[Tutorial] Yasuo Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Yasuo mid 5v5 )

Yasuo Yasuo Stats

Attack: 60

Defense: 4

Magic: 4

Difficulty: 10

Health: 590

Move Speed: 345

Armor: 30

Range: 175

Health Regen: 6.5

Critical Strike: 0

Attack Speed: 0.697

Yasuo

the Unforgiven

Fighter Fighter Assassin Assassin


Yasuo 5v5 adc
Yasuo 5v5 mid
Yasuo 5v5 top

MID

  • Tier: A
  • Win: 40.51%
  • Role: 65.67%
  • Pick: 8.55%
  • Ban: 10.39%
  • Games: 900
  • KDA: 1.70
  • Score: 52.86

An Ionian of deep resolve, Yasuo is an agile swordsman who wields the air itself against his enemies. As a proud young man, he was falsely accused of murdering his master—unable to prove his innocence, he was forced to slay his own brother in self defense. Even after his master's true killer was revealed, Yasuo still could not forgive himself for all he had done, and now wanders his homeland with only the wind to guide his blade.

Yasuo Tips (Ally)

  • Dash through a minion to have Sweeping Blade available to chase your opponent should they flee; Dash directly to your opponent to preserve a minion as your escape route.
  • At level 18, Yasuo's Steel Tempest reaches its Attack Speed cap with 55% Attack Speed from items.
  • Last Breath can be cast on any target that is knocked Airborne, even by one of your allies.

Yasuo Tips (Enemy)

  • Steel Tempest is very narrow. Dodge laterally if possible.
  • When Yasuo lands two Steel Tempests in a row, his next will fire a tornado. Watch and listen for the associated sound to prepare to dodge.
  • Yasuo is at his weakest just after he has launched a whirlwind. Engage at that point.
  • Yasuo's shield from Resolve lasts only 2 seconds. Dealing damage to him will trigger it. Wait it out, then engage.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Yasuo Masteries

Precision
Lethal Tempo
Gain [60% - 90%] (Melee) or [30% - 54%] (Ranged) Attack Speed for 6 seconds when you attack an enemy champion. This effect stacks up to 6 times.

While this effect fully stacked, your Attack Speed can exceed 2.5 and you gain 50 Attack Range.
Triumph
Takedowns restore 10% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 55s
Unflinching
Gain 5% Tenacity and 5% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Magic Resist
+8 Magic Resist

Yasuo Starting Items (PROBUILD)

Doran's Blade Doran's Blade

BUY: 450

SELL: 180

8 Attack Damage
80 Health

  • Warmonger: Gain Omnivamp.

    Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Yasuo Recommended Items (PROBUILD)

    Berserker's Greaves Berserker's Greaves

    BUY: 1100

    SELL: 770

    35% Attack Speed
    45 Move Speed

    Immortal Shieldbow Immortal Shieldbow

    BUY: 3400

    SELL: 2380

    50 Attack Damage
    20% Attack Speed
    20% Critical Strike Chance
    7% Life Steal

  • Lifeline: When taking damage that would reduce you below 30% Health, gain a Shield. In addition, gain Attack Damage.

    Mythic Passive: Grants all other Legendary items Attack Damage and Health.
  • Infinity Edge Infinity Edge

    BUY: 3400

    SELL: 2380

    70 Attack Damage
    20% Critical Strike Chance

  • Perfection: If you have at least 40% Critical Strike Chance, gain35% Critical Strike Damage.
  • Bloodthirster Bloodthirster

    BUY: 3200

    SELL: 2240

    55 Attack Damage
    20% Critical Strike Chance
    15% Life Steal

  • Ichorshield: Life Steal from Attacks can now overheal you. Excess Health is stored as a Shield that decays slowly if you haven't dealt or taken damage.
  • Mortal Reminder Mortal Reminder

    BUY: 3000

    SELL: 2100

    35 Attack Damage
    30% Armor Penetration
    20% Critical Strike Chance

  • Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.
  • Death's Dance Death's Dance

    BUY: 3300

    SELL: 2310

    65 Attack Damage
    50 Armor

  • Ignore Pain: Damage taken is dealt to you over time instead.
  • Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore Health over time.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Wrath Elixir of Wrath

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Yasuo Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Way of the Wanderer Way of the Wanderer

    Yasuo's Critical Strike Chance is increased. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.

    Steel Tempest Steel Tempest

    Cooldown: 4

    Consumable: 0

    Range: 475

    Thrusts forward, damaging all enemies in a line.

    On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

    Steel Tempest is treated as a basic attack and scales with all the same things.

    Wind Wall Wind Wall

    Cooldown: 30/27/24/21/18

    Consumable: 0

    Range: 400

    Creates a moving wall that blocks all enemy projectiles for 4 seconds.

    Sweeping Blade Sweeping Blade

    Cooldown: 0.5/0.4/0.3/0.2/0.1

    Consumable: 0

    Range: 475

    Dashes through target enemy, dealing magic damage. Each cast increases your next dash's base Damage, up to a max amount.

    Cannot be re-cast on the same enemy for a few seconds.

    If Steel Tempest is cast while dashing, it will strike as a circle.

    Last Breath Last Breath

    Cooldown: 70/50/30

    Consumable: 0

    Range: 1400

    Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.

    For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.

    Yasuo SKINS

    Yasuo default
    High Noon Yasuo
    PROJECT: Yasuo
    Blood Moon Yasuo
    Nightbringer Yasuo
    Odyssey Yasuo
    Battle Boss Yasuo
    True Damage Yasuo
    Prestige True Damage Yasuo
    Spirit Blossom Yasuo
    Sea Dog Yasuo
    Truth Dragon Yasuo
    Dream Dragon Yasuo