[Tutorial] Viktor Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Viktor mid 5v5 )
Attack: 53
Defense: 4
Magic: 10
Difficulty: 9
Health: 600
Move Speed: 335
Armor: 23
Range: 525
Health Regen: 8
Critical Strike: 0
Attack Speed: 0.658
Viktor
the Machine Herald
Mage
Viktor 5v5 mid
Viktor 5v5 jungle
Viktor 5v5 top
Viktor 5v5 support
Viktor 5v5 adc
MID
- Tier: B
- Win: 50.47%
- Role: 94.09%
- Pick: 2.69%
- Ban: 0.91%
- Games: 22696
- KDA: 2.23
- Score: 55.76
The herald of a new age of technology, Viktor has devoted his life to the advancement of humankind. An idealist who seeks to lift the people of Zaun to a new level of understanding, he believes that only by embracing a glorious evolution of technology can humanity's full potential be realized. With a body augmented by steel and science, Viktor is zealous in his pursuit of this bright future.
Viktor Tips (Ally)
- Death Ray is a powerful poke and a strong area of denial tool. Use it in combination with Gravity Field to control your enemy's position.
- Make sure you choose the right augment at the right time.
Viktor Tips (Enemy)
- Be careful about how close you let Viktor get to you. Viktor's control of the battlefield increases with his proximity to his opponent.
- Be aware of how many augments Viktor has upgraded by looking at the color of the light on his staff (purple, yellow, blue, red).
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward. |
Viktor Masteries
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Attacks or abilities against an enemy champion within 0.25s of entering champion combat grants 5 gold and First Strike for 3 seconds, causing you to deal Cooldown: |
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40. Manaless: Champions without mana restore 12% missing health instead. |
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Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
+10% Attack Speed |
+9 |
+10-180 Health (based on level) |
Viktor Starting Items (PROBUILD)
BUY: 400 SELL: 160 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Viktor Recommended Items (PROBUILD)
BUY: 2900 SELL: 2030 Gain a Shot Charge every few seconds. Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. |
BUY: 1100 SELL: 770 |
BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
BUY: 3100 SELL: 2170 After using an Ability, your next Attack is enhanced with an additional |
BUY: 3200 SELL: 2240 |
BUY: 3600 SELL: 2520 Increases your total |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Viktor Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Viktor can augment his basic abilities when he gets kills on enemies. |
Cooldown: 9/8/7/6/5 Consumable: 45/50/55/60/65 Range: 600 Viktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack. |
Cooldown: 17/16/15/14/13 Consumable: 65 Range: 800 Viktor conjures a heavy gravitational field that slows enemies in its radius. Enemies who stay within the device for too long are stunned. |
Cooldown: 12/11/10/9/8 Consumable: 70/80/90/100/110 Range: 525 Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to all enemies in its path. |
Cooldown: 120/100/80 Consumable: 100 Range: 700 Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then periodically does magic damage to all nearby enemies. Viktor can redirect the singularity. |