[Tutorial] Zed Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)
Champion Info (Zed lane aram )

Attack: 63
Defense: 2
Magic: 1
Difficulty: 7
Health: 654
Move Speed: 345
Armor: 32
Range: 125
Health Regen: 7
Critical Strike: 0
Attack Speed: 0.651
LANE
- Tier: A
- Win: 47.22%
- Pick: 8.85%
- Games: 48992
- KDA: 2.83
- Score: 57.28
Utterly ruthless and without mercy, Zed is the leader of the Order of Shadow, an organization he created with the intent of militarizing Ionia's magical and martial traditions to drive out Noxian invaders. During the war, desperation led him to unlock the secret shadow form—a malevolent spirit magic as dangerous and corrupting as it is powerful. Zed has mastered all of these forbidden techniques to destroy anything he sees as a threat to his nation, or his new order.
Zed Tips (Ally)
- Saving energy and spell cooldowns until you use your ultimate will maximize Death Mark's damage.
- Quickly double tapping Living Shadow will teleport Zed to his shadow immediately for rapid escapes.
- Placing a Living Shadow before using Death Mark can give Zed a safe escape from combat.
Zed Tips (Enemy)
- Zed receives bonus effect from Attack Damage items he purchases, so Armor is super effective against him.
- After Zed uses his Living Shadow, he is at his most vulnerable as his damage, slow, and mobility are both dependent upon it.
- Zed's Shadow Slash can only slow you if his shadow hits you with it.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 80 Range: 1600 Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. |
Zed Masteries
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![]() Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
![]() After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s. Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Your ultimate gains Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() Deal 8% more damage to champions who have less than 40% health. |
![]() Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or energy. |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Zed Starting Items (PROBUILD)
![]() BUY: 1337 SELL: 936 |
![]() BUY: 50 SELL: 20 |
Zed Recommended Items (PROBUILD)
![]() BUY: 900 SELL: 630 Gain 12 Summoner Spell Haste. |
![]() BUY: 3000 SELL: 2100 Gain temporary AD based on champion kills on kill. Gain an upgrading statue of yourself on kill. |
![]() BUY: 3100 SELL: 2170 Your damage executes champions that are below 5% Health. Champion kills grant an additional |
![]() BUY: 3300 SELL: 2310 Attacks apply additional damage Deal physical damage to nearby enemies. This damage increases on low Health enemies. |
![]() BUY: 3000 SELL: 2100 Whenever a Champion dies within 3 seconds of you having damaged them, refund part of your Ultimate Ability's total cooldown. |
![]() BUY: 3200 SELL: 2240 Gain 0 Armor Penetration. Damaging Abilities |
![]() BUY: 500 SELL: 200 |
Zed Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Zed's basic attacks against low health targets deals bonus Magic Damage. This effect can only occur once every few seconds against the same enemy champion. |
![]() Cooldown: 6 Consumable: 75/70/65/60/55 Range: 900 Zed and his shadows throw their shurikens. |
![]() Cooldown: 20/19/18/17/16 Consumable: 40/35/30/25/20 Range: 650 Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. |
![]() Cooldown: 5/4.5/4/3.5/3 Consumable: 40 Range: 290 Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed. |
![]() Cooldown: 120/100/80 Consumable: 0 Range: 625 Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked. |
Zed SKINS











