[Tutorial] Xerath Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)
Champion Info (Xerath lane aram )

Attack: 55
Defense: 3
Magic: 10
Difficulty: 8
Health: 596
Move Speed: 340
Armor: 22
Range: 525
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.658
LANE
- Tier: A
- Win: 49.37%
- Pick: 7.55%
- Games: 42899
- KDA: 4.91
- Score: 59.77
Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.
Xerath Tips (Ally)
- It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.
- Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.
- If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.
Xerath Tips (Enemy)
- Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
- Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
- Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 240 Range: 600 Restores 50% of your champion's maximum Mana. Also restores allies for 25% of their maximum Mana. |
Xerath Masteries
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![]() Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
![]() Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Your ultimate gains Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() Deal 8% more damage to champions who have less than 40% health. |
![]() Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or energy. |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Xerath Starting Items (PROBUILD)
![]() BUY: 1200 SELL: 840 Upon levelling up, restores |
![]() BUY: 150 SELL: 60 |
Xerath Recommended Items (PROBUILD)
![]() BUY: 2900 SELL: 2030 Gain a Shot Charge every few seconds. Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2700 SELL: 1890 |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 3600 SELL: 2520 Increases your total |
![]() BUY: 500 SELL: 200 |
Xerath Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Xerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced. |
![]() Cooldown: 9/8/7/6/5 Consumable: 80/90/100/110/120 Range: 750 Fires a long-range beam of energy, dealing magic damage to all targets hit. |
![]() Cooldown: 14/13/12/11/10 Consumable: 80/90/100/110/120 Range: 1000 Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow. |
![]() Cooldown: 13/12.5/12/11.5/11 Consumable: 60/65/70/75/80 Range: 1050 Deals magic damage to an enemy and stuns them. |
![]() Cooldown: 130/115/100 Consumable: 100 Range: 5000 Xerath immobilizes himself and gains numerous long-range barrages. |
Xerath SKINS







