[Tutorial] Warwick Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Warwick top 5v5 )

Warwick Warwick Stats

Attack: 65

Defense: 5

Magic: 3

Difficulty: 3

Health: 620

Move Speed: 335

Armor: 33

Range: 125

Health Regen: 4

Critical Strike: 0

Attack Speed: 0.638

TOP

  • Tier: A
  • Win: 52.04%
  • Role: 30.72%
  • Pick: 1.33%
  • Ban: 2.86%
  • Games: 10832
  • KDA: 1.90
  • Score: 54.65

Warwick is a monster who hunts the gray alleys of Zaun. Transformed by agonizing experiments, his body is fused with an intricate system of chambers and pumps, machinery filling his veins with alchemical rage. Bursting out of the shadows, he preys upon those criminals who terrorize the city's depths. Warwick is drawn to blood, and driven mad by its scent. None who spill it can escape him.

Warwick Tips (Ally)

  • Follow your Blood Hunt trails to low health enemy champions.
  • Infinite Duress (R)'s distance scales with any Move Speed you gain, even from ally buffs and summoner spells.
  • Jaws of the Beast (Q) will follow enemies who run, dash or teleport if you keep the button held down.

Warwick Tips (Enemy)

  • Warwick's attacks heal him at low health. Save your disables to finish him off.
  • Warwick is empowered versus low health enemies. Manage your health to keep him at bay.
  • Warwick's ultimate cast range scales with his Move Speed.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Barrier Barrier

Consumable: 0

Cooldown: 180

Range: 1200


Shields your champion from 105-411 damage (depending on champion level) for 2 seconds.


Warwick Masteries

Precision
Lethal Tempo
Gain [54% - 81%] (Melee) or [21% - 48%] (Ranged) Attack Speed for 6 seconds when you attack an enemy champion. This effect stacks up to 6 times.

While this effect fully stacked, your Attack Speed can exceed 2.5 and you gain 50 Attack Range.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Warwick Starting Items (PROBUILD)

Doran's Blade Doran's Blade

BUY: 450

SELL: 180

10 Attack Damage
100 Health
3.5% Life Steal


Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Warwick Recommended Items (PROBUILD)

Plated Steelcaps Plated Steelcaps

BUY: 1100

SELL: 770

20 Armor
45 Move Speed


Reduces incoming damage from Attacks by 12%.
Blade of The Ruined King Blade of The Ruined King

BUY: 3200

SELL: 2240

40 Attack Damage
25% Attack Speed
8% Life Steal


Mist's Edge
Attacks apply an additional enemy current Health physical damage On-Hit.

Clawing Shadows (0s)
Your first basic attack against a champion Slows them.
Titanic Hydra Titanic Hydra

BUY: 3300

SELL: 2310

50 Attack Damage
550 Health


Cleave
Attacks apply additional damage, creating a shockwave that deals damage to enemies behind the target.

ACTIVE
Titanic Crescent
On your next attack, Cleave will deal bonus physical damage to your target and in a nearby shockwave.
Experimental Hexplate Experimental Hexplate

BUY: 3000

SELL: 2100

55 Attack Damage
25% Attack Speed
300 Health


Hexcharged
Your Ultimate spells gain Ability Haste.

Overdrive
After casting your Ultimate, gain Attack Speed and bonus Move Speed for a short duration.
Thornmail Thornmail

BUY: 2700

SELL: 1890

350 Health
70 Armor


Thorns
When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.

Spirit Visage Spirit Visage

BUY: 2900

SELL: 2030

450 Health
60 Magic Resist
10 Ability Haste
100% Base Health Regen


Boundless Vitality
Increases all Healing and Shielding effectiveness on you by 25%.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
Elixir of Iron Elixir of Iron

BUY: 500

SELL: 200



Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

Drinking a different Elixir will replace the existing one's effects.

Warwick Active Abilities

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QQQQQ
WWWWW
EEEEE
RRR
PassiveQWER
Eternal Hunger Eternal Hunger

Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.

Jaws of the Beast Jaws of the Beast

Cooldown: 6

Consumable: 50/60/70/80/90

Range: 350

Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.

Blood Hunt Blood Hunt

Cooldown: 100/85/70/55/40

Consumable: 70

Range: 4000

Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.

Primal Howl Primal Howl

Cooldown: 15/14/13/12/11

Consumable: 40

Range: 375

Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.

Infinite Duress Infinite Duress

Cooldown: 110/90/70

Consumable: 100

Range: 25000

Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.

Warwick SKINS

Warwick default
Grey Warwick
Urf the Manatee
Big Bad Warwick
Tundra Hunter Warwick
Feral Warwick
Firefang Warwick
Hyena Warwick
Marauder Warwick
Urfwick
Lunar Guardian Warwick
PROJECT: Warwick
Old God Warwick
Winterblessed Warwick
Prestige Winterblessed Warwick

Warwick Counters (Over 50% win rate)

Warwick Countered By (Under 50% win rate)