[Tutorial] Zac Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Zac jungle 5v5 )
Attack: 60
Defense: 7
Magic: 7
Difficulty: 8
Health: 685
Move Speed: 340
Armor: 33
Range: 175
Health Regen: 8
Critical Strike: 0
Attack Speed: 0.736
JUNGLE
- Tier: S
- Win: 51.59%
- Role: 50.28%
- Pick: 4.16%
- Ban: 4.46%
- Games: 35212
- KDA: 3.50
- Score: 65.27
Zac is the product of a toxic spill that ran through a chemtech seam and pooled in an isolated cavern deep in Zaun's Sump. Despite such humble origins, Zac has grown from primordial ooze into a thinking being who dwells in the city's pipes, occasionally emerging to help those who cannot help themselves or to rebuild the broken infrastructure of Zaun.
Zac Tips (Ally)
- Picking up goo chunks is very important to staying alive.
- When Cell Division is ready, try to die in a position that makes it difficult for the enemy team to kill your bloblets.
- Charging Elastic Slingshot from the fog of war will give opponents less time to react.
Zac Tips (Enemy)
- Zac heals from the goo that separates from him. You can crush the goo pieces by stepping on them.
- Kill all of Zac's bloblets when he splits apart to stop him from reforming.
- Silences, stuns, roots and knockups will all interrupt Zac when he is charging Elastic Slingshot.
Summoner Spells
Consumable: 0 Cooldown: 15 Range: 500 Deals 600-1200 true damage to target monster. |
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Zac Masteries
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After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies. Damage: 25 - 120 (+8% of your bonus health) Cooldown: 20s Resistance bonus from Aftershock capped at: 80-150 (based on level) |
Impairing the movement of an enemy champion marks them for 4s. Ally champions who attack marked enemies heal for 5 + 0.9% of your max health over 2s. |
After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%. |
Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. |
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Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
Gain 5% tenacity plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
+8 |
+9 |
+10-180 Health (based on level) |
Zac Starting Items (PROBUILD)
BUY: 450 SELL: 180 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Zac Recommended Items (PROBUILD)
BUY: 900 SELL: 630 Gain 12 Summoner Spell Haste. |
BUY: 2700 SELL: 1890 |
BUY: 2700 SELL: 1890 When struck by an Attack, deal damage to the attacker and apply 40% |
BUY: 2900 SELL: 2030 Increases all Healing and Shielding effectiveness on you by 25%. |
BUY: 2700 SELL: 1890 Reduce incoming damage from attacks. Critical Strikes deal less damage to you. |
BUY: 3200 SELL: 2240 During combat with champions become empowered, increasing your bonus |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Zac Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown. |
Cooldown: 14/12.5/11/9.5/8 Consumable: 0 Range: 800 Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other. |
Cooldown: 5 Consumable: 0 Range: 350 Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage. |
Cooldown: 22/19/16/13/10 Consumable: 0 Range: 300 Zac attaches his arms to the ground and stretches back, launching himself forward. |
Cooldown: 120/105/90 Consumable: 0 Range: 300 Zac bounces four times, knocking up enemies hit and slowing them. |