[Tutorial] Viktor Urf, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Urf)

Champion Info (Viktor lane urf )

Viktor Viktor Stats

Attack: 53

Defense: 4

Magic: 10

Difficulty: 9

Health: 600

Move Speed: 335

Armor: 23

Range: 525

Health Regen: 8

Critical Strike: 0

Attack Speed: 0.658

Viktor

the Machine Herald

Mage Mage


Viktor urf lane

LANE

  • Tier: A
  • Win: 54.16%
  • Pick: 2.03%
  • Ban: 0.63%
  • Games: 25724
  • KDA: 2.32
  • Score: 52.27

The herald of a new age of technology, Viktor has devoted his life to the advancement of humankind. An idealist who seeks to lift the people of Zaun to a new level of understanding, he believes that only by embracing a glorious evolution of technology can humanity's full potential be realized. With a body augmented by steel and science, Viktor is zealous in his pursuit of this bright future.

Viktor Tips (Ally)

  • Death Ray is a powerful poke and a strong area of denial tool. Use it in combination with Gravity Field to control your enemy's position.
  • Make sure you choose the right augment at the right time.

Viktor Tips (Enemy)

  • Be careful about how close you let Viktor get to you. Viktor's control of the battlefield increases with his proximity to his opponent.
  • Be aware of how many augments Viktor has upgraded by looking at the color of the light on his staff (purple, yellow, blue, red).

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ghost Ghost

Consumable: 0

Cooldown: 210

Range: 200


Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds.


Viktor Masteries

Inspiration
First Strike
Attacks or abilities against an enemy champion within 0.25s of entering champion combat grants 5 gold and First Strike for 3 seconds, causing you to deal 7% extra damage against champions, and granting 100% (70% for ranged champions) of bonus damage dealt as gold.

Cooldown: 25 - 15s
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Sorcery
Nullifying Orb
When you take magic damage that would reduce your health below 30%, first gain a shield that absorbs 35 to 110 (+14% bonus attack damage) + (9% ability power) magic damage based on level for 4s.

Cooldown: 60s
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Viktor Starting Items (PROBUILD)

Doran's Ring Doran's Ring

BUY: 400

SELL: 160

18 Ability Power
90 Health


Restoration
  • Restore Mana every second. If you can't gain Mana, regenerate Health instead.
  • Attacks deal additional damage to minions.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Viktor Recommended Items (PROBUILD)

    Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed


    Luden's Companion Luden's Companion

    BUY: 2900

    SELL: 2030

    95 Ability Power
    600 Mana
    20 Ability Haste


    Load
    Gain a Shot Charge every few seconds.

    Fire
    Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
    Stormsurge Stormsurge

    BUY: 2900

    SELL: 2030

    95 Ability Power
    10 Magic Penetration
    5% Move Speed


    Stormraider
    Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

    Squall
    After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
    Lich Bane Lich Bane

    BUY: 3100

    SELL: 2170

    100 Ability Power
    8% Move Speed
    15 Ability Haste


    Spellblade (0s)
    After using an Ability, your next Attack is enhanced with an additional 0 magic damage On-Hit.
    Shadowflame Shadowflame

    BUY: 3200

    SELL: 2240

    120 Ability Power
    12 Magic Penetration


    Cinderbloom
    Magic damage and true damage critically strikes low Health enemies.
    Rabadon's Deathcap Rabadon's Deathcap

    BUY: 3600

    SELL: 2520

    140 Ability Power

    Magical Opus
    Increases your total Ability Power by 35%.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200





    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Viktor Active Abilities

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    Glorious Evolution Glorious Evolution

    Viktor can augment his basic abilities when he gets kills on enemies.

    Siphon Power Siphon Power

    Cooldown: 9/8/7/6/5

    Consumable: 45/50/55/60/65

    Range: 600

    Viktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack.

    Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus Move Speed after casting.

    Gravity Field Gravity Field

    Cooldown: 17/16/15/14/13

    Consumable: 65

    Range: 800

    Viktor conjures a heavy gravitational field that slows enemies in its radius. Enemies who stay within the device for too long are stunned.

    Augment: Viktor's non-periodic spells apply a slow to enemies.

    Death Ray Death Ray

    Cooldown: 12/11/10/9/8

    Consumable: 70/80/90/100/110

    Range: 525

    Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to all enemies in its path.

    Augment: An explosion follows the Death Ray's wake, dealing magic damage.

    Chaos Storm Chaos Storm

    Cooldown: 120/100/80

    Consumable: 100

    Range: 700

    Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then periodically does magic damage to all nearby enemies. Viktor can redirect the singularity.

    Augment: The Chaos Storm moves 25% faster.

    Viktor SKINS

    Viktor default
    Full Machine Viktor
    Prototype Viktor
    Creator Viktor
    Death Sworn Viktor
    PsyOps Viktor
    High Noon Viktor

    Viktor Counters (Over 50% win rate)

    Viktor Countered By (Under 50% win rate)