[Tutorial] Xerath Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Xerath lane aram )

Xerath Xerath Stats

Attack: 55

Defense: 3

Magic: 10

Difficulty: 8

Health: 596

Move Speed: 340

Armor: 22

Range: 525

Health Regen: 5.5

Critical Strike: 0

Attack Speed: 0.658

Xerath

the Magus Ascendant

Mage Mage


Xerath aram lane

LANE

  • Tier: A
  • Win: 49.37%
  • Pick: 7.55%
  • Games: 42899
  • KDA: 4.91
  • Score: 59.77

Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.

Xerath Tips (Ally)

  • It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.
  • Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.
  • If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.

Xerath Tips (Enemy)

  • Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
  • Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
  • Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Clarity Clarity

Consumable: 0

Cooldown: 240

Range: 600


Restores 50% of your champion's maximum Mana. Also restores allies for 25% of their maximum Mana.


Xerath Masteries

Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Xerath Starting Items (PROBUILD)

Lost Chapter Lost Chapter

BUY: 1200

SELL: 840

40 Ability Power
300 Mana
10 Ability Haste


Enlighten
Upon levelling up, restores 20% max Mana over 3 seconds.
Refillable Potion Refillable Potion

BUY: 150

SELL: 60



Active - Consume: Consumes a charge to restore 100 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.

Xerath Recommended Items (PROBUILD)

Luden's Companion Luden's Companion

BUY: 2900

SELL: 2030

95 Ability Power
600 Mana
20 Ability Haste


Load
Gain a Shot Charge every few seconds.

Fire
Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
Sorcerer's Shoes Sorcerer's Shoes

BUY: 1100

SELL: 770

18 Magic Penetration
45 Move Speed


Horizon Focus Horizon Focus

BUY: 2700

SELL: 1890

90 Ability Power
20 Ability Haste



  • Hypershot: Damaging a champion with a non-targeted Ability at over 600 range or Slowing or Immobilizing them Reveals them and increases their damage taken from you.

    The Ability that triggers Hypershot also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.
  • Stormsurge Stormsurge

    BUY: 2900

    SELL: 2030

    95 Ability Power
    10 Magic Penetration
    5% Move Speed


    Stormraider
    Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

    Squall
    After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
    Shadowflame Shadowflame

    BUY: 3200

    SELL: 2240

    120 Ability Power
    12 Magic Penetration


    Cinderbloom
    Magic damage and true damage critically strikes low Health enemies.
    Rabadon's Deathcap Rabadon's Deathcap

    BUY: 3600

    SELL: 2520

    140 Ability Power

    Magical Opus
    Increases your total Ability Power by 35%.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200





    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Xerath Active Abilities

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    EEEEE
    RRR
    PassiveQWER
    Mana Surge Mana Surge

    Xerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.

    Arcanopulse Arcanopulse

    Cooldown: 9/8/7/6/5

    Consumable: 80/90/100/110/120

    Range: 750

    Fires a long-range beam of energy, dealing magic damage to all targets hit.

    Eye of Destruction Eye of Destruction

    Cooldown: 14/13/12/11/10

    Consumable: 80/90/100/110/120

    Range: 1000

    Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.

    Shocking Orb Shocking Orb

    Cooldown: 13/12.5/12/11.5/11

    Consumable: 60/65/70/75/80

    Range: 1050

    Deals magic damage to an enemy and stuns them.

    Rite of the Arcane Rite of the Arcane

    Cooldown: 130/115/100

    Consumable: 100

    Range: 5000

    Xerath immobilizes himself and gains numerous long-range barrages.

    Xerath SKINS

    Xerath default
    Runeborn Xerath
    Battlecast Xerath
    Scorched Earth Xerath
    Guardian of the Sands Xerath
    Dark Star Xerath
    Arcana Xerath
    Astronaut Xerath

    Xerath Counters (Over 50% win rate)

    Xerath Countered By (Under 50% win rate)