[Tutorial] Ziggs Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Ziggs lane aram )

Ziggs Ziggs Stats

Attack: 55

Defense: 4

Magic: 9

Difficulty: 4

Health: 606

Move Speed: 325

Armor: 21

Range: 550

Health Regen: 6.5

Critical Strike: 0

Attack Speed: 0.656

Ziggs

the Hexplosives Expert

Mage Mage


Ziggs aram lane

LANE

  • Tier: A
  • Win: 50.61%
  • Pick: 6.07%
  • Games: 35199
  • KDA: 4.17
  • Score: 52.92

With a love of big bombs and short fuses, the yordle Ziggs is an explosive force of nature. As an inventor's assistant in Piltover, he was bored by his predictable life and befriended a mad, blue-haired bomber named Jinx. After a wild night on the town, Ziggs took her advice and moved to Zaun, where he now explores his fascinations more freely, terrorizing the chem-barons and regular citizens alike in his never ending quest to blow stuff up.

Ziggs Tips (Ally)

  • Even if you're far from a fight you can still help from afar with Mega Inferno Bomb.
  • Slowing your enemies with Hexplosive Minefield makes it easier to land other abilities.
  • Knocking yourself over walls with Satchel Charge can be great when chasing after or escaping from enemies.

Ziggs Tips (Enemy)

  • Don't step on Ziggs' mines! They'll slow you and make it much easier for him to hit you with his other abiltiies.
  • Many of Ziggs' abilities have long cooldowns. Try catching him just after he's used his abilities.
  • Ziggs' ultimate, Mega Inferno Bomb, deals more damage in the center of the explosion.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Clarity Clarity

Consumable: 0

Cooldown: 240

Range: 600


Restores 50% of your champion's maximum Mana. Also restores allies for 25% of their maximum Mana.


Ziggs Masteries

Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Ziggs Starting Items (PROBUILD)

Lost Chapter Lost Chapter

BUY: 1200

SELL: 840

40 Ability Power
300 Mana
10 Ability Haste


Enlighten
Upon levelling up, restores 20% max Mana over 3 seconds.
Refillable Potion Refillable Potion

BUY: 150

SELL: 60



Active - Consume: Consumes a charge to restore 100 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.

Ziggs Recommended Items (PROBUILD)

Luden's Companion Luden's Companion

BUY: 2900

SELL: 2030

95 Ability Power
600 Mana
20 Ability Haste


Load
Gain a Shot Charge every few seconds.

Fire
Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
Sorcerer's Shoes Sorcerer's Shoes

BUY: 1100

SELL: 770

18 Magic Penetration
45 Move Speed


Archangel's Staff Archangel's Staff

BUY: 2900

SELL: 2030

80 Ability Power
600 Mana
20 Ability Haste


Awe
Gain Ability Power equal to your bonus Mana.

Manaflow
Strike a target with an Ability to consume a charge and gain bonus Mana. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.

Liandry's Torment Liandry's Torment

BUY: 3000

SELL: 2100

90 Ability Power
300 Health


Torment
Dealing damage with Abilities causes enemies to burn.

Suffering
For each second in combat with enemy champions, gain increased damage.
Stormsurge Stormsurge

BUY: 2900

SELL: 2030

95 Ability Power
10 Magic Penetration
5% Move Speed


Stormraider
Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

Squall
After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
Shadowflame Shadowflame

BUY: 3200

SELL: 2240

120 Ability Power
12 Magic Penetration


Cinderbloom
Magic damage and true damage critically strikes low Health enemies.
Elixir of Sorcery Elixir of Sorcery

BUY: 500

SELL: 200





Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

Ziggs Active Abilities

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QQQQQ
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RRR
PassiveQWER
Short Fuse Short Fuse

Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

Bouncing Bomb Bouncing Bomb

Cooldown: 6/5.5/5/4.5/4

Consumable: 50/55/60/65/70

Range: 850

Ziggs throws a bouncing bomb that deals magic damage.

Satchel Charge Satchel Charge

Cooldown: 20/18/16/14/12

Consumable: 80

Range: 1000

Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.

Hexplosive Minefield Hexplosive Minefield

Cooldown: 16

Consumable: 70/80/90/100/110

Range: 900

Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.

Mega Inferno Bomb Mega Inferno Bomb

Cooldown: 120/95/70

Consumable: 100

Range: 5000

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.

Ziggs SKINS

Ziggs default
Mad Scientist Ziggs
Major Ziggs
Pool Party Ziggs
Snow Day Ziggs
Master Arcanist Ziggs
Battle Boss Ziggs
Odyssey Ziggs
Sugar Rush Ziggs
Hextech Ziggs
BZZZiggs
La Ilusión Ziggs

Ziggs Counters (Over 50% win rate)

Ziggs Countered By (Under 50% win rate)