[Tutorial] Zac Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Zac jungle 5v5 )

Zac Zac Stats

Attack: 60

Defense: 7

Magic: 7

Difficulty: 8

Health: 685

Move Speed: 340

Armor: 33

Range: 175

Health Regen: 8

Critical Strike: 0

Attack Speed: 0.736

Zac

the Secret Weapon

Tank Tank Fighter Fighter


Zac 5v5 jungle

JUNGLE

  • Tier: A
  • Win: 44.84%
  • Role: 56.87%
  • Pick: 3.56%
  • Ban: 8.47%
  • Games: 334
  • KDA: 3.28
  • Score: 52.05

Zac is the product of a toxic spill that ran through a chemtech seam and pooled in an isolated cavern deep in Zaun's Sump. Despite such humble origins, Zac has grown from primordial ooze into a thinking being who dwells in the city's pipes, occasionally emerging to help those who cannot help themselves or to rebuild the broken infrastructure of Zaun.

Zac Tips (Ally)

  • Picking up goo chunks is very important to staying alive.
  • When Cell Division is ready, try to die in a position that makes it difficult for the enemy team to kill your bloblets.
  • Charging Elastic Slingshot from the fog of war will give opponents less time to react.

Zac Tips (Enemy)

  • Zac heals from the goo that separates from him. You can crush the goo pieces by stepping on them.
  • Kill all of Zac's bloblets when he splits apart to stop him from reforming.
  • Silences, stuns, roots and knockups will all interrupt Zac when he is charging Elastic Slingshot.

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster or minion.

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Zac Masteries

Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 0.9% of your max health over 2s.
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Precision
Triumph
Takedowns restore 10% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Ability Haste
+8 Ability Haste
Adaptive Force
+9 Adaptive Force
Armor
+6 Armor

Zac Starting Items (PROBUILD)

Mosstomper Seedling Mosstomper Seedling

BUY: 450

SELL: 180

  • Jungle Companions: Summon a Mosstomper to assist you while in the jungle.
  • Mosstomper's Courage: When fully grown your companion grants a permanent shield that regenerates either after killing monsters or out of combat. While the shield holds gain 20% Tenacity and Slow Resist.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Zac Recommended Items (PROBUILD)

    Ionian Boots of Lucidity Ionian Boots of Lucidity

    BUY: 950

    SELL: 665

    20 Ability Haste
    45 Move Speed

  • Gain 12 Summoner Spell Haste.

    ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'
  • Radiant Virtue Radiant Virtue

    BUY: 3200

    SELL: 2240

    400 Health
    30 Armor
    30 Magic Resist
    20 Ability Haste

  • Guiding Light: Upon casting your Ultimate you Transcend, increasing your Max Health. While Transcended you and allies heal over time.

    Mythic Passive: Grants all other Legendary items Health.
  • Sunfire Aegis Sunfire Aegis

    BUY: 2700

    SELL: 1890

    500 Health
    50 Armor

  • Immolate: Taking or dealing damage causes you to begin dealing (15 + 1.75% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).

  • Demonic Embrace Demonic Embrace

    BUY: 3000

    SELL: 2100

    75 Ability Power
    350 Health

  • Azakana Gaze: Dealing Ability damage burns enemies for max Health magic damage every second.
  • Dark Pact: Gain bonus Health as Ability Power.
  • Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    70 Armor

  • Thorns: When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.
  • Spirit Visage Spirit Visage

    BUY: 2900

    SELL: 2030

    450 Health
    50 Magic Resist
    10 Ability Haste
    100% Base Health Regen

  • Boundless Vitality: Increases all Healing and Shielding effectiveness on you.
  • Oracle Lens Oracle Lens

    BUY: 0

    SELL: 0

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Zac Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Cell Division Cell Division

    Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.

    Stretching Strikes Stretching Strikes

    Cooldown: 14/12.5/11/9.5/8

    Consumable: 0

    Range: 800

    Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.

    Unstable Matter Unstable Matter

    Cooldown: 5

    Consumable: 0

    Range: 350

    Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.

    Elastic Slingshot Elastic Slingshot

    Cooldown: 24/21/18/15/12

    Consumable: 0

    Range: 300

    Zac attaches his arms to the ground and stretches back, launching himself forward.

    Let's Bounce! Let's Bounce!

    Cooldown: 130/115/100

    Consumable: 0

    Range: 300

    Zac bounces four times, knocking up enemies hit and slowing them.

    Zac SKINS

    Zac default
    Special Weapon Zac
    Pool Party Zac
    SKT T1 Zac
    Battlecast Zac
    Empyrean Zac