Champion Info (Warwick top 5v5 patch 12.9)
Move Speed: 335
Health Regen: 4
Critical Strike: 0
Attack Speed: 0.638
- Tier: D
- Win Rate: 47.30%
- Role Rate: 22.06%
- Pick Rate: 1.06%
- Ban Rate: 5.79%
- Games: 9268
- KDA: 1.84
- Score: 48.49
Warwick is a monster who hunts the gray alleys of Zaun. Transformed by agonizing experiments, his body is fused with an intricate system of chambers and pumps, machinery filling his veins with alchemical rage. Bursting out of the shadows, he preys upon those criminals who terrorize the city's depths. Warwick is drawn to blood, and driven mad by its scent. None who spill it can escape him.
Warwick Tips (Ally)
- Follow your Blood Hunt trails to low health enemy champions.
- Infinite Duress (R)'s distance scales with any Move Speed you gain, even from ally buffs and summoner spells.
- Jaws of the Beast (Q) will follow enemies who run, dash or teleport if you keep the button held down.
Warwick Tips (Enemy)
- Warwick's attacks heal him at low health. Save your disables to finish him off.
- Warwick is empowered versus low health enemies. Manage your health to keep him at bay.
- Warwick's ultimate cast range scales with his Move Speed.
Teleports your champion a short distance toward your cursor's location.
Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
Gain [60% - 90%] (Melee) or [30% - 54%] (Ranged) Attack Speed for 6 seconds when you attack an enemy champion. This effect stacks up to 6 times.
While this effect fully stacked, your Attack Speed can exceed 2.5 and you gain 50 (Melee) or 75 (Ranged) Attack Range.
Damaging an enemy champion increases your mana regeneration by @[email protected] (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.
Takedowns restore 15% of your maximum mana or energy.
Gain 3% attack speed plus an additional 1.5% for every Legend stack (
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
+10% Attack Speed
Warwick Starting Items (PROBUILD)
Warwick Recommended Items (PROBUILD)
Item performance differs for melee and ranged users.
Cleave's shockwave does not trigger on structures.
Warwick Active Abilities
Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.
Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.
Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.
Warwick Counters (Over 50% win rate)
the Madman of Zaun
the Defender of Tomorrow
the Crimson Reaper
the Cantankerous Cavalier
the Mechanized Menace
the Iron Revenant
The Hallowed Seamstress
the Hand of Noxus
the Steel Shadow
the Monkey King
the Grand Duelist
the Barbarian King
Warwick Countered By (Under 50% win rate)
the Butcher of the Sands
the Mad Chemist
the Terror of the Void
Grandmaster at Arms
the Darkin Blade
The River King
the Missing Link
the Kraken Priestess
Shard of the Monolith
the Swift Scout
the Rogue Assassin
Shepherd of Souls
the Rogue Sentinel
the Saltwater Scourge
The Fire below the Mountain
the Relentless Storm
the Eye of Twilight
the Night Hunter
the Twisted Treant
the Revered Inventor
Fury of the North
the Crystal Vanguard