaging Abilities |
![]() BUY: 2200 SELL: 1540 Dealing magic damage applies |
![]() BUY: 0 SELL: 0 |
Zilean Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Zilean stores time as Experience and can grant it to his allies. When he has enough Experience to finish an ally's level up, he can right-click them to impart it. Zilean receives as much Experience as he gives. |
![]() Cooldown: 10/9.5/9/8.5/8 Consumable: 60/65/70/75/80 Range: 900 Tosses a bomb to target area that sticks to units that come near it (prioritizes Champions). It detonates after 3 seconds, dealing area of effect damage. If a Time Bomb is detonated early by another Time Bomb, it also stuns enemies. |
![]() Cooldown: 14/12/10/8/6 Consumable: 35 Range: 600 Zilean can prepare himself for future confrontations, reducing the cooldowns of his other basic abilities. |
![]() Cooldown: 15 Consumable: 50 Range: 550 Zilean bends time around any unit, decreasing an enemy's Move Speed or increasing an ally's Move Speed for a short time. |
![]() Cooldown: 120/90/60 Consumable: 125/150/175 Range: 900 Zilean places a protective time rune on an allied champion, teleporting the champion back in time if they take lethal damage. |
Zilean SKINS







