[Tutorial] Zac Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Zac mid 5v5 )

Attack: 60
Defense: 7
Magic: 7
Difficulty: 8
Health: 685
Move Speed: 340
Armor: 33
Range: 175
Health Regen: 8
Critical Strike: 0
Attack Speed: 0.736
MID
- Tier: Off Meta
- Win: 55.86%
- Role: 4.75%
- Pick: 0.45%
- Ban: 4.45%
- Games: 2988
- KDA: 3.05
- Score: 56.71
Zac is the product of a toxic spill that ran through a chemtech seam and pooled in an isolated cavern deep in Zaun's Sump. Despite such humble origins, Zac has grown from primordial ooze into a thinking being who dwells in the city's pipes, occasionally emerging to help those who cannot help themselves or to rebuild the broken infrastructure of Zaun.
Zac Tips (Ally)
- Picking up goo chunks is very important to staying alive.
- When Cell Division is ready, try to die in a position that makes it difficult for the enemy team to kill your bloblets.
- Charging Elastic Slingshot from the fog of war will give opponents less time to react.
Zac Tips (Enemy)
- Zac heals from the goo that separates from him. You can crush the goo pieces by stepping on them.
- Kill all of Zac's bloblets when he splits apart to stop him from reforming.
- Silences, stuns, roots and knockups will all interrupt Zac when he is charging Elastic Slingshot.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Zac Masteries
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![]() Every 4s in combat, your next basic attack on a champion will: |
![]() Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage. Cooldown: 45s |
![]() After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s. |
![]() Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. |
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![]() Gain 5% tenacity plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health. |
![]() +8 |
![]() +10-180 Health (based on level) |
![]() +10-180 Health (based on level) |
Zac Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Zac Recommended Items (PROBUILD)
![]() BUY: 900 SELL: 630 Gain 12 Summoner Spell Haste. |
![]() BUY: 2800 SELL: 1960 Taking or dealing damage causes you to begin dealing Killing an enemy deals |
![]() BUY: 2900 SELL: 2030 Increases all Healing and Shielding effectiveness on you by 25%. |
![]() BUY: 2600 SELL: 1820 After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2s. Enemies that move across the field are |
![]() BUY: 2700 SELL: 1890 When struck by an Attack, deal damage to the attacker and apply 40% |
![]() BUY: 2800 SELL: 1960 While in combat with champions, every few seconds, deal magic damage to nearby enemy champions, healing based on the damage dealt. |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Zac Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown. |
![]() Cooldown: 14/12.5/11/9.5/8 Consumable: 0 Range: 800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other. |
![]() Cooldown: 5 Consumable: 0 Range: 350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. |
![]() Cooldown: 22/19/16/13/10 Consumable: 0 Range: 300 Zac attaches his arms to the ground and stretches back, launching himself forward. |
![]() Cooldown: 120/105/90 Consumable: 0 Range: 300 Zac bounces four times, knocking up enemies hit and slowing them. |
Zac SKINS





