[Tutorial] Yasuo Urf, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Urf)

Champion Info (Yasuo lane urf )

Yasuo Yasuo Stats

Attack: 60

Defense: 4

Magic: 4

Difficulty: 10

Health: 590

Move Speed: 345

Armor: 30

Range: 175

Health Regen: 6.5

Critical Strike: 0

Attack Speed: 0.697

Yasuo

the Unforgiven

Fighter Fighter Assassin Assassin


Yasuo urf lane

LANE

  • Tier: D
  • Win: 45.16%
  • Pick: 5.07%
  • Ban: 6.75%
  • Games: 79466
  • KDA: 1.51
  • Score: 41.10

An Ionian of deep resolve, Yasuo is an agile swordsman who wields the air itself against his enemies. As a proud young man, he was falsely accused of murdering his master—unable to prove his innocence, he was forced to slay his own brother in self defense. Even after his master's true killer was revealed, Yasuo still could not forgive himself for all he had done, and now wanders his homeland with only the wind to guide his blade.

Yasuo Tips (Ally)

  • Dash through a minion to have Sweeping Blade available to chase your opponent should they flee; Dash directly to your opponent to preserve a minion as your escape route.
  • At level 18, Yasuo's Steel Tempest reaches its Attack Speed cap with 55% Attack Speed from items.
  • Last Breath can be cast on any target that is knocked Airborne, even by one of your allies.

Yasuo Tips (Enemy)

  • Steel Tempest is very narrow. Dodge laterally if possible.
  • When Yasuo lands two Steel Tempests in a row, his next will fire a tornado. Watch and listen for the associated sound to prepare to dodge.
  • Yasuo is at his weakest just after he has launched a whirlwind. Engage at that point.
  • Yasuo's shield from Resolve lasts only 2 seconds. Dealing damage to him will trigger it. Wait it out, then engage.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Yasuo Masteries

Precision
Lethal Tempo
Gain [54% - 81%] (Melee) or [21% - 48%] (Ranged) Attack Speed for 6 seconds when you attack an enemy champion. This effect stacks up to 6 times.

While this effect fully stacked, your Attack Speed can exceed 2.5 and you gain 50 Attack Range.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 55s
Unflinching
Gain 2 - 10 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Yasuo Starting Items (PROBUILD)

Doran's Blade Doran's Blade

BUY: 450

SELL: 180

10 Attack Damage
100 Health
3.5% Life Steal


Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Yasuo Recommended Items (PROBUILD)

Berserker's Greaves Berserker's Greaves

BUY: 1100

SELL: 770

35% Attack Speed
45 Move Speed


Kraken Slayer Kraken Slayer

BUY: 3000

SELL: 2100

40 Attack Damage
35% Attack Speed
20% Critical Strike Chance



  • Bring It Down: Every third basic attack deals additional physical damage on-hit, increasing when hitting the same target repeatedly.
  • Blade of The Ruined King Blade of The Ruined King

    BUY: 3200

    SELL: 2240

    40 Attack Damage
    25% Attack Speed
    8% Life Steal


    Mist's Edge
    Attacks apply an additional enemy current Health physical damage On-Hit.

    Clawing Shadows (0s)
    Your first basic attack against a champion Slows them.
    Infinity Edge Infinity Edge

    BUY: 3300

    SELL: 2310

    65 Attack Damage
    20% Critical Strike Chance
    40% Critical Strike Damage


    Immortal Shieldbow Immortal Shieldbow

    BUY: 3000

    SELL: 2100

    50 Attack Damage
    20% Critical Strike Chance
    12% Life Steal


    Lifeline (0s)
    When taking damage that would reduce you below 30% Health, gain a 0 Shield for 3s.
    Wit's End Wit's End

    BUY: 2800

    SELL: 1960

    55% Attack Speed
    50 Magic Resist
    20% Tenacity


    Fray
    Attacks apply magic damage On-Hit.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Wrath Elixir of Wrath

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Yasuo Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Way of the Wanderer Way of the Wanderer

    Yasuo's Critical Strike Chance is increased. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.

    Steel Tempest Steel Tempest

    Cooldown: 4

    Consumable: 0

    Range: 475

    Thrusts forward, damaging all enemies in a line.

    On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

    Steel Tempest is treated as a basic attack and scales with all the same things.

    Wind Wall Wind Wall

    Cooldown: 25/23/21/19/17

    Consumable: 0

    Range: 400

    Creates a moving wall that blocks all enemy projectiles for 4 seconds.

    Sweeping Blade Sweeping Blade

    Cooldown: 0.5/0.4/0.3/0.2/0.1

    Consumable: 0

    Range: 475

    Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount.

    Cannot be re-cast on the same enemy for a few seconds.

    If Steel Tempest is cast while dashing, it will strike as a circle.

    Last Breath Last Breath

    Cooldown: 70/50/30

    Consumable: 0

    Range: 1400

    Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.

    For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.

    Yasuo SKINS

    Yasuo default
    High Noon Yasuo
    PROJECT: Yasuo
    Blood Moon Yasuo
    Nightbringer Yasuo
    Odyssey Yasuo
    Battle Boss Yasuo
    True Damage Yasuo
    Prestige True Damage Yasuo
    Spirit Blossom Yasuo
    Sea Dog Yasuo
    Truth Dragon Yasuo
    Dream Dragon Yasuo
    Inkshadow Yasuo
    Prestige Inkshadow Yasuo
    Foreseen Yasuo

    Yasuo Counters (Over 50% win rate)

    Yasuo Countered By (Under 50% win rate)