[Tutorial] Zac Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Zac jungle 5v5 )

Attack: 60
Defense: 7
Magic: 7
Difficulty: 8
Health: 685
Move Speed: 340
Armor: 33
Range: 175
Health Regen: 8
Critical Strike: 0
Attack Speed: 0.736
JUNGLE
- Tier: A
- Win: 44.84%
- Role: 56.87%
- Pick: 3.56%
- Ban: 8.47%
- Games: 334
- KDA: 3.28
- Score: 52.05
Zac is the product of a toxic spill that ran through a chemtech seam and pooled in an isolated cavern deep in Zaun's Sump. Despite such humble origins, Zac has grown from primordial ooze into a thinking being who dwells in the city's pipes, occasionally emerging to help those who cannot help themselves or to rebuild the broken infrastructure of Zaun.
Zac Tips (Ally)
- Picking up goo chunks is very important to staying alive.
- When Cell Division is ready, try to die in a position that makes it difficult for the enemy team to kill your bloblets.
- Charging Elastic Slingshot from the fog of war will give opponents less time to react.
Zac Tips (Enemy)
- Zac heals from the goo that separates from him. You can crush the goo pieces by stepping on them.
- Kill all of Zac's bloblets when he splits apart to stop him from reforming.
- Silences, stuns, roots and knockups will all interrupt Zac when he is charging Elastic Slingshot.
Summoner Spells
![]() Consumable: 0 Cooldown: 15 Range: 500 Deals 600-1200 true damage to target monster or minion. |
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Zac Masteries
![]() |
![]() After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies. Damage: 25 - 120 (+8% of your bonus health) Cooldown: 20s Resistance bonus from Aftershock capped at: 80-150 (based on level) |
![]() Impairing the movement of an enemy champion marks them for 4s. Ally champions who attack marked enemies heal for 5 + 0.9% of your max health over 2s. |
![]() After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%. |
![]() Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. |
![]() |
![]() Takedowns restore 10% of your missing health and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Gain 5% tenacity plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() +8 |
![]() +9 |
![]() +6 Armor |
Zac Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Zac Recommended Items (PROBUILD)
![]() BUY: 950 SELL: 665 |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 2700 SELL: 1890 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 2700 SELL: 1890 |
![]() BUY: 2900 SELL: 2030 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Zac Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown. |
![]() Cooldown: 14/12.5/11/9.5/8 Consumable: 0 Range: 800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other. |
![]() Cooldown: 5 Consumable: 0 Range: 350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. |
![]() Cooldown: 24/21/18/15/12 Consumable: 0 Range: 300 Zac attaches his arms to the ground and stretches back, launching himself forward. |
![]() Cooldown: 130/115/100 Consumable: 0 Range: 300 Zac bounces four times, knocking up enemies hit and slowing them. |
Zac SKINS






Zac Counters (Over 50% win rate)

the Shadow of War

the Ancient Fear

the Armordillo

the Outlaw

the Wuju Bladesman

the Piltover Enforcer

the Boy and His Yeti

The Ruined King

the Blind Monk

the Boy Who Shattered Time

the Exemplar of Demacia

the Monkey King
Zac Countered By (Under 50% win rate)

the Eternal Nightmare

the Shadow Reaper

the Spider Queen

the Demon Jester

the Bestial Huntress

Scorn of the Moon

Agony's Embrace

Fury of the North

the Uncaged Wrath of Zaun

the Twisted Treant

the Unshackled

the Relentless Storm